new protected virtual void Update() { base.Update(); _time += Time.deltaTime; if (_time > _cooldown / GameSettings.IncomeSpeedModifier) { Iron.Add(_baseIncomeIron); _time = 0; } }
private IEnumerator ReloadTimer() { float timer = 0; while (timer <= weaponData.ReloadTime) { timer += Time.deltaTime; yield return(null); } //Debug.LogError("RELOAD COMPLETE"); ammo.Add(weaponData.MaxAmmo); isReloading = false; }
private IEnumerator ReloadTimer() { float timer = 0f; while (timer <= weaponData.ReloadTime) { timer += Time.deltaTime; yield return(null); } //Debug.LogError("Reload Complete"); meshRenderer.material.color = Color.white; ammo.Add(weaponData.MaxAmmo); isReloading = false; }
/// <summary> /// Constructs a server with the specified configuration that /// listens to the given ports. /// </summary> /// <param name="config">the configuration, or <code>null</code> for default</param> /// <param name="ports">the ports to bind to</param> public CoapServer(ICoapConfig config, params Int32[] ports) { _config = config ?? CoapConfig.Default; _root = new RootResource(this); _deliverer = new ServerMessageDeliverer(_config, _root); Resource wellKnown = new Resource(".well-known", false); wellKnown.Add(new DiscoveryResource(_root)); _root.Add(wellKnown); foreach (Int32 port in ports) { Bind(port); } }
public CoapServer(ICoapConfig config, IResource rootResource, System.Net.EndPoint endPoint, params int[] ports) { Config = config ?? CoapConfig.Default; _root = rootResource ?? new RootResource(this); _deliverer = new ServerMessageDeliverer(Config, _root); Resource wellKnown = new Resource(".well-known", false); wellKnown.Add(new DiscoveryResource(_root)); _root.Add(wellKnown); _endPointSupplied = endPoint; foreach (int port in ports) { Bind(port); } }
public void Setup() { Log.LogManager.Level = Log.LogLevel.Fatal; _root = new Resource(String.Empty); Resource sensors = new Resource("sensors"); Resource temp = new Resource("temp"); Resource light = new Resource("light"); _root.Add(sensors); sensors.Add(light); sensors.Add(temp); sensors.Attributes.Title = "Sensor Index"; temp.Attributes.AddResourceType("temperature-c"); temp.Attributes.AddInterfaceDescription("sensor"); temp.Attributes.Add("foo"); temp.Attributes.Add("bar", "one"); temp.Attributes.Add("bar", "two"); light.Attributes.AddResourceType("light-lux"); light.Attributes.AddInterfaceDescription("sensor"); }
public async Task Add(Resource Objeto) { await _IResource.Add(Objeto); }