Esempio n. 1
0
    /// <summary>
    /// 显示模型
    /// </summary>
    /// <param name="lstSuit"></param>
    /// <param name="nJob"></param>
    /// <param name="nSex"></param>
    /// <param name="nSize"></param>
    private void OnShowModelTexture(List <GameCmd.SuitData> lstSuit, int nJob, int nSex, int nSize = 700)
    {
        if (m_RTObj_Player != null)
        {
            m_RTObj_Player.Release();
        }
        m_RTObj_Player = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj(lstSuit, nJob, nSex, nSize);
        if (m_RTObj_Player == null)
        {
            Engine.Utility.Log.Error("Create rt obj failed");
            return;
        }
        m_RTObj_Player.SetModelRotateY(-135f);
        m_RTObj_Player.SetCamera(new Vector3(0, 1f, 0f), new Vector3(0, 45, 0), 4f);
        m_RTObj_Player.PlayModelAni(Client.EntityAction.Stand);

        UIRenderTexture rt = m__modelTexture.GetComponent <UIRenderTexture>();

        if (null == rt)
        {
            rt = m__modelTexture.gameObject.AddComponent <UIRenderTexture>();
        }
        if (null != rt)
        {
            rt.SetDepth(1);
            rt.Initialize(m_RTObj_Player, -135f, new Vector2(700f, 700f), null);
        }
    }
Esempio n. 2
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 public void AddRenderObj(uint id, IRenerTextureObj obj)
 {
     if (!m_dicRTObjs.ContainsKey(id))
     {
         m_dicRTObjs.Add(id, obj);
     }
 }
Esempio n. 3
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    void CreatePetRenderTexture(int resID)
    {
        if (m_petRTObj != null)
        {
            m_petRTObj.Release();
            m_petRTObj = null;
        }
        m_petRTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj(resID, 750);
        if (null == m_petRTObj)
        {
            return;
        }
        ModeDiplayDataBase modelDisp = GameTableManager.Instance.GetTableItem <ModeDiplayDataBase>((uint)resID);

        if (modelDisp == null)
        {
            Engine.Utility.Log.Error("模型ID为{0}的模型展示数据为空", resID);
            return;
        }
        m_petRTObj.SetDisplayCamera(modelDisp.pos750, modelDisp.rotate750, modelDisp.Modelrotation);
        m_petRTObj.PlayModelAni(Client.EntityAction.Stand);
        UIRenderTexture rt = m__modelTexture.GetComponent <UIRenderTexture>();

        if (null == rt)
        {
            rt = m__modelTexture.gameObject.AddComponent <UIRenderTexture>();
        }
        if (null != rt)
        {
            rt.SetDepth(0);
            rt.Initialize(m_petRTObj, m_petRTObj.YAngle, new UnityEngine.Vector2(750, 750));
        }
    }
Esempio n. 4
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    void ShowModel()
    {
        int npcID = GameTableManager.Instance.GetGlobalConfig <int>("FinalTargetModelID");

        table.NpcDataBase npcData = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)npcID);
        if (npcData != null)
        {
            uint modelID = npcData.dwViewModelSet; // 使用观察模型
            if (m_RTObj != null)
            {
                m_RTObj.Release();
            }

            m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)modelID, 800);
            if (m_RTObj == null)
            {
                return;
            }

            m_RTObj.SetCamera(new Vector3(0, 1, 0), Vector3.zero, -4.85f);
            m_RTObj.SetModelRotateY(rotateY);
            //人物
            if (m__Model != null)
            {
                m__Model.mainTexture = m_RTObj.GetTexture();
                m__Model.MakePixelPerfect();
            }
        }
    }
Esempio n. 5
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    void ShowModel()
    {
        int job = MainPlayerHelper.GetMainPlayerJob();

        List <uint> list = GameTableManager.Instance.GetGlobalConfigList <uint>("ArtifactReward", job.ToString());

        if (list.Count == 2)
        {
            uint modelID           = list[1];
            ShowModelDataBase data = GameTableManager.Instance.GetTableItem <ShowModelDataBase>(modelID);
            if (data == null)
            {
                return;
            }
            if (m_RTObj != null)
            {
                m_RTObj.Release();
            }
            m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)modelID, 800);
            if (m_RTObj == null)
            {
                return;
            }
            // 0 1.52  0    7   45   0    5
            m_RTObj.SetCamera(new Vector3(0, data.quanOffsetY * 0.01f, 0), Vector3.zero, -data.quanDistance * 0.01f);
            if (m__Model != null)
            {
                m__Model.mainTexture = m_RTObj.GetTexture();
                m__Model.MakePixelPerfect();
            }
        }
    }
Esempio n. 6
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 protected override void OnHide()
 {
     base.OnHide();
     if (m_RTObj != null)
     {
         m_RTObj.Release();
         m_RTObj = null;
     }
 }
Esempio n. 7
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 /// <summary>
 /// 释放
 /// </summary>
 public void Release()
 {
     if (ready)
     {
         m_touchCallBack = null;
         ready           = false;
         renderObj.Release();
         renderObj = null;
     }
 }
Esempio n. 8
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    //void OnDisable()
    //{
    //    if (rtObj != null)
    //    {
    //        rtObj.Enable(false);
    //        rtObj.Release();
    //    }
    //}

    protected override void OnDisable()
    {
        base.OnDisable();

        if (rtObj != null)
        {
            rtObj.Enable(false);
            rtObj.Release();
            rtObj = null;
        }
    }
Esempio n. 9
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 protected override void OnHide()
 {
     base.OnHide();
     if (m_RTObj != null)
     {
         m_RTObj.Release();
         m_RTObj = null;
     }
     m_nindex = 0;
     ResetDes();
 }
Esempio n. 10
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    void SetRenderTexPos(IRenerTextureObj obj)
    {
//         SuitDataBase curData = m_suitDataManager.CurSuitDataBase;
//         if (curData != null)
//         {
//             obj.SetModelScale(curData.modelScale);
//             obj.SetCamera(new Vector3(0, 1f, 0f), new Vector3(0, 45, 0), curData.renderOffset);
//         }
//         if (curData != null)
//         {
//             m__modelTexture.transform.localPosition = new Vector3(curData.modeloffsetX, curData.modeloffsetY, 0);
//         }
    }
Esempio n. 11
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    protected override void OnShow(object data)
    {
        base.OnShow(data);

        if (data is table.RideDataBase)
        {
            table.RideDataBase database = data as table.RideDataBase;

            // m_label_name.text = "坐骑详细";
            m_label_rarity.text   = DataManager.Manager <RideManager>().GetRideQualityStr(database.quality);
            m_label_showname.text = database.name;
            table.RideFeedData feeddata = GameTableManager.Instance.GetTableItem <table.RideFeedData>(database.rideID, 0);
            if (feeddata != null)
            {
                float value = (feeddata.speed / 100.0f);
                m_label_speed.text = value.ToString() + "%";
            }
            m_label_getway.text = database.getWay;

            if (m_RTObj != null)
            {
                m_RTObj.Release();
            }

            m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)database.viewresid, 512);
            if (m_RTObj == null)
            {
                return;
            }
            ModeDiplayDataBase modelDisp = GameTableManager.Instance.GetTableItem <ModeDiplayDataBase>(database.viewresid);
            if (modelDisp == null)
            {
                Engine.Utility.Log.Error("BOSS模型ID为{0}的模型展示数据为空", database.viewresid);
                return;
            }

            m_RTObj.SetDisplayCamera(modelDisp.pos512, modelDisp.rotate512, modelDisp.Modelrotation);
            m_RTObj.PlayModelAni(Client.EntityAction.Stand);
            UIRenderTexture rt = m__RideModel.GetComponent <UIRenderTexture>();
            if (null == rt)
            {
                rt = m__RideModel.gameObject.AddComponent <UIRenderTexture>();
            }
            if (null != rt)
            {
                rt.SetDepth(0);
                rt.Initialize(m_RTObj, m_RTObj.YAngle, new UnityEngine.Vector2(512, 512));
            }
        }
    }
Esempio n. 12
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 private void PropetyRelease()
 {
     if (m_RTObj != null)
     {
         m_RTObj.Release();
         m_RTObj = null;
     }
     if (m_KnightRTObj != null)
     {
         m_KnightRTObj.Release();
         m_KnightRTObj = null;
     }
     baseRideId = 0;
 }
Esempio n. 13
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 /// <summary>
 /// 初始化
 /// </summary>
 /// <param name="renderObj"></param>
 /// <param name="rotateY">起始旋转</param>
 /// <param name="size">UITexture size</param>
 /// touchcallback  触摸时回调
 public void Initialize(IRenerTextureObj renderObj, float rotateY, Vector2 size, Action touchCallBack = null)
 {
     m_touchCallBack = touchCallBack;
     this.rotateY    = rotateY;
     this.renderObj  = renderObj;
     if (texture == null)
     {
         texture = CacheTransform.GetComponent <UITexture>();
     }
     texture.width       = (int)size.x;
     texture.height      = (int)size.y;
     texture.mainTexture = this.renderObj.GetTexture();
     ready = true;
 }
Esempio n. 14
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 protected override void OnPanelBaseDestory()
 {
     base.OnPanelBaseDestory();
     RegisterGlobalUIEvent(false);
     if (null != m_RTObj)
     {
         m_RTObj.Release();
         m_RTObj = null;
     }
     if (null != m_petRTObj)
     {
         m_petRTObj.Release();
         m_petRTObj = null;
     }
     //Engine.Utility.TimerAxis.Instance().KillTimer(TITLE_TIMERID, this);
 }
Esempio n. 15
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    void InitModelPanel(uint ModelID)
    {
        //传入的数据全部都是在模型展示表格中的模型id
        ShowModelDataBase data = GameTableManager.Instance.GetTableItem <ShowModelDataBase>(ModelID);

        if (data == null)
        {
            return;
        }
        m_label_Name.text = data.ModelName;
        m_label_Des.text  = data.ModelDescription;

        if (m_RTObj != null)
        {
            m_RTObj.Release();
        }

        m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)ModelID, 800);
        if (m_RTObj == null)
        {
            return;
        }

        // 0 1.52  0    7   45   0    5
        m_RTObj.SetCamera(new Vector3(0, data.quanOffsetY * 0.01f, 0), Vector3.zero, -data.quanDistance * 0.01f);
        //m_RTObj.SetCamera(new Vector3(0, 1.52f, 0), Vector3.zero, -4.89f);

        if (data.type == 1)
        {
            //eulerX = 0;
            m_label_BiaoTi.text = "珍兽详情";
        }
        else
        {
            //eulerX = -90;
            m_label_BiaoTi.text = "神兵详情";
            m_RTObj.AddLinkEffectWithoutEntity(10002);
            //CreateEffect(ModelID);
        }
        m_RTObj.SetModelRotateY(rotateY);
        //人物
        if (m__Model != null)
        {
            m__Model.mainTexture = m_RTObj.GetTexture();
            m__Model.MakePixelPerfect();
        }
    }
Esempio n. 16
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    protected override void OnHide()
    {
        base.OnHide();
        m_nModelId = 0;
        if (m_RTObj_Ride != null)
        {
            m_RTObj_Ride.Release();
            m_RTObj_Ride = null;
        }

        Release();
        if (m_RTObj_Pet != null)
        {
            m_RTObj_Pet.Release();
            m_RTObj_Pet = null;
        }
    }
Esempio n. 17
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    private void CreatePlayerView()
    {
        if (null == m_RTObj)
        {
            m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj(DataManager.Instance.MainPlayer, 750);
            if (null != m_RTObj)
            {
                m_RTObj.SetModelRotateY(-135);
                m_RTObj.SetCamera(new Vector3(0, 1f, 0f), new Vector3(0, 45, 0), 4f);
                m_RTObj.PlayModelAni(Client.EntityAction.Show);

                if (m_RTObj != null)
                {
                    uint activeStoneSuitLv = DataManager.Manager <EquipManager>().ActiveStoneSuitLv;
                    DataManager.Manager <EquipManager>().AddEquipStoneSuitParticle(m_RTObj, activeStoneSuitLv);
                }
            }
        }
        SetPlayerFightPower();
    }
Esempio n. 18
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 void RefreshTexture(PetDataBase db)
 {
     InitControls();
     m_pdb = db;
     OnPlayAudio(null);
     if (db != null)
     {
         if (null != m__CharacterRenderTexture)
         {
             if (characterRenderobj != null)
             {
                 characterRenderobj.Release();
             }
             characterRenderobj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)db.viewModelID, 512);
             if (characterRenderobj == null)
             {
                 Engine.Utility.Log.Error("宠物模型id{0}创建贴图失败!", db.viewModelID);
                 return;
             }
             DataManager.Manager <PetDataManager>().AddRenderObj(db.viewModelID, characterRenderobj);
             ModeDiplayDataBase modelDisp = GameTableManager.Instance.GetTableItem <ModeDiplayDataBase>(db.viewModelID);
             if (modelDisp == null)
             {
                 Engine.Utility.Log.Error("宠物模型ID为{0}的模型展示数据为空", db.viewModelID);
                 return;
             }
             characterRenderobj.SetDisplayCamera(modelDisp.pos512, modelDisp.rotate512, modelDisp.Modelrotation);
             characterRenderobj.PlayModelAni(Client.EntityAction.Stand);
             UIRenderTexture rt = m__CharacterRenderTexture.GetComponent <UIRenderTexture>();
             if (null == rt)
             {
                 rt = m__CharacterRenderTexture.gameObject.AddComponent <UIRenderTexture>();
             }
             if (null != rt)
             {
                 rt.SetDepth(0);
                 rt.Initialize(characterRenderobj, characterRenderobj.YAngle, new Vector2(512, 512));
             }
         }
     }
 }
Esempio n. 19
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    void ShowModel(HuntingDataBase data)
    {
        string[] monID     = data.monsterID.Split('_');
        uint     monsterid = uint.Parse(monID[0]);

        table.NpcDataBase npcData = GameTableManager.Instance.GetTableItem <NpcDataBase>(monsterid);
        if (npcData != null)
        {
            uint modelID = npcData.dwViewModelSet;  // 使用观察模型
            if (m_RTObj != null)
            {
                m_RTObj.Release();
                m_RTObj = null;
            }

            m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)modelID, 800);
            if (m_RTObj == null)
            {
                return;
            }
            ModeDiplayDataBase modelDisp = GameTableManager.Instance.GetTableItem <ModeDiplayDataBase>(modelID);
            if (modelDisp == null)
            {
                Engine.Utility.Log.Error("BOSS模型ID为{0}的模型展示数据为空", modelID);
                return;
            }
            m_RTObj.SetDisplayCamera(modelDisp.pos800, modelDisp.rotate800, modelDisp.Modelrotation);
            m_RTObj.PlayModelAni(Client.EntityAction.Stand);
            UIRenderTexture rt = m__Model.GetComponent <UIRenderTexture>();
            if (null == rt)
            {
                rt = m__Model.gameObject.AddComponent <UIRenderTexture>();
            }
            if (null != rt)
            {
                rt.SetDepth(3);
                rt.Initialize(m_RTObj, m_RTObj.YAngle, new UnityEngine.Vector2(800, 800));
            }
        }
    }
Esempio n. 20
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    public void SetModel(List <SuitData> suitData, int job, uint faceId)
    {
        int sex = 0;

        sex = (int)GameUtil.FaceToSex(faceId);

        rtGo.SetActive(true);

        if (suitData == null)//机器人无时装数据
        {
            suitData = new List <SuitData>();
            SuitData sd = new SuitData {
                baseid = 0, suit_type = EquipSuitType.Unknow_Type
            };
            suitData.Add(sd);
        }

        if (rtObj != null)
        {
            rtObj.Release();
        }
        rtObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj(suitData, job, sex, 700);
        if (rtObj == null)
        {
            return;
        }

        UIRenderTexture rt = rtGo.GetComponent <UIRenderTexture>();

        if (rt == null)
        {
            rt = rtGo.AddComponent <UIRenderTexture>();
        }
        rtObj.SetModelRotateY(180);
        rtObj.SetModelScale(1f);
        rtObj.SetCamera(new Vector3(0, 1f, 0f), new Vector3(15, 0, 0), 4f);
        rt.SetDepth(3);
        rt.Initialize(rtObj, 180f, new UnityEngine.Vector2(600f, 600f));
        rtObj.PlayModelAni(Client.EntityAction.Stand);
    }
Esempio n. 21
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 void ShowPetRenderTex(bool bShow)
 {
     if (m_petRTObj == null)
     {
         // Engine.Utility.Log.Error("pet rt obj is null");
         return;
     }
     if (m_petRTObj != null)
     {
         m_petRTObj.Enable(bShow);
         if (!bShow)
         {
             return;
         }
     }
     if (null != m__modelTexture)
     {
         UIRenderTexture rt = m__modelTexture.GetComponent <UIRenderTexture>();
         if (null == rt)
         {
             rt = m__modelTexture.gameObject.AddComponent <UIRenderTexture>();
         }
         if (null != rt)
         {
             rt.SetDepth(0);
             rt.Initialize(m_petRTObj, m_petRTObj.YAngle, new Vector2(750, 750), () =>
             {
                 DataManager.Manager <UIPanelManager>().HidePanel(PanelID.FashionTips);
             });
         }
         SetRenderTexPos(m_petRTObj);
     }
     else
     {
         m_petRTObj.Release();
         m_petRTObj = null;
     }
 }
Esempio n. 22
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    private void InitPropetyUI(RideData data)
    {
        m_rideid = 0;
        if (data != null)
        {
            m_rideid = data.id;

            UpdateFightState();

            if (m_label_Ride_Name != null)
            {
                m_label_Ride_Name.text = data.name;
            }

            if (m_label_level != null)
            {
                m_label_level.text = data.level.ToString();
            }

            if (m_label_RideSpeedLabel != null)
            {
                m_label_RideSpeedLabel.text = "速度+" + data.GetSpeed().ToString() + "%";
            }

            if (m_label_life != null)
            {
                m_label_life.text = data.life.ToString();
            }

            //m_btn_btn_diuqi.gameObject.SetActive(data.life <= 0);
            //m_btn_btn_seal.gameObject.SetActive(data.life > 0);
            if (m_label_Repletion != null)
            {
                m_label_Repletion.text = data.repletion.ToString() + "/" + data.maxRepletion;
            }


            table.RideFeedData maxFeedata = GameTableManager.Instance.GetTableItem <table.RideFeedData>(data.baseid, data.level + 1);
            if (maxFeedata != null)
            {
                table.RideFeedData feedata = GameTableManager.Instance.GetTableItem <table.RideFeedData>(data.baseid, data.level);
                if (feedata != null)
                {
                    m_label_maxLevel.enabled = false;

                    // m_btn_btn_addExp.gameObject.SetActive(true);
                    // m_label_expLabel.gameObject.SetActive(true);
                    //// m_slider_ExpSlider.gameObject.SetActive(true);
                    // m_label_expLabel.text = string.Format("{0}/{1}", data.exp, feedata.upExp);
                    // m_slider_ExpSlider.value = data.exp * 1.0f / feedata.upExp;
                }
            }
            else
            {
                m_label_maxLevel.enabled = true;
                m_btn_btn_addExp.gameObject.SetActive(false);
                m_label_expLabel.gameObject.SetActive(false);
                m_slider_ExpSlider.gameObject.SetActive(false);
            }

            if (baseRideId != data.modelid)
            {
                baseRideId = data.modelid;
                if (m_RTObj != null)
                {
                    m_RTObj.Release();
                }
                m__rideModel.gameObject.SetActive(true);
                m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)baseRideId, 750);
                if (m_RTObj == null)
                {
                    return;
                }
                ModeDiplayDataBase modelDisp = GameTableManager.Instance.GetTableItem <ModeDiplayDataBase>(baseRideId);
                if (modelDisp == null)
                {
                    Engine.Utility.Log.Error("BOSS模型ID为{0}的模型展示数据为空", baseRideId);
                    return;
                }

                m_RTObj.SetDisplayCamera(modelDisp.pos750, modelDisp.rotate750, modelDisp.Modelrotation);
                m_RTObj.PlayModelAni(Client.EntityAction.Stand);
                UIRenderTexture rt = m__rideModel.GetComponent <UIRenderTexture>();
                if (null == rt)
                {
                    rt = m__rideModel.gameObject.AddComponent <UIRenderTexture>();
                }
                if (null != rt)
                {
                    rt.SetDepth(0);
                    rt.Initialize(m_RTObj, m_RTObj.YAngle, new UnityEngine.Vector2(750, 750));
                }
            }
        }
    }
Esempio n. 23
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    void ShowRoleTexture(bool bPlayer, table.NpcDataBase npcDb = null)
    {
        if (m_RTObj != null)
        {
            m_RTObj.Release();
        }
        if (bPlayer)
        {
            m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj(MainPlayerHelper.GetMainPlayer(), 700);
        }
        else if (npcDb != null)
        {
            m_RTObj = DataManager.Manager <RenderTextureManager>().CreateRenderTextureObj((int)npcDb.dwViewModelSet, 700);
        }
        if (m_RTObj == null)
        {
            return;
        }
        if (bPlayer)
        {
            Client.IPlayer player = MainPlayerHelper.GetMainPlayer();
            if (player == null)
            {
                return;
            }
            uint job = (uint)player.GetProp((int)Client.PlayerProp.Job);
            int  sex = (int)player.GetProp((int)Client.PlayerProp.Sex);
            table.SelectRoleDataBase roleSelectData = GameTableManager.Instance.GetTableItem <table.SelectRoleDataBase>(job, sex);
            float offsety  = 1.5f;
            float distance = 1.7f;
            float rotateX  = 0f;
            if (roleSelectData != null)
            {
                offsety  = roleSelectData.offsetY * 0.01f;
                distance = roleSelectData.distance * 0.01f;
                rotateX  = roleSelectData.diaRotateX * 0.01f;
            }

            m_RTObj.SetCamera(new Vector3(0f, offsety, 0), new Vector3(rotateX, 0, 0), distance);
            //m_RTObj.SetCamera(new Vector3(0f, offsety, 0), Vector3.zero, distance);
        }
        else
        {
            float offsety  = 1.0f;
            float distance = 1.7f;
            float rotateX  = 0f;
            if (npcDb != null)
            {
                offsety  = npcDb.diaOffsetY * 0.01f;
                distance = npcDb.diaDistance * 0.01f;
                rotateX  = npcDb.diaRotateX * 0.01f;
            }

            m_RTObj.SetCamera(new Vector3(0f, offsety, 0), new Vector3(rotateX, 0, 0), distance);
            //m_RTObj.SetCamera(new Vector3(0f, offsety, 0), Vector3.zero, distance);
        }
        rotateY = 170f;
        //设置人物旋转
        m_RTObj.SetModelRotateY(rotateY);
        m_RTObj.PlayModelAni(Client.EntityAction.Stand);

        //人物
        if (m__NpcTexture != null)
        {
            m__NpcTexture.mainTexture = m_RTObj.GetTexture();
            //m__NpcTexture.MakePixelPerfect();
        }
    }