public RenderingSystemIntegrationTestsSut(IAssetStore assetStore, IDebugRenderer debugRenderer, IRenderingBackend renderingBackend, IRenderingSystem renderingSystem) { AssetStore = assetStore; DebugRenderer = debugRenderer; RenderingBackend = renderingBackend; RenderingSystem = renderingSystem; }
public Engine( Configuration configuration, IAudioBackend audioBackend, IInputBackend inputBackend, IRenderingBackend renderingBackend, IGame game) { if (configuration == null) { throw new ArgumentNullException(nameof(configuration)); } if (audioBackend == null) { throw new ArgumentNullException(nameof(audioBackend)); } if (inputBackend == null) { throw new ArgumentNullException(nameof(inputBackend)); } if (renderingBackend == null) { throw new ArgumentNullException(nameof(renderingBackend)); } if (game == null) { throw new ArgumentNullException(nameof(game)); } Log.Info("Initializing engine components."); var containerBuilder = new ContainerBuilder(); CommonModules.RegisterAll(containerBuilder); EngineModules.RegisterAll(containerBuilder); containerBuilder.RegisterInstance(configuration.Core).As <CoreConfiguration>().SingleInstance(); containerBuilder.RegisterInstance(configuration.Physics).As <PhysicsConfiguration>().SingleInstance(); containerBuilder.RegisterInstance(configuration.Rendering).As <RenderingConfiguration>().SingleInstance(); containerBuilder.RegisterInstance(audioBackend).As <IAudioBackend>().SingleInstance(); containerBuilder.RegisterInstance(inputBackend).As <IInputBackend>().SingleInstance(); containerBuilder.RegisterInstance(renderingBackend).As <IRenderingBackend>().SingleInstance(); var componentsRegistry = new ComponentsRegistry(containerBuilder); game.RegisterComponents(componentsRegistry); _container = containerBuilder.Build(); _lifetimeScope = _container.BeginLifetimeScope(); RunStartUpTasks(); _gameLoop = _lifetimeScope.Resolve <IGameLoop>(); _engineManager = _lifetimeScope.Resolve <IEngineManager>(); Log.Info("Engine components initialized."); }
public RenderingSystem(IRenderingBackend renderingBackend, RenderingConfiguration renderingConfiguration, IAggregatedDiagnosticInfoProvider aggregatedDiagnosticInfoProvider, IDebugRendererForRenderingSystem debugRendererForRenderingSystem) { _renderer2D = renderingBackend.Renderer2D; _aggregatedDiagnosticInfoProvider = aggregatedDiagnosticInfoProvider; _debugRendererForRenderingSystem = debugRendererForRenderingSystem; _renderingConfiguration = renderingConfiguration; _sortingLayersOrder = _renderingConfiguration.SortingLayersOrder.ToList(); _renderList = new List <Entity>(); }
public void SetUp() { _renderer2D = Substitute.For <IRenderer2D>(); _renderer2D.ScreenWidth.Returns(ScreenWidth); _renderer2D.ScreenHeight.Returns(ScreenHeight); _renderingBackend = Substitute.For <IRenderingBackend>(); _renderingBackend.Renderer2D.Returns(_renderer2D); _aggregatedDiagnosticInfoProvider = Substitute.For <IAggregatedDiagnosticInfoProvider>(); _debugRendererForRenderingSystem = Substitute.For <IDebugRendererForRenderingSystem>(); }
public TextureAssetLoader(IRenderingBackend renderingBackend, IFileSystem fileSystem) { _renderer2D = renderingBackend.Renderer2D; _fileSystem = fileSystem; }