// Create the drawing objects we need. void CreateObjects(IRenderer renderer, float cellSize) { Matrix matrixSave, matrixNew; // Set transform so that the each cell is 100x100. The objects must be created // with the same transform (except translations) that they are drawn in. matrixSave = renderer.Transform; matrixNew = matrixSave.Clone(); matrixNew.Scale(cellSize / 100.0F, cellSize / 100.0F); renderer.Transform = matrixNew; thickPen = renderer.CreatePen(DescriptionAppearance.thickDescriptionLine, LineJoin.Miter, LineCap.Flat); thinPen = renderer.CreatePen(DescriptionAppearance.thinDescriptionLine, LineJoin.Miter, LineCap.Flat); fontDescs[TITLE_FONT] = DescriptionAppearance.titleFont; fontAlignments[TITLE_FONT] = StringAlignment.Center; fontDescs[COLUMNA_FONT] = DescriptionAppearance.columnAFont; fontAlignments[COLUMNA_FONT] = StringAlignment.Center; fontDescs[COLUMNB_FONT] = DescriptionAppearance.columnBFont; fontAlignments[COLUMNB_FONT] = StringAlignment.Center; fontDescs[COLUMNF_FONT] = DescriptionAppearance.columnFFont; fontAlignments[COLUMNF_FONT] = StringAlignment.Center; fontDescs[COLUMNF_DOUBLE_FONT] = DescriptionAppearance.columnFSmallFont; fontAlignments[COLUMNF_DOUBLE_FONT] = StringAlignment.Center; fontDescs[DIRECTIVE_FONT] = DescriptionAppearance.directiveFont; fontAlignments[DIRECTIVE_FONT] = StringAlignment.Center; fontDescs[TEXT_FONT] = DescriptionAppearance.textFont; fontAlignments[TEXT_FONT] = StringAlignment.Near; fontDescs[KEY_FONT] = DescriptionAppearance.keyFont; fontAlignments[KEY_FONT] = StringAlignment.Near; fontDescs[TEXTLINE_FONT] = DescriptionAppearance.textLineFont; fontAlignments[TEXTLINE_FONT] = StringAlignment.Near; for (int i = 0; i < NUM_FONTS; ++i) fonts[i] = renderer.CreateFont(fontDescs[i].Name, fontDescs[i].EmHeight, fontDescs[i].Bold, fontDescs[i].Italic, fontAlignments[i]); renderer.Transform = matrixSave; }