Esempio n. 1
0
        private bool RenderToRenderTarget(IRenderTarget target, IList<IRenderable> renderables, IList<ISprite> sprites, bool doPresent, Camera camera, Light light)
        {
            this.device.SetRenderTarget(target);

            if (target.ClearBackGround)
                this.device.RawDevice.Clear(target.ClearOptions, target.ClearColor.ToArgb(), 1.0f, 0);

            Result result = this.device.RawDevice.BeginScene();
            if (result.IsFailure)
            {
                Log.Msg(TraceLevel.Error, this, "BeginScene failed, " + result.ToString());
                return false;
            }

            try
            {
                if (renderables != null && renderables.Count > 0)
                {
                    foreach (var renderable in renderables)
                    {
                        renderable.Render(camera, light);
                    }
                }

                if (sprites != null && sprites.Count > 0)
                {
                    this.spriteRenderer.RawSprite.Begin(SpriteFlags.AlphaBlend);
                    foreach (var sprite in sprites)
                    {
                        sprite.Render(this.spriteRenderer);
                    }
                    this.spriteRenderer.RawSprite.End();
                }
            }
            finally
            {
                this.device.RawDevice.EndScene();
            }

            if (doPresent)
                this.device.RawDevice.Present();

            target.OnRender();

            return true;
        }