Esempio n. 1
0
    private void invalidate(IRenderContext context, IRenderer renderer)
    {
        /*this should only ever fail once when a font has been changed
         * because a font MUST be allocated on the main rendering thread.*/
        IFont font = context.AllocateFont(p_Font);

        Size = renderer.MeasureString(p_Text, font);

        //update text information
        p_Lines      = p_Text.Split('\n');
        p_Invalidate = false;
    }
Esempio n. 2
0
    private void invalidate(IRenderContext context, IRenderer renderer)
    {
        //font null?
        if (p_Font == null)
        {
            return;
        }

        //allocate the current font onto
        //the rendering context
        IFont font = null;

        try { font = context.AllocateFont(p_Font); }
        catch { return; }

        //keep reducing the text until it all fits in the text box
        int maxWidth = Width - (p_TextXOffset * 2);

        while (renderer.MeasureString(p_Text, font).Width >= maxWidth)
        {
            p_Text = p_Text.Substring(0, p_Text.Length - 1);
        }

        //set the height to the height of the font + padding
        p_CaratHeight = renderer.GetFontHeight(font);
        Height        = p_CaratHeight + (p_Padding << 1);

        //calculate the render x position of the Carat
        int renderX    = p_TextXOffset;
        int textLength = p_Text.Length;

        if (p_CaratPosition >= textLength)
        {
            p_CaratPosition = textLength - 1;
        }
        for (int c = 0; c < p_CaratPosition + 1; c++)
        {
            char character = p_Text[c];
            int  width     = renderer.GetCharWidth(character, font);
            renderX += width;
        }

        p_CaratRenderX = renderX;
        p_Invalidate   = false;
    }