public void RegionLoaded(Scene scene) { m_scene = scene; IScriptModuleComms comms = scene.RequestModuleInterface<IScriptModuleComms>(); if (comms != null) { comms.RegisterScriptInvocation( this, "llAttachToAvatarTemp"); m_log.DebugFormat("[TEMP ATTACHS]: Registered script functions"); m_console = scene.RequestModuleInterface<IRegionConsole>(); if (m_console != null) { m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner or estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms); } } else { m_log.ErrorFormat("[TEMP ATTACHS]: Failed to register script functions"); } }
public void RegionLoaded(Scene scene) { m_scene = scene; IScriptModuleComms comms = scene.RequestModuleInterface <IScriptModuleComms>(); if (comms != null) { comms.RegisterScriptInvocation(this, "llAttachToAvatarTemp"); m_log.DebugFormat("[TEMP ATTACHS]: Registered script functions"); m_console = scene.RequestModuleInterface <IRegionConsole>(); if (m_console != null) { m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner or estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms); } } else { m_log.ErrorFormat("[TEMP ATTACHS]: Failed to register script functions"); } }