Esempio n. 1
0
        public static bool DrawSymbol(SKCanvas canvas, IReadOnlyViewport viewport, ILayer layer, double x, double y, SymbolStyle symbolStyle)
        {
            var opacity = (float)(layer.Opacity * symbolStyle.Opacity);

            var(destX, destY) = viewport.WorldToScreenXY(x, y);

            canvas.Save();

            canvas.Translate((float)destX, (float)destY);
            canvas.Scale((float)symbolStyle.SymbolScale, (float)symbolStyle.SymbolScale);
            if (symbolStyle.SymbolOffset.IsRelative)
            {
                canvas.Translate((float)(SymbolStyle.DefaultWidth * symbolStyle.SymbolOffset.X), (float)(-SymbolStyle.DefaultWidth * symbolStyle.SymbolOffset.Y));
            }
            else
            {
                canvas.Translate((float)symbolStyle.SymbolOffset.X, (float)-symbolStyle.SymbolOffset.Y);
            }
            if (symbolStyle.SymbolRotation != 0)
            {
                var rotation = symbolStyle.SymbolRotation;
                if (symbolStyle.RotateWithMap)
                {
                    rotation += viewport.Rotation;
                }
                canvas.RotateDegrees((float)rotation);
            }

            var width      = (float)SymbolStyle.DefaultWidth;
            var halfWidth  = width / 2;
            var halfHeight = (float)SymbolStyle.DefaultHeight / 2;

            using var fillPaint = CreateFillPaint(symbolStyle.Fill, opacity);
            using var linePaint = CreateLinePaint(symbolStyle.Outline, opacity);

            switch (symbolStyle.SymbolType)
            {
            case SymbolType.Ellipse:
                DrawCircle(canvas, 0, 0, halfWidth, fillPaint, linePaint);
                break;

            case SymbolType.Rectangle:
                var rect = new SKRect(-halfWidth, -halfHeight, halfWidth, halfHeight);
                DrawRect(canvas, rect, fillPaint, linePaint);
                break;

            case SymbolType.Triangle:
                DrawTriangle(canvas, 0, 0, width, fillPaint, linePaint);
                break;

            default:     // Invalid value
                throw new ArgumentOutOfRangeException();
            }

            canvas.Restore();

            return(true);
        }
Esempio n. 2
0
        public static void Draw(SKCanvas canvas, IReadOnlyViewport viewport, IStyle style, IFeature feature,
                                double x, double y, SymbolCache symbolCache, float opacity)
        {
            var(destX, destY) = viewport.WorldToScreenXY(x, y);

            if (style is CalloutStyle calloutStyle)
            {
                CalloutStyleRenderer.Draw(canvas, viewport, opacity, destX, destY, calloutStyle);
            }
            else if (style is LabelStyle labelStyle)
            {
                LabelRenderer.Draw(canvas, labelStyle, feature, destX, destY, opacity);
            }
            else if (style is SymbolStyle symbolStyle)
            {
                if (symbolStyle.BitmapId >= 0)
                {
                    // todo: Remove this call. ImageStyle should be used instead of SymbolStyle with BitmapId
                    ImageStyleRenderer.Draw(canvas, symbolStyle, destX, destY, symbolCache, opacity, viewport.Rotation);
                }
                else
                {
                    SymbolStyleRenderer.Draw(canvas, symbolStyle, destX, destY, opacity, symbolStyle.SymbolType, viewport.Rotation);
                }
            }
            else if (style is ImageStyle imageStyle)
            {
                ImageStyleRenderer.Draw(canvas, imageStyle, destX, destY, symbolCache, opacity, viewport.Rotation);
            }
            else if (style is VectorStyle vectorStyle)
            {
                // Use the SymbolStyleRenderer and specify Ellipse
                SymbolStyleRenderer.Draw(canvas, vectorStyle, destX, destY, opacity, SymbolType.Ellipse);
            }
            else
            {
                throw new Exception($"Style of type '{style.GetType()}' is not supported for points");
            }
        }
Esempio n. 3
0
        public bool Draw(SKCanvas canvas, IReadOnlyViewport viewport, ILayer layer, IFeature feature, Styles.IStyle style, ISymbolCache symbolCache, long iteration)
        {
            var centroid = feature.Extent?.Centroid;

            if (centroid is null)
            {
                return(false);
            }

            var calloutStyle = (CalloutStyle)style;

            // Todo: Use opacity
            var opacity = (float)(layer.Opacity * style.Opacity);

            var(x, y) = viewport.WorldToScreenXY(centroid.X, centroid.Y);

            if (calloutStyle.BitmapId < 0 || calloutStyle.Invalidated)
            {
                if (calloutStyle.Content < 0 && calloutStyle.Type == CalloutType.Custom)
                {
                    return(false);
                }

                if (calloutStyle.Invalidated)
                {
                    UpdateContent(calloutStyle);
                }

                RenderCallout(calloutStyle);
            }

            // Now we have the complete callout rendered, so we could draw it
            if (calloutStyle.BitmapId < 0)
            {
                return(false);
            }

            var picture = (SKPicture)BitmapRegistry.Instance.Get(calloutStyle.BitmapId);

            // Calc offset (relative or absolute)
            MPoint symbolOffset = calloutStyle.SymbolOffset.ToPoint();

            if (calloutStyle.SymbolOffset.IsRelative)
            {
                symbolOffset.X *= picture.CullRect.Width;
                symbolOffset.Y *= picture.CullRect.Height;
            }

            var rotation = (float)calloutStyle.SymbolRotation;

            if (viewport.Rotation != 0)
            {
                if (calloutStyle.RotateWithMap)
                {
                    rotation += (float)viewport.Rotation;
                }
                if (calloutStyle.SymbolOffsetRotatesWithMap)
                {
                    symbolOffset = symbolOffset.Rotate(-viewport.Rotation);
                }
            }

            // Save state of the canvas, so we could move and rotate the canvas
            canvas.Save();

            // Move 0/0 to the Anchor point of Callout
            canvas.Translate((float)(x - symbolOffset.X), (float)(y - symbolOffset.Y));
            canvas.Scale((float)calloutStyle.SymbolScale, (float)calloutStyle.SymbolScale);

            // 0/0 are assumed at center of image, but Picture has 0/0 at left top position
            canvas.RotateDegrees(rotation);
            canvas.Translate((float)calloutStyle.Offset.X, (float)calloutStyle.Offset.Y);

            using var skPaint = new SKPaint()
                  {
                      IsAntialias = true
                  };
            canvas.DrawPicture(picture, skPaint);

            canvas.Restore();

            return(true);
        }
Esempio n. 4
0
        private static bool DrawImage(SKCanvas canvas, IReadOnlyViewport viewport, ILayer layer, double x, double y, SymbolStyle symbolStyle, ISymbolCache symbolCache)
        {
            var opacity = (float)(layer.Opacity * symbolStyle.Opacity);

            var(destX, destY) = viewport.WorldToScreenXY(x, y);

            if (symbolStyle.BitmapId < 0)
            {
                return(false);
            }

            var bitmap = (BitmapInfo)symbolCache.GetOrCreate(symbolStyle.BitmapId);

            if (bitmap == null)
            {
                return(false);
            }

            // Calc offset (relative or absolute)
            var offsetX = symbolStyle.SymbolOffset.IsRelative ? bitmap.Width * symbolStyle.SymbolOffset.X : symbolStyle.SymbolOffset.X;
            var offsetY = symbolStyle.SymbolOffset.IsRelative ? bitmap.Height * symbolStyle.SymbolOffset.Y : symbolStyle.SymbolOffset.Y;

            var rotation = (float)symbolStyle.SymbolRotation;

            if (symbolStyle.RotateWithMap)
            {
                rotation += (float)viewport.Rotation;
            }

            switch (bitmap.Type)
            {
            case BitmapType.Bitmap:
                if (bitmap.Bitmap == null)
                {
                    return(false);
                }

                BitmapRenderer.Draw(canvas, bitmap.Bitmap,
                                    (float)destX, (float)destY,
                                    rotation,
                                    (float)offsetX, (float)offsetY,
                                    opacity: opacity, scale: (float)symbolStyle.SymbolScale);
                break;

            case BitmapType.Picture:
                if (bitmap.Picture == null)
                {
                    return(false);
                }

                PictureRenderer.Draw(canvas, bitmap.Picture,
                                     (float)destX, (float)destY,
                                     rotation,
                                     (float)offsetX, (float)offsetY,
                                     opacity: opacity, scale: (float)symbolStyle.SymbolScale, blendModeColor: symbolStyle.BlendModeColor);
                break;

            case BitmapType.Svg:
                // Todo: Perhaps remove BitmapType.Svg and SvgRenderer?
                // It looks like Bitmaptype.Svg is not use at all the the momement.
                if (bitmap.Svg == null)
                {
                    return(false);
                }

                SvgRenderer.Draw(canvas, bitmap.Svg,
                                 (float)destX, (float)destY,
                                 rotation,
                                 (float)offsetX, (float)offsetY,
                                 opacity: opacity, scale: (float)symbolStyle.SymbolScale);
                break;

            case BitmapType.Sprite:
                if (bitmap.Sprite == null)
                {
                    return(false);
                }

                var sprite = bitmap.Sprite;
                if (sprite.Data == null)
                {
                    var bitmapAtlas = (BitmapInfo)symbolCache.GetOrCreate(sprite.Atlas);
                    sprite.Data = bitmapAtlas?.Bitmap?.Subset(new SKRectI(sprite.X, sprite.Y, sprite.X + sprite.Width,
                                                                          sprite.Y + sprite.Height));
                }
                if (sprite.Data is SKImage skImage)
                {
                    BitmapRenderer.Draw(canvas, skImage,
                                        (float)destX, (float)destY,
                                        rotation,
                                        (float)offsetX, (float)offsetY,
                                        opacity: opacity, scale: (float)symbolStyle.SymbolScale);
                }
                break;
            }

            return(true);
        }