public SwitchAnywhereOption(IRandomizerAgent agent) { Agent = agent; }
public FastDrawRandomizer(IRandomizerAgent agent, IFastDrawCollection fastDrawCollection) { Agent = agent; FastDrawCollection = fastDrawCollection; }
public EventReducerOption(IRandomizerAgent agent, IAreaCollection areaCollection) { Agent = agent; AreaCollection = areaCollection; }
public SummonRandomizer(IRandomizerAgent agent, ISummonCollection summonCollection) { Agent = agent; SummonCollection = summonCollection; }
public CeciliaSpellsOption(IRandomizerAgent agent) { Agent = agent; }
public ElementRandomizer(IRandomizerAgent agent) { Agent = agent; }
public ArmRandomizer(IRandomizerAgent agent, IArmCollection armCollection) { Agent = agent; ArmCollection = armCollection; }
public AlwaysRunOption(IRandomizerAgent agent) { Agent = agent; }
public ExperienceFlattenerOption(IRandomizerAgent agent, IEnemyCollection enemyCollection) { Agent = agent; EnemyCollection = enemyCollection; }
public SoloFightBufferOption(IRandomizerAgent agent, IEnemyCollection enemyCollection) { Agent = agent; EnemyCollection = enemyCollection; }
public ItemRandomizer(IRandomizerAgent agent, IItemCollection itemCollection, IItemTierList itemTierList) { Agent = agent; ItemCollection = itemCollection; ItemTierList = itemTierList; }
public VehiclesAvailableOption(IRandomizerAgent agent) { Agent = agent; }
public BossRebalancerOption(IRandomizerAgent agent, IEnemyCollection enemyCollection, IEnemyTierList enemyTierList) { Agent = agent; EnemyCollection = enemyCollection; EnemyTierList = enemyTierList; }
public UberBelselkOption(IRandomizerAgent randomizerAgent, IEnemyCollection enemyCollection) { Agent = randomizerAgent; EnemyCollection = enemyCollection; }
public SpellRandomizer(IRandomizerAgent agent, ISpellCollection spellCollection) { Agent = agent; SpellCollection = spellCollection; }