Esempio n. 1
0
 public SwitchAnywhereOption(IRandomizerAgent agent)
 {
     Agent = agent;
 }
 public FastDrawRandomizer(IRandomizerAgent agent, IFastDrawCollection fastDrawCollection)
 {
     Agent = agent;
     FastDrawCollection = fastDrawCollection;
 }
 public EventReducerOption(IRandomizerAgent agent, IAreaCollection areaCollection)
 {
     Agent          = agent;
     AreaCollection = areaCollection;
 }
 public SummonRandomizer(IRandomizerAgent agent, ISummonCollection summonCollection)
 {
     Agent            = agent;
     SummonCollection = summonCollection;
 }
Esempio n. 5
0
 public CeciliaSpellsOption(IRandomizerAgent agent)
 {
     Agent = agent;
 }
 public ElementRandomizer(IRandomizerAgent agent)
 {
     Agent = agent;
 }
 public ArmRandomizer(IRandomizerAgent agent, IArmCollection armCollection)
 {
     Agent         = agent;
     ArmCollection = armCollection;
 }
 public AlwaysRunOption(IRandomizerAgent agent)
 {
     Agent = agent;
 }
Esempio n. 9
0
 public ExperienceFlattenerOption(IRandomizerAgent agent, IEnemyCollection enemyCollection)
 {
     Agent           = agent;
     EnemyCollection = enemyCollection;
 }
Esempio n. 10
0
 public SoloFightBufferOption(IRandomizerAgent agent, IEnemyCollection enemyCollection)
 {
     Agent           = agent;
     EnemyCollection = enemyCollection;
 }
 public ItemRandomizer(IRandomizerAgent agent, IItemCollection itemCollection, IItemTierList itemTierList)
 {
     Agent          = agent;
     ItemCollection = itemCollection;
     ItemTierList   = itemTierList;
 }
 public VehiclesAvailableOption(IRandomizerAgent agent)
 {
     Agent = agent;
 }
Esempio n. 13
0
 public BossRebalancerOption(IRandomizerAgent agent, IEnemyCollection enemyCollection, IEnemyTierList enemyTierList)
 {
     Agent           = agent;
     EnemyCollection = enemyCollection;
     EnemyTierList   = enemyTierList;
 }
Esempio n. 14
0
 public UberBelselkOption(IRandomizerAgent randomizerAgent, IEnemyCollection enemyCollection)
 {
     Agent           = randomizerAgent;
     EnemyCollection = enemyCollection;
 }
 public SpellRandomizer(IRandomizerAgent agent, ISpellCollection spellCollection)
 {
     Agent           = agent;
     SpellCollection = spellCollection;
 }