Esempio n. 1
0
 public RPGItem(IRPGItem source)
 {
     ItemName      = source.GetName();
     BaseDmg       = source.GetBaseDmg();
     BaseDef       = source.GetBaseDef();
     UsesRemaining = source.GetDurability();
     ColorSns      = source.GetPlayerSense(PlayerSenseType.COLOR);
     HeatEmission  = source.GetTemp();
     Enchantment   = source.GetEnchantment();
     MagicSns      = source.GetPlayerSense(PlayerSenseType.MAGIC);
     NoiseSns      = source.GetPlayerSense(PlayerSenseType.NOISE);
     SmellSns      = source.GetPlayerSense(PlayerSenseType.SMELL);
     Depth         = source.GetDepth();
     Rarity        = source.GetRarity();
 }
Esempio n. 2
0
        public string TakeAllRoomItems()
        {
            var items = _currentRoom.GetItems();

            if (items.Count == 0)
            {
                return("Ihr könnt keine Gegenstände sehen.");
            }
            string result = "";

            for (int i = items.Count - 1; i >= 0; i--)
            {
                IRPGItem item = items[i];
                result += "<br/>1 " + item.GetName();
                _player.inventory.Add(new RPGItem(item));
                _currentRoom.GetItems().Remove(item);
            }
            return("Ihr nehmt die folgenden Gegenstände:<br/>" + result);
        }