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Esempi in C# (CSharp) per IQueueManager.EnterPlayer
Linguaggio di programmazione:
C# (CSharp)
Classe/tipologia:
IQueueManager
Metodo/funzione:
EnterPlayer
Esempi su hotexamples.com:
1
IQueueManager.EnterPlayer in C# (CSharp): 1 esempio trovato
. Questo è il miglior esempio reale in C# (CSharp) per
IQueueManager.EnterPlayer
, estratto da progetti open source. Lo puoi valutare, per aiutarci a migliorare la qualità dei nostri esempi.
Metodi utilizzati di frequente
Mostra
Nascondi
CreateQueue(9)
DeleteQueue(8)
AddMessageConsumer(5)
Dequeue(4)
Enqueue(4)
CreateMessageSender(3)
Create(3)
CheckReferentialIntegrity(3)
Add(2)
CreateTopicSender(2)
CreatePrivateQueue(2)
LogEvent(2)
AddMessageAsync(2)
EnsureSubscriptionExists(2)
BeginTransactionalScope(2)
Dispose(1)
FailedToSendTo(1)
Exists(1)
CreateQueueAsync(1)
CreateQueueClient(1)
CreateQueueServiceClient(1)
EnterPlayer(1)
CreateSubscriptionReceiver(1)
DealWithTeamChange(1)
DeleteDocumentFromQueue(1)
DeleteMessageAsync(1)
EnqueueForWriting(1)
EnqueueDirectlyTo(1)
DeleteQueueAsync(1)
Ack(1)
CreatePhysicalQueues(1)
CancelByContentId(1)
AddAsync(1)
AddDocumentToQueue(1)
AddNewIWorkNumberManager(1)
AddToQueue(1)
AddVote(1)
AssociateIntegrationEvents(1)
AttemptDispose(1)
Cancel(1)
CheckPlayerEnterGame(1)
CreateMessageReceiver(1)
CheckPlayerLanding(1)
CheckPush(1)
Clear(1)
ClinetIdLost(1)
CommitBookingQueueAsync(1)
Contains(1)
CreateDeadLetterQueueClient(1)
CreateDeadQueueMessageReceiver(1)
Metodi utilizzati di frequente
CreateQueue (9)
DeleteQueue (8)
AddMessageConsumer (5)
Dequeue (4)
Enqueue (4)
CreateMessageSender (3)
Create (3)
CheckReferentialIntegrity (3)
Add (2)
CreateTopicSender (2)
Metodi utilizzati di frequente
CreatePrivateQueue (2)
LogEvent (2)
AddMessageAsync (2)
EnsureSubscriptionExists (2)
BeginTransactionalScope (2)
Dispose (1)
FailedToSendTo (1)
Exists (1)
CreateQueueAsync (1)
CreateQueueClient (1)
CreateQueueServiceClient (1)
EnterPlayer (1)
CreateSubscriptionReceiver (1)
DealWithTeamChange (1)
DeleteDocumentFromQueue (1)
DeleteMessageAsync (1)
EnqueueForWriting (1)
EnqueueDirectlyTo (1)
DeleteQueueAsync (1)
Ack (1)
Metodi utilizzati di frequente
CreateQueueServiceClient (1)
EnterPlayer (1)
CreateSubscriptionReceiver (1)
DealWithTeamChange (1)
DeleteDocumentFromQueue (1)
DeleteMessageAsync (1)
EnqueueForWriting (1)
EnqueueDirectlyTo (1)
DeleteQueueAsync (1)
Ack (1)
CreatePhysicalQueues (1)
CancelByContentId (1)
AddAsync (1)
AddDocumentToQueue (1)
AddNewIWorkNumberManager (1)
AddToQueue (1)
AddVote (1)
AssociateIntegrationEvents (1)
AttemptDispose (1)
Cancel (1)
CheckPlayerEnterGame (1)
CreateMessageReceiver (1)
CheckPlayerLanding (1)
CheckPush (1)
Clear (1)
ClinetIdLost (1)
CommitBookingQueueAsync (1)
Contains (1)
CreateDeadLetterQueueClient (1)
CreateDeadQueueMessageReceiver (1)
Metodi utilizzati di frequente
CreatePhysicalQueues (1)
CancelByContentId (1)
AddAsync (1)
AddDocumentToQueue (1)
AddNewIWorkNumberManager (1)
AddToQueue (1)
AddVote (1)
AssociateIntegrationEvents (1)
AttemptDispose (1)
Cancel (1)
CheckPlayerEnterGame (1)
CreateMessageReceiver (1)
CheckPlayerLanding (1)
CheckPush (1)
Clear (1)
ClinetIdLost (1)
CommitBookingQueueAsync (1)
Contains (1)
CreateDeadLetterQueueClient (1)
CreateDeadQueueMessageReceiver (1)
CreateDeadQueueMessageSender (1)
CreateIfNotExistsAsync (1)
Esempio n. 1
0
Mostra file
File:
QueueManager.cs
Progetto:
tuita520/mmorpgserver
public static void EnterPlayer(PlayerConnect pc) { mImpl.EnterPlayer(pc); }
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