public void PerformQuack() { _quackBehaviour.Quack(); }
protected void PerformQuack() { _quacker.Quack(); }
public virtual void Quack() { _quackBehaviour.Quack(); }
public string PerformQuackBehaviour() { return(quackBehaviour.Quack()); }
public virtual void PerformQuack() { quackBehaviour.Quack(); }
public void MakeSound() { _quackBehaviour.Quack(); }
public void Quack() { _quackBehaviour.Quack(); }
public string Quack() { return(_quackBehaviour.Quack()); }
public void PerformQuacking() { quackBehaviour.Quack(); }
public void Quack() => _quackBehaviour.Quack();
public void performQuack() { quackBehaviour.Quack(); }
public string PerformQuack() { return(_quackbehaviour.Quack()); }
internal void Quack() { quackBehaviour.Quack(); }