Esempio n. 1
0
        private async Task RunAcceptLoopAsync()
        {
            try
            {
                while (true)
                {
                    var acceptSocket = await _listenSocket.AcceptAsync();

                    acceptSocket.NoDelay = true;

                    var protocol   = _protocolFactory.CreateProtocol();
                    var connection = new ClientConnection(protocol, _pipeline, acceptSocket);
                    _ = HandleConnectionAsync(connection);

                    if (protocol.ResponseOnConnection != null)
                    {
                        var result = this.SendResponse(connection, protocol.ResponseOnConnection);
                        if (result == PipelineResult.StopAndDisconnect)
                        {
                            connection.Disconnect();
                        }
                    }
                }
            }
            catch (SocketException) when(!_unbinding)
            {
            }
        }
Esempio n. 2
0
        public void NewMessage(PlayerUnreadCount playerUnreadCount)
        {
            IPlayer player;

            locker.Lock((uint)playerUnreadCount.Id, out player).Do(() =>
            {
                if (player.Session == null)
                {
                    return;
                }

                try
                {
                    protocolFactory.CreateProtocol(player.Session).MessageSendUnreadCount(playerUnreadCount.UnreadCount);
                }
                catch { }
            });
        }
        private void StartDispatcher()
        {
            _tcpListener.Start();

            Socket    clientSocket = _tcpListener.AcceptSocket();
            IProtocol protocol     = _protocolFactory.CreateProtocol(clientSocket, _logger, _dataSource);

            Thread thread = new Thread(new ThreadStart(protocol.HandleClient));

            thread.Start();

            _logger.WriteEntry("Created and started Thread: " + thread.GetHashCode());
        }