Esempio n. 1
0
        public void AddAtPosition(IProceduralMeshSource source, Vector3 position)
        {
            int polygonIndicesLength = source.Indices.Length;

            for (int i = 0; i < polygonIndicesLength; ++i)
            {
                indices.Add(vertices.Count + source.Indices[i]);
            }

            int polygonVerticesLength = source.Vertices.Length;

            for (int i = 0; i < polygonVerticesLength; ++i)
            {
                vertices.Add(source.Vertices[i] + position);
            }
        }
Esempio n. 2
0
        public void AddTransformed(IProceduralMeshSource source, Matrix4x4 transform)
        {
            int polygonIndicesLength = source.Indices.Length;

            for (int i = 0; i < polygonIndicesLength; ++i)
            {
                indices.Add(vertices.Count + source.Indices[i]);
            }

            int polygonVerticesLength = source.Vertices.Length;

            for (int i = 0; i < polygonVerticesLength; ++i)
            {
                Vector4 vertex = source.Vertices[i];
                vertex.w = 1.0f;
                Vector3 transformed = transform * vertex;
                vertices.Add(transformed);
            }
        }