Esempio n. 1
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 public DetailedPreFlopStatisticsViewModelImpl(
     IRepositoryHandBrowserViewModel handBrowserViewModel,
     IPreFlopUnraisedPotCallingHandStrengthStatisticsViewModel preFlopUnraisedPotCallingHandStrengthStatisticsViewModel,
     IPreFlopRaisedPotCallingHandStrengthStatisticsViewModel preFlopRaisedPotCallingHandStrengthStatisticsViewModel,
     IPreFlopRaisingHandStrengthStatisticsViewModel preFlopRaisingHandStrengthStatisticsViewModel,
     IPreFlopRaiseReactionStatisticsViewModel raiseReactionStatisticsViewModel)
     : base(
         handBrowserViewModel,
         preFlopUnraisedPotCallingHandStrengthStatisticsViewModel,
         preFlopRaisedPotCallingHandStrengthStatisticsViewModel,
         preFlopRaisingHandStrengthStatisticsViewModel,
         raiseReactionStatisticsViewModel,
         new StubBuilder().Out <IDetailedPreFlopStatisticsDescriber>())
 {
     SelectedAnalyzablePlayersSet = new List <IAnalyzablePokerPlayer>();
     SelectedActionSequenceSet    = ActionSequences.NonStandard;
 }
Esempio n. 2
0
        public DetailedPreFlopStatisticsViewModel(
            IRepositoryHandBrowserViewModel handBrowserViewModel,
            IPreFlopUnraisedPotCallingHandStrengthStatisticsViewModel preFlopUnraisedPotCallingHandStrengthStatisticsViewModel,
            IPreFlopRaisedPotCallingHandStrengthStatisticsViewModel preFlopRaisedPotCallingHandStrengthStatisticsViewModel,
            IPreFlopRaisingHandStrengthStatisticsViewModel preFlopRaisingHandStrengthStatisticsViewModel,
            IPreFlopRaiseReactionStatisticsViewModel raiseReactionStatisticsViewModel,
            IDetailedPreFlopStatisticsDescriber detailedStatisticsDescriber)
            : base(handBrowserViewModel, detailedStatisticsDescriber, "Position")
        {
            _preFlopUnraisedPotCallingHandStrengthStatisticsViewModel = preFlopUnraisedPotCallingHandStrengthStatisticsViewModel;
            _preFlopRaisedPotCallingHandStrengthStatisticsViewModel   = preFlopRaisedPotCallingHandStrengthStatisticsViewModel;
            _preFlopRaisingHandStrengthStatisticsViewModel            = preFlopRaisingHandStrengthStatisticsViewModel;
            _raiseReactionStatisticsViewModel = raiseReactionStatisticsViewModel;

            MayBrowseHands          = true;
            MayInvestigateHoleCards = true;
            MayInvestigateRaise     = true;
        }