Esempio n. 1
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 public override void PowerUpGrantEvent(IcPlayer player, IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj)
 {
 }
Esempio n. 2
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 public override void PowerUpPurchaseEvent(IcPlayer player, float cost, IPowerUpGameObjDef item)
 {
 }
Esempio n. 3
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 public override bool PowerUpGrantRequestEvent(IcPlayer player, IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj)
 {
     return(true);
 }
Esempio n. 4
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        public override int PowerUpPurchaseRequest(ref float cost, IPowerUpGameObjDef item)
        {
            cost *= 0.7f; //30% discount on powerups.

            return(-1);
        }
Esempio n. 5
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 public override int PowerUpPurchaseRequestEvent(IBaseControllerClass baseController, IcPlayer player, ref float cost, IPowerUpGameObjDef item)
 {
     return(-1);
 }
Esempio n. 6
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 public override void PowerUpGrant(IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj)
 {
 }
Esempio n. 7
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 public override bool PowerUpGrantRequest(IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj)
 {
     return(true);
 }
Esempio n. 8
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 public override void PowerUpPurchase(float cost, IPowerUpGameObjDef item)
 {
 }
Esempio n. 9
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 public override void PowerUpGrant(IScriptableGameObj obj, IPowerUpGameObjDef powerUp, IPowerUpGameObj powerUpObj)
 {
 }
 public override int PowerUpPurchaseRequest(ref float cost, IPowerUpGameObjDef item)
 {
     return(-1);
 }