public void Raise(IPlayer player, ref bool raising, ref double raise, ref int call, IPot pot) { player.Raise(Convert.ToInt32(raise)); pot.Add(Convert.ToInt32(raise)); call = Convert.ToInt32(raise); raising = true; }
public void Flush(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { int randomCall = this.rnd.Next(2, 6); int randomRaise = this.rnd.Next(3, 7); this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); }
public void FourOfAKind(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { int randomCall = this.rnd.Next(1, 4); int randomRaise = this.rnd.Next(2, 5); if (player.Type.Power <= 752 && player.Type.Power >= 704) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } }
public void StraightFlush(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { int randomCall = this.rnd.Next(1, 3); int randomRaise = this.rnd.Next(1, 3); if (player.Type.Power <= 913 && player.Type.Power >= 804) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } }
public void Smooth(IPlayer player, int n, int r, int call, IPot pot, ref double Raise, ref bool raising) { if (call <= 0) { this.playerActions.Check(player, ref raising); } else { if (call >= RoundN(player.Chips, n)) { if (player.Chips > call) { this.playerActions.Call(player, ref raising, call, pot); } else if (player.Chips <= call) { raising = false; player.IsInTurn = false; player.Chips = 0; player.StatusLabel.Text = "Call " + player.Chips; pot.Add(player.Chips); //textboxPot.Text = (int.Parse(textboxPot.Text) + player.Chips).ToString(); } } else { if (Raise > 0) { if (player.Chips >= Raise * 2) { Raise *= 2; this.playerActions.Raise(player, ref raising, ref Raise, ref call, pot); } else { this.playerActions.Call(player, ref raising, call, pot); } } else { Raise = call * 2; this.playerActions.Raise(player, ref raising, ref Raise, ref call, pot); } } } if (player.Chips <= 0) { player.FoldedTurn = true; } }
public void FullHouse(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { int randomhCall = this.rnd.Next(1, 5); int randomRaise = this.rnd.Next(2, 6); if (player.Type.Power <= 626 && player.Type.Power >= 620) { this.type.Smooth(player, randomhCall, randomRaise, call, pot, ref raise, ref raising); } if (player.Type.Power < 620 && player.Type.Power >= 602) { this.type.Smooth(player, randomhCall, randomRaise, call, pot, ref raise, ref raising); } }
public GameEngine(IPlayer human, ICollection<IAIPlayer> enemies, IPot pot, IDealer dealer, IDeck deck, IMessageWriter messageWriter, IHandTypeHandler handTypeHandler) { this.human = human; this.enemies = new List<IAIPlayer>(enemies); this.Pot = pot; this.dealer = dealer; this.deck = deck; this.MessageWriter = messageWriter; this.handTypeHandler = handTypeHandler; this.BigBlind = AppSettigns.DefaultMinBigBlind; this.SmallBlind = AppSettigns.DefaultMinSmallBlind; this.SetDefaultCall(); this.Raise = 0; this.IsAnyPlayerRaise = false; }
public GameEngine(IPlayer human, ICollection <IAIPlayer> enemies, IPot pot, IDealer dealer, IDeck deck, IMessageWriter messageWriter, IHandTypeHandler handTypeHandler) { this.human = human; this.enemies = new List <IAIPlayer>(enemies); this.Pot = pot; this.dealer = dealer; this.deck = deck; this.MessageWriter = messageWriter; this.handTypeHandler = handTypeHandler; this.BigBlind = AppSettigns.DefaultMinBigBlind; this.SmallBlind = AppSettigns.DefaultMinSmallBlind; this.SetDefaultCall(); this.Raise = 0; this.IsAnyPlayerRaise = false; }
public void ThreeOfAKind(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { int randomCall = this.rnd.Next(3, 7); int randomRaise = this.rnd.Next(4, 8); if (player.Type.Power <= 390 && player.Type.Power >= 330) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } if (player.Type.Power <= 327 && player.Type.Power >= 321) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } if (player.Type.Power < 321 && player.Type.Power >= 303) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } }
public void PairHand(IPlayer player, int call, IPot pot, ref double raise, ref bool raising, CommunityCardBoard rounds) { int randomCall = this.rnd.Next(10, 16); int randomRaise = this.rnd.Next(10, 13); if (player.Type.Power <= 199 && player.Type.Power >= 140) { this.type.PH(player, randomCall, 6, randomRaise, call, pot, ref raise, ref raising, rounds); } if (player.Type.Power <= 139 && player.Type.Power >= 128) { this.type.PH(player, randomCall, 7, randomRaise, call, pot, ref raise, ref raising, rounds); } if (player.Type.Power < 128 && player.Type.Power >= 101) { this.type.PH(player, randomCall, 9, randomRaise, call, pot, ref raise, ref raising, rounds); } }
public void Straight(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { int randomCall = this.rnd.Next(3, 6); int randomRaise = this.rnd.Next(3, 8); if (player.Type.Power <= 480 && player.Type.Power >= 410) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } if (player.Type.Power <= 409 && player.Type.Power >= 407) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } if (player.Type.Power < 407 && player.Type.Power >= 404) { this.type.Smooth(player, randomCall, randomRaise, call, pot, ref raise, ref raising); } }
public void TwoPair(IPlayer player, int call, IPot pot, ref double raise, ref bool raising, CommunityCardBoard rounds) { int randomCall = this.rnd.Next(6, 11); int randomRaise = this.rnd.Next(6, 11); if (player.Type.Power <= 290 && player.Type.Power >= 246) { this.type.PH(player, randomCall, 3, randomRaise, call, pot, ref raise, ref raising, rounds); } if (player.Type.Power <= 244 && player.Type.Power >= 234) { this.type.PH(player, randomCall, 4, randomRaise, call, pot, ref raise, ref raising, rounds); } if (player.Type.Power < 234 && player.Type.Power >= 201) { this.type.PH(player, randomCall, 4, randomRaise, call, pot, ref raise, ref raising, rounds); } }
public SimpleDemo(IPot<Tea> teapot) { _teapot = teapot; }
public void PH(IPlayer player, int n, int n1, int r, int call, IPot pot, ref double raise, ref bool raising, CommunityCardBoard rounds) { int rnd = this.random.Next(1, 3); if (rounds < CommunityCardBoard.Turn) { if (call <= 0) { this.playerActions.Check(player, ref raising); } if (call > 0) { if (call >= RoundN(player.Chips, n1)) { this.playerActions.Fold(player, ref raising); } if (raise > RoundN(player.Chips, n)) { this.playerActions.Fold(player, ref raising); } if (!player.FoldedTurn) { if (call >= RoundN(player.Chips, n) && call <= RoundN(player.Chips, n1)) { this.playerActions.Call(player, ref raising, call, pot); } if (raise <= RoundN(player.Chips, n) && raise >= RoundN(player.Chips, n) / 2) { this.playerActions.Call(player, ref raising, call, pot); } if (raise <= RoundN(player.Chips, n) / 2) { if (raise > 0) { raise = RoundN(player.Chips, n); this.playerActions.Call(player, ref raising, call, pot); } else { raise = call * 2; this.playerActions.Call(player, ref raising, call, pot); } } } } } if (rounds >= CommunityCardBoard.Turn) { if (call > 0) { if (call >= RoundN(player.Chips, n1 - rnd)) { this.playerActions.Fold(player, ref raising); } if (raise > RoundN(player.Chips, n - rnd)) { this.playerActions.Fold(player, ref raising); } if (!player.FoldedTurn) { if (call >= RoundN(player.Chips, n - rnd) && call <= RoundN(player.Chips, n1 - rnd)) { this.playerActions.Call(player, ref raising, call, pot); } if (raise <= RoundN(player.Chips, n - rnd) && raise >= RoundN(player.Chips, n - rnd) / 2) { this.playerActions.Call(player, ref raising, call, pot); } if (raise <= RoundN(player.Chips, n - rnd) / 2) { if (raise > 0) { raise = RoundN(player.Chips, n - rnd); this.playerActions.Raise(player, ref raising, ref raise, ref call, pot); } else { raise = call * 2; this.playerActions.Raise(player, ref raising, ref raise, ref call, pot); } } } } if (call <= 0) { raise = RoundN(player.Chips, r - rnd); this.playerActions.Raise(player, ref raising, ref raise, ref call, pot); } } if (player.Chips <= 0) { player.FoldedTurn = true; } }
public void HandleTurn(IPlayer player, int call, IPot Pot, ref double raise, ref bool isAnyPlayerRaise, CommunityCardBoard currentRound) { if (!player.FoldedTurn) { if (player.Type.Current == PokerHand.HighCard) { this.handType.HighCard(player, call, Pot, ref raise, ref isAnyPlayerRaise); } if (player.Type.Current == PokerHand.PairTable) { this.handType.PairTable(player, call, Pot, ref raise, ref isAnyPlayerRaise); } if (player.Type.Current == PokerHand.PairFromHand) { this.handType.PairHand(player, call, Pot, ref raise, ref isAnyPlayerRaise, currentRound); } if (player.Type.Current == PokerHand.TwoPair) { this.handType.TwoPair(player, call, Pot, ref raise, ref isAnyPlayerRaise, currentRound); } if (player.Type.Current == PokerHand.ThreeOfAKind) { this.handType.ThreeOfAKind(player, call, Pot, ref raise, ref isAnyPlayerRaise); } if (player.Type.Current == PokerHand.Straigth) { this.handType.Straight(player, call, Pot, ref raise, ref isAnyPlayerRaise); } if (player.Type.Current == PokerHand.Flush || player.Type.Current == PokerHand.FlushWithAce) { this.handType.Flush(player, call, Pot, ref raise, ref isAnyPlayerRaise); } if (player.Type.Current == PokerHand.FullHouse) { this.handType.FullHouse(player, call, Pot, ref raise, ref isAnyPlayerRaise); } if (player.Type.Current == PokerHand.FourOfAKind) { this.handType.FourOfAKind(player, call, Pot, ref raise, ref isAnyPlayerRaise); } if (player.Type.Current == PokerHand.StraightFlush || player.Type.Current == PokerHand.RoyalFlush) { this.handType.StraightFlush(player, call, Pot, ref raise, ref isAnyPlayerRaise); } } if (player.FoldedTurn) { foreach (var pictureBox in player.PictureBoxHolder) { pictureBox.Visible = false; } } }
public void HP(IPlayer player, int n, int n1, int call, IPot pot, ref double raise, ref bool raising) { int randomInteger = this.random.Next(1, 4); if (call <= 0) { this.playerActions.Check(player, ref raising); } if (call > 0) { if (randomInteger == 1) { if (call <= RoundN(player.Chips, n)) { this.playerActions.Call(player, ref raising, call, pot); } else { this.playerActions.Fold(player, ref raising); } } if (randomInteger == 2) { if (call <= RoundN(player.Chips, n1)) { this.playerActions.Call(player, ref raising, call, pot); } else { this.playerActions.Fold(player, ref raising); } } } if (randomInteger == 3) { if (raise == 0) { raise = call * 2; this.playerActions.Raise(player, ref raising, ref raise, ref call, pot); } else { if (raise <= RoundN(player.Chips, n)) { raise = call * 2; this.playerActions.Raise(player, ref raising, ref raise, ref call, pot); } else { this.playerActions.Fold(player, ref raising); } } } if (player.Chips <= 0) { player.FoldedTurn = true; } }
static void Main(string[] args) { Console.WriteLine("-----------Розы-------------"); Rose rose = new Rose(); rose.ToPlant(); rose.GetPlants(); rose.ToPlant(); rose.ToPlant(); rose.GetPlants(); rose.Pour(3); if (rose is Plant) { Console.WriteLine($"{rose} is plant"); } Console.WriteLine("-----------Кактусы-------------"); Cactus cactus = new Cactus(); IPot cactus_2 = cactus; cactus_2.ToPlant(); cactus.ToPlant(); cactus.GetPlants(); cactus.Collect(); cactus.PutInPot(); Console.WriteLine("-----------Гладиолусы-------------"); Gladiolus gladiolus = new Gladiolus(); gladiolus.ToPlant(); gladiolus.ToPlant(); gladiolus.Pour(2); gladiolus.Collect(); gladiolus.PackIn(); Printer printer = new Printer(); printer.iAmPrinting(cactus); CollectionType <string> obj1 = new CollectionType <string>(); IGereric <string> a; obj1.Add("bye "); obj1.Add("adyos "); obj1.Add("sayonara "); a = obj1; a.Show(); CollectionType <Plant> plnt = new CollectionType <Plant>(); plnt.Add(new Rose()); plnt.Add(new Gladiolus()); plnt.Add(new Bush()); plnt.Show(); Console.WriteLine("\n"); CollectionType <Plant> obj2 = new CollectionType <Plant>(); ParseFile(obj2); obj2.Show(); obj2.WriteFile(obj2); }
public void ProccessNextTurn(int call, IPot pot, ref double raise, ref bool isAnyPlayerRaise, CommunityCardBoard currentRound) { this.aiLogicProvider.HandleTurn(this, call, pot, ref raise, ref isAnyPlayerRaise, currentRound); }
public SimpleDemo(IPot <Tea> teapot) { _teapot = teapot; }
public void HighCard(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { this.type.HP(player, 20, 25, call, pot, ref raise, ref raising); }
public void PairTable(IPlayer player, int call, IPot pot, ref double raise, ref bool raising) { this.type.HP(player, 16, 25, call, pot, ref raise, ref raising); }
public void Call(IPlayer player, ref bool raising, int call, IPot pot) { raising = false; player.Call(call); pot.Add(call); }