Esempio n. 1
0
    void OnMouseDown()
    {
        distanceToScreen  = Camera.main.WorldToScreenPoint(gameObject.transform.position).z;
        mouseDownPosition = worldMousePosition();
        originalPosition  = transform.position;

        if (PositionableObject != null)
        {
            PositionableObject.RepositionBegan();
        }
    }