public void GenerateBuffers(GraphicsDevice graphicsDevice)
        {
            double height = heightInFeet / 300000;

            buffer  = polygonSource.GetMap().Tesselate(graphicsDevice, Color.White);
            buffer2 = lineSource.GetLineGraph().ConstructViaExtrusion(graphicsDevice, new[] { new Vector2d(0, 0), new Vector2d(0, height) }, null, Color.White);
        }
 public void GenerateBuffers(GraphicsDevice graphicsDevice)
 {
     buffer = polygonSource.GetMap().Tesselate(graphicsDevice, Color.White);
 }