Esempio n. 1
0
        /// <summary>
        /// Moves the ranger every tick.
        /// </summary>
        private new void Update()
        {
            base.Update();
            if (GameManager.instance.IsPaused)
            {
                return;
            }
            if (life.Health <= 0 || GameManager.instance.GameFinished)
            {
                aiming = false;
                return;
            }
            else
            {
                policy.ChooseAction(this);
            }

            if (jump)
            {
                parkour.Jump();
            }

            if (slide)
            {
                parkour.SlideOn();
            }
            else
            {
                parkour.SlideOff();
            }

            if (grabToken)
            {
                GrabToken();
            }

            if (aiming)
            {
                archery.UpdateFirePoint(Vector3.Normalize(aim));
                if (!wasAiming)
                {
                    SFXManager.instance.PlayArrowPull();
                }
                wasAiming = true;
            }
            else if (wasAiming)
            {
                wasAiming = false;
                archery.Fire();
            }
            else
            {
                archery.AimUpperBodyWithLegs();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Moves the ranger every tick.
        /// </summary>
        private void Update()
        {
            if (opponent == null || life.Health <= 0)
            {
                aiming = false;
                return;
            }
            else
            {
                policy.ChooseAction(this);
            }

            if (jump)
            {
                parkour.Jump();
            }

            if (slide)
            {
                parkour.SlideOn();
            }
            else
            {
                parkour.SlideOff();
            }

            if (aiming)
            {
                archery.UpdateFirePoint(Vector3.Normalize(aim));
                wasAiming = true;
            }
            else if (wasAiming)
            {
                wasAiming = false;
                archery.Fire();
            }
            else
            {
                archery.AimUpperBodyWithLegs();
            }
        }