Esempio n. 1
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        public bool Calculate(IPokerHand hand)
        {
            var straight = new Straight(hand);
            var flush    = new Flush(hand);

            return(straight.IsHighRank && flush.IsHighRank);
        }
Esempio n. 2
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        /// <summary>
        /// Checks if a Hand is already contained in this list
        /// </summary>
        /// <param name="givenHand">Hand to check for</param>
        /// <returns>true if the hand does exist, false if it doesn't</returns>
        public bool HandExists(IPokerHand givenHand)
        {
            try
            {
                if (givenHand == null)
                {
                    throw new ArgumentNullException("GivenHand");
                }

                foreach (IPokerHand pokerHand in this)
                {
                    if (givenHand.Equals(pokerHand))
                    {
                        return(true);
                    }
                }

                return(false);
            }
            catch (ArgumentNullException excep)
            {
                Log.Error("Unhandled", excep);
                return(false);
            }
            catch (Exception excep)
            {
                if (givenHand != null)
                {
                    excep.Data.Add("Looking for Hand ", givenHand.GameId);
                }

                Log.Error("Unhandled", excep);
                return(false);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Adds a hand, but only if it is not in the Hand collection yet
        /// </summary>
        /// <param name="hand"></param>
        /// <returns>true if it was added, false if it was already in the Hand collection</returns>
        public bool AddHand(IPokerHand hand)
        {
            try
            {
                if (hand == null)
                {
                    throw new ArgumentNullException("hand");
                }

                // Make sure it doesn't exist yet
                if (!HandExists(hand))
                {
                    _hands.Add(hand);
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
            catch (ArgumentNullException excep)
            {
                Log.Error("Ignore Hand", excep);
            }

            return(false);
        }
Esempio n. 4
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        static bool HandIsNotYetInDatabase(IPokerHand convertedHand, ISession session)
        {
            IQuery query = session.GetNamedQuery(FindConvertedPokerHandByGameIdAndSite);

            return(SetParametersForFindConvertedPokerHand(query, convertedHand.GameId, convertedHand.Site)
                   .UniqueResult <IConvertedPokerHand>() == null);
        }
Esempio n. 5
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        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            var otherHand = (OnePair)ConvertToThisType(other);

            if (Pair.First().Rank > otherHand.Pair.First().Rank)
            {
                return(1);
            }
            if (Pair.First().Rank < otherHand.Pair.First().Rank)
            {
                return(1);
            }

            return(Utils.ComapreCards(Kickers, otherHand.Kickers));
        }
        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            var otherHighCard = Utils.GetHighestCard(other.Cards);
            var myHighCard    = Utils.GetHighestCard(Cards);

            if (myHighCard.Rank > otherHighCard.Rank)
            {
                return(1);
            }
            if (myHighCard.Rank < otherHighCard.Rank)
            {
                return(-1);
            }
            return(0);
        }
Esempio n. 7
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        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            var otherHand = (FullHouse)ConvertToThisType(other);
            var cmp       = Utils.ComapreCards(Triple, otherHand.Triple);

            if (cmp != 0)
            {
                return(cmp);
            }

            return(Utils.ComapreCards(Pair, otherHand.Pair));
        }
Esempio n. 8
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 public bool Calculate(IPokerHand hand)
 {
     return(hand.Cards.Count == 5 &&
            hand.Cards
            .GroupBy(c => c.Rank.Rank)
            .Count() == 2);
 }
Esempio n. 9
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        public bool Calculate(IPokerHand hand)
        {
            var handRanks = hand.Cards.Select(c => c.Rank.Score);

            return(handRanks.Select((i, j) => i - j)
                   .Distinct()
                   .Count() == 1);
        }
Esempio n. 10
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 public bool Calculate(IPokerHand hand)
 {
     return(hand.Cards.Count > 1 &&
            hand.Cards
            .GroupBy(c => c.Suit.Type)
            .Distinct()
            .Count() == 1);
 }
 public int CompareTo(IPokerHand other)
 {
     if (Score == other.Score)
     {
         return(CompareWithSame(other));
     }
     return(Score.CompareTo(other.Score));
 }
Esempio n. 12
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        protected override int CompareWithSame(IPokerHand other)
        {
            var result = CompareHandMaxRank(other);

            if (result == 0)
            {
                return(CompareKickers(other));
            }
            return(result);
        }
        private static Rank GetStraightHighestRank(IPokerHand hand)
        {
            var ranks = new List <Rank>(hand.HandCards.Select(x => x.Rank));

            if (ranks.Contains(Rank.Ace) && ranks.Contains(Rank.Two))
            {
                ranks.Remove(Rank.Ace);
            }
            return(ranks.Max());
        }
Esempio n. 14
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        protected override int CompareWithSame(IPokerHand other)
        {
            var result = CompareHandMaxRank(other);

            if (result == 0)
            {
                result = HandCards.Min(x => x.Rank).CompareTo(other.HandCards.Min(x => x.Rank));
            }
            return(result);
        }
Esempio n. 15
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 public virtual bool Equals(IPokerHand other)
 {
     if (other == null)
     {
         return(false);
     }
     if (other.HandRank == HandRank)
     {
         return(Cards.OrderBy(c => c.Rank).SequenceEqual(other.Cards.OrderBy(c => c.Rank)));
     }
     return(false);
 }
 public void CreateInstanceHelper(IPokerHand pokerHand, HandRanks expectedHandRank, IEnumerable <Card> cards, bool isValid)
 {
     if (isValid)
     {
         Assert.NotNull(pokerHand);
         Assert.AreEqual(expectedHandRank, pokerHand.HandRank);
         CollectionAssert.AreEquivalent(cards, pokerHand.Cards);
     }
     else
     {
         Assert.IsNull(pokerHand);
     }
 }
Esempio n. 17
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        public bool Calculate(IPokerHand hand)
        {
            var straightFlush = new StraightFlush(hand);

            if (!straightFlush.IsHighRank)
            {
                return(false);
            }

            var handRanks = hand.Cards.Select(c => c.Rank.Score);

            return(handRanks
                   .Any(r => r == 10 && r == 13));
        }
        public int CompareKickers(IPokerHand other)
        {
            var cards      = Cards.Except(HandCards).Select(x => x.Rank).OrderByDescending(x => x).ToList();
            var otherCards = other.Cards.Except(other.HandCards).Select(x => x.Rank).OrderByDescending(x => x).ToList();

            for (int i = 0; i < 5 - HandCards.Count; i++)
            {
                var kickerResult = cards[i].CompareTo(otherCards[i]);
                if (kickerResult != 0)
                {
                    return(kickerResult);
                }
            }
            return(0);
        }
 public override bool Equals(IPokerHand other)
 {
     if (other == null)
     {
         return(false);
     }
     if (other.HandRank == HandRanks.RoyalFlush)
     {
         var othersuit = other.Cards.First().Suit;
         var mysuit    = Cards.First().Suit;
         if (mysuit == othersuit)
         {
             return(true);
         }
     }
     return(false);
 }
        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            return(0);
        }
Esempio n. 21
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        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            return(Utils.ComapreCards(Cards, other.Cards));
        }
Esempio n. 22
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        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            var otherHand = (TwoPairs)ConvertToThisType(other);

            if (HighPair.First().Rank > otherHand.HighPair.First().Rank)
            {
                return(1);
            }
            if (HighPair.First().Rank < otherHand.HighPair.First().Rank)
            {
                return(-1);
            }

            if (LowPair.First().Rank > otherHand.LowPair.First().Rank)
            {
                return(1);
            }
            if (LowPair.First().Rank < otherHand.LowPair.First().Rank)
            {
                return(-1);
            }

            if (Kicker.Rank > otherHand.Kicker.Rank)
            {
                return(1);
            }
            if (Kicker.Rank < otherHand.Kicker.Rank)
            {
                return(-1);
            }

            return(0);//in a real game this should NEVER happen!
        }
Esempio n. 23
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        /// <summary>
        /// Removes a Poker Hand from the list
        /// </summary>
        /// <param name="handToRemove">Hand to be removed</param>
        /// <returns>true if removed successfully, otherwise false</returns>
        public bool RemoveHand(IPokerHand handToRemove)
        {
            try
            {
                if (handToRemove == null)
                {
                    throw new ArgumentNullException("HandToRemove");
                }

                return(_hands.Remove(handToRemove));
            }
            catch (ArgumentNullException excep)
            {
                Log.Error("Unhandled", excep);
            }

            return(false);
        }
Esempio n. 24
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        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            var otherHand = (Flush)ConvertToThisType(other);

            return(Utils.ComapreCards(Cards, otherHand.Cards));
        }
        public IPokerHand[][] GetOrdered(IEnumerable <IPokerHand> hands)
        {
            var        sortedList   = new SortedList <int, List <IPokerHand> >();
            var        nextOrder    = 1;
            var        handsOrdered = hands.OrderByDescending(x => x);
            IPokerHand previous     = null;

            foreach (var hand in handsOrdered)
            {
                if (previous == null || previous.CompareTo(hand) != 0)
                {
                    sortedList.Add(nextOrder, new List <IPokerHand>());
                    nextOrder++;
                }
                sortedList[nextOrder - 1].Add(hand);
                previous = hand;
            }
            return(sortedList.Select(x => x.Value.ToArray()).ToArray());
        }
Esempio n. 26
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        public override int CompareTo(IPokerHand other)
        {
            if (other is null)
            {
                return(-1);
            }
            if (HandRank > other.HandRank)
            {
                return(1);
            }
            if (HandRank < other.HandRank)
            {
                return(-1);
            }

            var otherHand = (FourOfAKind)ConvertToThisType(other);

            if (QuadRank > otherHand.QuadRank)
            {
                return(1);
            }
            if (QuadRank < otherHand.QuadRank)
            {
                return(-1);
            }

            if (Kicker.Rank > otherHand.Kicker.Rank)
            {
                return(1);
            }
            if (Kicker.Rank < otherHand.Kicker.Rank)
            {
                return(-1);
            }

            return(0);
        }
 protected override int CompareWithSame(IPokerHand other)
 {
     return(CompareStraight(other));
 }
Esempio n. 28
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 public virtual int CompareTo(IPokerHand other)
 {
     throw new NotImplementedException();
 }
Esempio n. 29
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 public object ConvertToThisType(IPokerHand pokerHand)
 {
     return(Convert.ChangeType(pokerHand, GetType()));
 }
Esempio n. 30
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 public ThreeOfAKind(IPokerHand hand)
 {
     Title      = nameof(ThreeOfAKind);
     IsHighRank = Calculate(hand);
 }