public ScalePointRender(IPointRender render, float scale, float offset) { _render = render; _scale = scale; _offset = offset; _block = new StorageBlock(Viewport.ViewportSize); }
public LimitLineRender(IPointRender render, double canvasHeight, double pillarWidth) { _render = render; _canvasHeight = canvasHeight; _pillarWidth = pillarWidth; LimitLineRenderContext.LastBlunt = 0; LimitLineRenderContext.LastBreak = 0; }
public override RenderItem CreateRenderItem(IPointRender render) { Debug.Assert(!_isFreezed); var item = new RenderItem(render); item.AllocateResource(); _items.Add(item); return(item); }
public RenderTask(Dispatcher dispatcher, IPointRender render, RenderItemPool pool) { _dispatcher = dispatcher; _render = render; _pool = pool; _baseVpGenerator = new ViewportGenerator(); _realVpGenerator = new ViewportGenerator(); _isCreated = new AutoResetEvent(false); }
public override RenderItem CreateRenderItem(IPointRender render) { var i = _newIndex++; if (_newIndex >= _size) { _newIndex = 0; } _items[i].AllocateResource(); return(_items[i]); }
public ViewRenderItemPool(IPointRender render, Dispatcher dispatcher) { _dispatcher = dispatcher; _size = StorageBlock.StorageBlockSize / Viewport.ViewportSize * 2; _items = new RenderItem[_size]; for (int i = 0; i < _size; i++) { _items[i] = new RenderItem(render); } _newIndex = 0; _rendreIndex = _size - 1; }
public override RenderTask CreateViewRenderTask(Dispatcher dispatcher, IPointRender render, RenderItemPool pool) { return(new RenderTask(dispatcher, render, pool)); }
public RenderItem(IPointRender render) { _render = render; }
public abstract RenderItem CreateRenderItem(IPointRender render);
public abstract RenderTask CreateViewRenderTask(Dispatcher dispatcher, IPointRender render, RenderItemPool pool);