Esempio n. 1
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        public with_a_deal_in_cards_action()
        {
            double_down_spec = MockRepository.GenerateStub <ICanDoubleDown>();
            split_spec       = MockRepository.GenerateStub <ICanSplit>();
            insurance_spec   = MockRepository.GenerateStub <ICanTakeInsurance>();

            card_shoe = MockRepository.GenerateStub <ICardShoe>();
            positions = MockRepository.GenerateStub <IPlayingPositions>();

            player = MockRepository.GenerateStub <IPlayer>();

            players_hand = MockRepository.GenerateStub <IPlayersHand>();
            positions.Stub(x => x.players_active_hand).Return(players_hand);
            dealers_hand = MockRepository.GenerateStub <IDealersHand>();
            positions.Stub(x => x.dealers_hand).Return(dealers_hand);

            hand  = MockRepository.GenerateStub <IHand>();
            hands = new List <IHand>()
            {
                hand
            };
            positions.Stub(x => x.all_hands).Return(hands);

            hand_status_factory   = MockRepository.GenerateStub <IHandStatusFactory>();
            annouce_winner_action = MockRepository.GenerateStub <IAnnouceWinnerAction>();

            SUT = new Domain.GamePlay.Model.Dealer.Actions.DealCardsIn(hand_status_factory,
                                                                       annouce_winner_action,
                                                                       double_down_spec,
                                                                       split_spec,
                                                                       insurance_spec);
        }
 public void raise_illegal_move_if_action_cannot_be_made_on(IPlayingPositions playing_positions)
 {
     if (playing_positions.have_cards_been_dealt())
     {
         throw new IllegalMoveException("Cannot stick hand as your turn has ended.");
     }
 }
 protected void update_the_status_of_each_hand_in(IPlayingPositions playing_positions)
 {
     foreach (var hand in playing_positions.all_hands)
     {
         _hand_status_factory.set_status_for(hand);
     }
 }
 private void check_if_player_can_take_insurance(IPlayingPositions playing_positions)
 {
     if (_insurance_spec.is_satisfied_by(playing_positions.dealers_hand))
     {
         playing_positions.players_active_hand.mark_as_able_to_take_insurance();
     }
 }
 public void raise_illegal_move_if_action_cannot_be_made_on(IPlayingPositions playing_positions, IPlayer player)
 {
     if (!player.can_afford_to_bet(playing_positions.players_active_hand.wager))
     {
         throw new IllegalMoveException(string.Format("Please cash in to take insurance. You need at least {0} dollars.", playing_positions.players_active_hand.wager.ToString()));
     }
 }
        public with_a_deal_in_cards_action()
        {
            double_down_spec = MockRepository.GenerateStub<ICanDoubleDown>();
            split_spec = MockRepository.GenerateStub<ICanSplit>();
            insurance_spec = MockRepository.GenerateStub<ICanTakeInsurance>();

            card_shoe = MockRepository.GenerateStub<ICardShoe>();
            positions = MockRepository.GenerateStub<IPlayingPositions>();

            player = MockRepository.GenerateStub<IPlayer>();

            players_hand = MockRepository.GenerateStub<IPlayersHand>();
            positions.Stub(x => x.players_active_hand).Return(players_hand);
            dealers_hand = MockRepository.GenerateStub<IDealersHand>();
            positions.Stub(x => x.dealers_hand).Return(dealers_hand);

            hand = MockRepository.GenerateStub<IHand>();
            hands = new List<IHand>() { hand };
            positions.Stub(x => x.all_hands).Return(hands);

            hand_status_factory = MockRepository.GenerateStub<IHandStatusFactory>();
            annouce_winner_action = MockRepository.GenerateStub<IAnnouceWinnerAction>();

            SUT = new Domain.GamePlay.Model.Dealer.Actions.DealCardsIn(hand_status_factory, 
                                                                       annouce_winner_action,
                                                                       double_down_spec,
                                                                       split_spec,
                                                                       insurance_spec);
        }
 private void check_if_player_can_double_down(IPlayingPositions playing_positions)
 {
     if (_double_down_spec.is_satisfied_by(playing_positions.players_active_hand))
     {
         playing_positions.players_active_hand.mark_as_able_to_double_down();
     }
 }
Esempio n. 8
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 public void raise_illegal_move_if_action_cannot_be_made_on(IPlayingPositions playing_positions, IPlayer player)
 {
     if (playing_positions.players_active_hand.turn_ended())
     {
         throw new IllegalMoveException("Cannot stick hand as your turn has ended.");
     }
 }
Esempio n. 9
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);
            player.decrease_pot_by(playing_positions.players_active_hand.wager);
            playing_positions.players_active_hand.double_stake();

            playing_positions.players_active_hand.add(card_shoe.take_card());
            playing_positions.players_active_hand.change_state_to(HandStatus.stick);
        }
        public on_a_blackjacktable()
        {            
            card_shoe = MockRepository.GenerateStub<ICardShoe>();
            playing_positions = MockRepository.GenerateStub<IPlayingPositions>();
            table_status = MockRepository.GenerateStub<ITableStatus>();
            player = MockRepository.GenerateStub<IPlayer>();

            SUT = new BlackJackTable(player, card_shoe, playing_positions, table_status);
        }
Esempio n. 11
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);
            player.decrease_pot_by(playing_positions.players_active_hand.wager);
            playing_positions.players_active_hand.double_stake();

            playing_positions.players_active_hand.add(card_shoe.take_card());            
            playing_positions.players_active_hand.change_state_to(HandStatus.stick);
        }
Esempio n. 12
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 public BlackJackTable(IPlayer player, ICardShoe card_shoe, IPlayingPositions playing_positions, ITableStatus table_status)
 {
     id                 = Guid.NewGuid();
     this.player        = player;
     _card_shoe         = card_shoe;
     _playing_positions = playing_positions;
     change_status_to(table_status);
     _playing_positions.create_dealers_hand_for(this);
 }
Esempio n. 13
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        public on_a_blackjacktable()
        {
            card_shoe         = MockRepository.GenerateStub <ICardShoe>();
            playing_positions = MockRepository.GenerateStub <IPlayingPositions>();
            table_status      = MockRepository.GenerateStub <ITableStatus>();
            player            = MockRepository.GenerateStub <IPlayer>();

            SUT = new BlackJackTable(player, card_shoe, playing_positions, table_status);
        }
 public void draw_cards_for_dealer_in(IPlayingPositions hands, ICardShoe card_shoe)
 {
     var dealers_hand = hands.dealers_hand;
     while (_can_hit_dealer.is_satisfied_by(dealers_hand))
     {
         dealers_hand.add(card_shoe.take_card());
         _hand_status_factory.set_status_for(dealers_hand);
     }
 }
Esempio n. 15
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        public void draw_cards_for_dealer_in(IPlayingPositions hands, ICardShoe card_shoe)
        {
            var dealers_hand = hands.dealers_hand;

            while (_can_hit_dealer.is_satisfied_by(dealers_hand))
            {
                dealers_hand.add(card_shoe.take_card());
                _hand_status_factory.set_status_for(dealers_hand);
            }
        }
        public void perform_on(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);

            player.decrease_pot_by(playing_positions.players_active_hand.wager.halved());

            playing_positions.players_active_hand.mark_as_taken_insurance();

            playing_positions.players_active_hand.remove_offer_to_take_insurance();
        }
        public void perform_on(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);

            player.decrease_pot_by(playing_positions.players_active_hand.wager.halved());

            playing_positions.players_active_hand.mark_as_taken_insurance();

            playing_positions.players_active_hand.remove_offer_to_take_insurance();
        }
Esempio n. 18
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        private void deal_two_cards_to_each_hand_in(IPlayingPositions hands, ICardShoe card_shoe)
        {
            int no_of_cards_to_deal = 2;

            while (no_of_cards_to_deal > 0)
            {                
                hands.players_active_hand.add(card_shoe.take_card());
                hands.dealers_hand.add(card_shoe.take_card());
                
                no_of_cards_to_deal--;
            };            
        }
Esempio n. 19
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);

            player.decrease_pot_by(playing_positions.players_active_hand.wager);

            playing_positions.split_players_hand();

            foreach (var hand in playing_positions.players_hands())
            {
                hand.add(card_shoe.take_card());
            }
        }
Esempio n. 20
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);

            player.decrease_pot_by(playing_positions.players_active_hand.wager);

            playing_positions.split_players_hand();

            foreach (var hand in playing_positions.players_hands())
            {
                hand.add(card_shoe.take_card());
            }                                        
        }
Esempio n. 21
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        private void deal_two_cards_to_each_hand_in(IPlayingPositions hands, ICardShoe card_shoe)
        {
            int no_of_cards_to_deal = 2;

            while (no_of_cards_to_deal > 0)
            {
                hands.players_active_hand.add(card_shoe.take_card());
                hands.dealers_hand.add(card_shoe.take_card());

                no_of_cards_to_deal--;
            }
            ;
        }
        public void perform_on(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            action_to_perform(playing_positions, card_shoe, player);

            update_hand_status(playing_positions);

            if (should_play_dealers_hand(playing_positions))
                play_dealers_hand(playing_positions, card_shoe, player);

            playing_positions.clear_all_first_hand_decision_offers();

            playing_positions.update_active_hand();
        }
Esempio n. 23
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        public void perform_on(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            action_to_perform(playing_positions, card_shoe, player);

            update_hand_status(playing_positions);

            if (should_play_dealers_hand(playing_positions))
            {
                play_dealers_hand(playing_positions, card_shoe, player);
            }

            playing_positions.clear_all_first_hand_decision_offers();

            playing_positions.update_active_hand();
        }
Esempio n. 24
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        public void perform_on(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions);

            deal_two_cards_to_each_hand_in(playing_positions, card_shoe);

            update_the_status_of_each_hand_in(playing_positions);

            if (playing_positions.player_has_blackjack())
                _annouce_winner_action.determine_winner_from(playing_positions, player);

            check_if_player_can_double_down(playing_positions);

            check_if_player_can_split(playing_positions);

            check_if_player_can_take_insurance(playing_positions);

            playing_positions.mark_cards_as_dealt();

            playing_positions.update_active_hand();
        }
Esempio n. 25
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        public void perform_on(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions);

            deal_two_cards_to_each_hand_in(playing_positions, card_shoe);

            update_the_status_of_each_hand_in(playing_positions);

            if (playing_positions.player_has_blackjack())
            {
                _annouce_winner_action.determine_winner_from(playing_positions, player);
            }

            check_if_player_can_double_down(playing_positions);

            check_if_player_can_split(playing_positions);

            check_if_player_can_take_insurance(playing_positions);

            playing_positions.mark_cards_as_dealt();

            playing_positions.update_active_hand();
        }
 public abstract void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player);
Esempio n. 27
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 private void check_if_player_can_double_down(IPlayingPositions playing_positions)
 {
     if (_double_down_spec.is_satisfied_by(playing_positions.players_active_hand))
         playing_positions.players_active_hand.mark_as_able_to_double_down();
 }
Esempio n. 28
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);

            playing_positions.players_active_hand.change_state_to(HandStatus.stick);
        }
Esempio n. 29
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 public void raise_illegal_move_if_action_cannot_be_made_on(IPlayingPositions playing_positions, IPlayer player)
 {
     if (playing_positions.players_active_hand.turn_ended())
         throw new IllegalMoveException("Cannot stick hand as your turn has ended.");
 }        
Esempio n. 30
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 public void raise_illegal_move_if_action_cannot_be_made_on(IPlayingPositions playing_positions, IPlayer player)
 {
     if (!player.can_afford_to_bet(playing_positions.players_active_hand.wager))
         throw new IllegalMoveException(string.Format("Please cash in to Double Down. You need at least {0} dollars.", playing_positions.players_active_hand.wager.ToString()));            
 }    
        public void determine_winner_from(IPlayingPositions playing_positions, IPlayer player)
        {
            var dealers_hand = playing_positions.dealers_hand;

            dealers_hand.show_card_in_hole();

            foreach (var players_hand in playing_positions.players_hands())
            {
                if (players_hand.has_status_of(HandStatus.blackjack) && dealers_hand.has_status_of(HandStatus.blackjack))
                {
                    players_hand.change_state_to(HandStatus.push);
                }
                else if (players_hand.has_status_of(HandStatus.blackjack))
                {
                    players_hand.change_state_to(HandStatus.won);
                }
                else if (dealers_hand.has_status_of(HandStatus.blackjack))
                {
                    players_hand.change_state_to(HandStatus.lost);
                }
                else if (players_hand.has_status_of(HandStatus.soft_blackjack) &&
                         dealers_hand.has_status_of(HandStatus.soft_blackjack))
                {
                    players_hand.change_state_to(HandStatus.push);
                }
                else if (players_hand.has_status_of(HandStatus.soft_blackjack))
                {
                    players_hand.change_state_to(HandStatus.won);
                }
                else if (dealers_hand.has_status_of(HandStatus.soft_blackjack))
                {
                    players_hand.change_state_to(HandStatus.lost);
                }
                else if (players_hand.has_status_of(HandStatus.bust) && dealers_hand.has_status_of(HandStatus.bust))
                {
                    players_hand.change_state_to(HandStatus.push);
                }
                else if (players_hand.has_status_of(HandStatus.bust))
                {
                    players_hand.change_state_to(HandStatus.lost);
                }
                else if (dealers_hand.has_status_of(HandStatus.bust))
                {
                    players_hand.change_state_to(HandStatus.won);
                }
                else if (players_hand.has_status_of(HandStatus.stick))
                {
                    var player_score  = _hand_scorer.calculate_score_for(players_hand);
                    var dealers_score = _hand_scorer.calculate_score_for(dealers_hand);

                    if (player_score > dealers_score)
                    {
                        players_hand.change_state_to(HandStatus.won);
                    }
                    else if (player_score < dealers_score)
                    {
                        players_hand.change_state_to(HandStatus.lost);
                    }
                    else if (player_score == dealers_score)
                    {
                        players_hand.change_state_to(HandStatus.push);
                    }
                }

                var chips_to_give_to_player = new Chips(0m);

                // Check if dealer has blackjack and that player took insurnace
                if (players_hand.has_taken_insurance() && dealers_hand.has_status_of(HandStatus.blackjack))
                {
                    var original_insurance_amount = players_hand.wager.halved();

                    var winnings = original_insurance_amount.mulitple_by_odds_of(2, 1);

                    chips_to_give_to_player = chips_to_give_to_player.add(original_insurance_amount.add(winnings));
                }

                if (players_hand.has_status_of(HandStatus.won))
                {
                    chips_to_give_to_player = chips_to_give_to_player.add(players_hand.wager.mulitple_by_odds_of(3, 2).add(players_hand.wager));
                    DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} Won - you win {1}", players_hand.get_hand_letter(), chips_to_give_to_player.ToString())));
                    player.increase_pot_by(chips_to_give_to_player);
                }

                if (players_hand.has_status_of(HandStatus.push))
                {
                    chips_to_give_to_player = chips_to_give_to_player.add(players_hand.wager);
                    player.increase_pot_by(chips_to_give_to_player);

                    DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} tied with the dealer, you get {1}", players_hand.get_hand_letter(), chips_to_give_to_player.ToString())));
                }

                if (players_hand.has_status_of(HandStatus.lost))
                {
                    if (chips_to_give_to_player.contains_chips())
                    {
                        player.increase_pot_by(chips_to_give_to_player);
                        DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} lost, but you won insurance bet of {1}", players_hand.get_hand_letter(), chips_to_give_to_player.ToString())));
                    }
                    else
                    {
                        DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} lost", players_hand.get_hand_letter())));
                    }
                }
            }
        }
Esempio n. 32
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        public void update_hand_status(IPlayingPositions hands)
        {
            var players_active_hand = hands.players_active_hand;

            _hand_status_factory.set_status_for(players_active_hand);
        }
Esempio n. 33
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 private void check_if_player_can_take_insurance(IPlayingPositions playing_positions)
 {
     if (_insurance_spec.is_satisfied_by(playing_positions.dealers_hand))            
         playing_positions.players_active_hand.mark_as_able_to_take_insurance();            
 }
Esempio n. 34
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 public void raise_illegal_move_if_action_cannot_be_made_on(IPlayingPositions playing_positions)
 {
     if (playing_positions.have_cards_been_dealt())
         throw new IllegalMoveException("Cannot stick hand as your turn has ended.");
 }
 public void play_dealers_hand(IPlayingPositions hands, ICardShoe card_shoe, IPlayer player)
 {            
     _play_dealers_hand.draw_cards_for_dealer_in(hands, card_shoe);
     _annouce_winner_action.determine_winner_from(hands, player);                   
 }
 public void update_hand_status(IPlayingPositions hands)
 {
     var players_active_hand = hands.players_active_hand;
     _hand_status_factory.set_status_for(players_active_hand);
 }
Esempio n. 37
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 public bool can_perform_on(IPlayingPositions playing_positions)
 {
     return playing_positions.have_cards_been_dealt() == false;
 }
Esempio n. 38
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 public void play_dealers_hand(IPlayingPositions hands, ICardShoe card_shoe, IPlayer player)
 {
     _play_dealers_hand.draw_cards_for_dealer_in(hands, card_shoe);
     _annouce_winner_action.determine_winner_from(hands, player);
 }
        public void determine_winner_from(IPlayingPositions playing_positions, IPlayer player)
        {
            var dealers_hand = playing_positions.dealers_hand;
            
            dealers_hand.show_card_in_hole();

            foreach (var players_hand in playing_positions.players_hands())
            {
                if (players_hand.has_status_of(HandStatus.blackjack) && dealers_hand.has_status_of(HandStatus.blackjack))
                {
                    players_hand.change_state_to(HandStatus.push);
                }
                else if (players_hand.has_status_of(HandStatus.blackjack))
                {
                    players_hand.change_state_to(HandStatus.won);
                }
                else if (dealers_hand.has_status_of(HandStatus.blackjack))
                {
                    players_hand.change_state_to(HandStatus.lost);
                }
                else if (players_hand.has_status_of(HandStatus.soft_blackjack) &&
                         dealers_hand.has_status_of(HandStatus.soft_blackjack))
                {
                    players_hand.change_state_to(HandStatus.push);
                }
                else if (players_hand.has_status_of(HandStatus.soft_blackjack))
                {
                    players_hand.change_state_to(HandStatus.won);
                }
                else if (dealers_hand.has_status_of(HandStatus.soft_blackjack))
                {
                    players_hand.change_state_to(HandStatus.lost);
                }
                else if (players_hand.has_status_of(HandStatus.bust) && dealers_hand.has_status_of(HandStatus.bust))
                {
                    players_hand.change_state_to(HandStatus.push);
                }
                else if (players_hand.has_status_of(HandStatus.bust))
                {
                    players_hand.change_state_to(HandStatus.lost);
                }
                else if (dealers_hand.has_status_of(HandStatus.bust))
                {
                    players_hand.change_state_to(HandStatus.won);
                }
                else if (players_hand.has_status_of(HandStatus.stick))
                {
                    var player_score = _hand_scorer.calculate_score_for(players_hand);
                    var dealers_score = _hand_scorer.calculate_score_for(dealers_hand);

                    if (player_score > dealers_score)
                    {
                        players_hand.change_state_to(HandStatus.won);
                    }
                    else if (player_score < dealers_score)
                    {
                        players_hand.change_state_to(HandStatus.lost);
                    }
                    else if (player_score == dealers_score)
                    {
                        players_hand.change_state_to(HandStatus.push);
                    }
                }

                var chips_to_give_to_player = new Chips(0m);

                // Check if dealer has blackjack and that player took insurnace
                if (players_hand.has_taken_insurance() && dealers_hand.has_status_of(HandStatus.blackjack))
                {
                    var original_insurance_amount = players_hand.wager.halved();

                    var winnings = original_insurance_amount.mulitple_by_odds_of(2, 1);

                    chips_to_give_to_player = chips_to_give_to_player.add(original_insurance_amount.add(winnings));
                }

                if (players_hand.has_status_of(HandStatus.won))
                {
                    chips_to_give_to_player = chips_to_give_to_player.add(players_hand.wager.mulitple_by_odds_of(3, 2).add(players_hand.wager));
                    DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} Won - you win {1}", players_hand.get_hand_letter(), chips_to_give_to_player.ToString())));
                    player.increase_pot_by(chips_to_give_to_player);                    
                }

                if (players_hand.has_status_of(HandStatus.push))
                {
                    chips_to_give_to_player = chips_to_give_to_player.add(players_hand.wager);
                    player.increase_pot_by(chips_to_give_to_player); 

                    DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} tied with the dealer, you get {1}", players_hand.get_hand_letter(), chips_to_give_to_player.ToString())));                                                           
                }

                if (players_hand.has_status_of(HandStatus.lost))
                {
                    if (chips_to_give_to_player.contains_chips())
                    {
                        player.increase_pot_by(chips_to_give_to_player); 
                        DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} lost, but you won insurance bet of {1}", players_hand.get_hand_letter(), chips_to_give_to_player.ToString())));
                    }
                    else
                    {
                        DomainEvents.raise(new HandResultEvent(string.Format("Hand {0} lost", players_hand.get_hand_letter())));
                    }
                }
            }
        }       
Esempio n. 40
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 public abstract void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player);
Esempio n. 41
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);            

            playing_positions.players_active_hand.add(card_shoe.take_card());            
        }
Esempio n. 42
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);

            playing_positions.players_active_hand.change_state_to(HandStatus.stick);            
        }
Esempio n. 43
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        public override void action_to_perform(IPlayingPositions playing_positions, ICardShoe card_shoe, IPlayer player)
        {
            raise_illegal_move_if_action_cannot_be_made_on(playing_positions, player);

            playing_positions.players_active_hand.add(card_shoe.take_card());
        }
Esempio n. 44
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 private bool should_play_dealers_hand(IPlayingPositions hands)
 {
     return(hands.player_has_finished());
 }
 private bool should_play_dealers_hand(IPlayingPositions hands)
 {
     return hands.player_has_finished();
 }
Esempio n. 46
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 public bool can_perform_on(IPlayingPositions playing_positions)
 {
     return(playing_positions.have_cards_been_dealt() == false);
 }
Esempio n. 47
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 protected void update_the_status_of_each_hand_in(IPlayingPositions playing_positions)
 {
     foreach (var hand in playing_positions.all_hands)
         _hand_status_factory.set_status_for(hand);            
 }