public LoginManager( IAccountsProvider accountsProvider, IPlayersProvider playersProvider, IPlayersAppearanceProvider playersAppearanceProvider, IPlayerInfoManager playerInfoManager, IVehicleManager vehicleManager, IVehicleInfoManager vehicleInfoManager, IJailManager jailManager, ICreatingCharManager creatingCharManager, IGtaCharacter gtaCharacter, IInventoryManager inventoryManager, IGiftsManager giftsManager) { _accountsProvider = accountsProvider; _playersProvider = playersProvider; _playerInfoManager = playerInfoManager; _vehicleManager = vehicleManager; _vehicleInfoManager = vehicleInfoManager; _playersAppearanceProvider = playersAppearanceProvider; _jailManager = jailManager; _creatingCharManager = creatingCharManager; _gtaCharacter = gtaCharacter; _inventoryManager = inventoryManager; _giftsManager = giftsManager; }
public CreatingCharManager(IPlayersProvider playersProvider, IPlayersAppearanceProvider playersAppearanceProvider, IPlayerInfoManager playerInfoManager, IGtaCharacter gtaCharacter, IGiftsManager giftsManager) { _playersProvider = playersProvider; _playersAppearanceProvider = playersAppearanceProvider; _playerInfoManager = playerInfoManager; _gtaCharacter = gtaCharacter; _giftsManager = giftsManager; ClientEventHandler.Add(ClientEvent.SAVE_CHARACTER, SaveCharacter); }