public Ability( IPlayerSpriteRenderer playerSpriteRenderer, IOnPlayer onPlayer, IMousePosition mousePosition) { _playerSpriteRenderer = playerSpriteRenderer; _mousePosition = mousePosition; _onPlayer = onPlayer; }
public void Construct( IPlayerWaitingTurnState playerWaitingTurnState, IPlayerMoveState playerMoveState, IPlayerAttackState playerAttackState, IPlayerBuildState playerBuildState, IPlayerShopingState playerShopingState, IPlayerMoney playerMoney, IPlayerMovement playerMovement, IPlayerSpriteRenderer spriteRenderer, IGameMap gameMap, IMouse mouse) { _playerWaitingTurnState = playerWaitingTurnState; _playerMoveState = playerMoveState; _playerAttackState = playerAttackState; _playerBuildState = playerBuildState; _playerShopingState = playerShopingState; _playerMovement = playerMovement; _spriteRenderer = spriteRenderer; _playerMoney = playerMoney; _gameMap = gameMap; _mouse = mouse; }
public GameMap(IPlayerCollisions playerCollisions, IPlayerSpriteRenderer playerSpriteRenderer) { _playerCollisions = playerCollisions; _playerSpriteRenderer = playerSpriteRenderer; _bounds = Get(); }