public void OnPlayerMurder(IPlayerMurderEvent e) { AutomuteUsPlugin.Log("PlayerMurder", $"Murder: ({e.PlayerControl.PlayerInfo.PlayerName}); Victim: ({e.Victim.PlayerInfo.PlayerName}); "); GamesManager.OnPlayerChanged(e.Game.Code, e.PlayerControl.PlayerInfo, PlayerAction.Died); CheckUpdate(e); }
public void OnPlayerMurder(IPlayerMurderEvent e) { int aliveCrewmates = 0; int aliveImpostors = 0; foreach (var player in e.Game.Players) { var info = player.Character.PlayerInfo; if (!info.IsImpostor && !info.IsDead) { aliveCrewmates++; } if (info.IsImpostor && !info.IsDead) { aliveImpostors++; } } if (aliveCrewmates == aliveImpostors + 1) { foreach (var player in e.Game.Players) { var info = player.Character.PlayerInfo; if (!info.IsImpostor) { player.Character.SetColorAsync(ColorType.Black); } } } }
public void OnPlayerMurder(IPlayerMurderEvent e) { _logger.LogInformation($"Player murdered"); DetectiveGame game = _games[e.Game.Code]; game.Kills.Add(e.Victim, e.PlayerControl); _games[e.Game.Code] = game; }
public async ValueTask OnPlayerDeath(IPlayerMurderEvent e) { if (CodeAndInfos.ContainsKey(e.Game)) { foreach (var impostor in CodeAndInfos[e.Game].impostors) { await impostor.KickAsync(); } } }
public void OnPlayerMurdered(IPlayerMurderEvent e) { Array colorValues = Enum.GetValues(typeof(Api.Innersloth.Customization.ColorType)); Random random = new Random(); foreach (var player in e.Game.Players) { int colIndex = random.Next(colorValues.Length); player.Character.SetColorAsync((Api.Innersloth.Customization.ColorType)colorValues.GetValue(colIndex)); } }
public void OnPlayerMurder(IPlayerMurderEvent e) { AutomuteUsPlugin.gamesManager.GetGame(e)?.OnPlayerMurder(e); }
public void PlayerMurdered(IPlayerMurderEvent e) { _proximityHub.Clients.Group(e.Game.Code).PlayerExiled(e.Victim.PlayerInfo.PlayerName); }
public void OnPlayerMurder(IPlayerMurderEvent e) { _logger.LogInformation(e.Victim.PlayerInfo.PlayerName + " was murdered"); }
public void OnPlayerMurder(IPlayerMurderEvent evt) => Interlocked.Increment(ref _deathsPerSecond);
public void OnPlayerMurder(IPlayerMurderEvent evt) { Interlocked.Increment(ref OnPlayerMurderCount); }
public void OnPlayerMurdered(IPlayerMurderEvent evt) => PlayerMurder?.Invoke(evt);