Esempio n. 1
0
 /// <summary>
 /// Завершить поединок
 /// </summary>
 private void Finish(Client winner)
 {
     Thread.Sleep(10000);
     _playerInfoManager.SetBalance(winner, BET * 2, true);
     _playerInfoManager.SetExperience(winner, WINNER_EXP);
     PlayerHelper.RestorePosition(winner);
     ResetData(_firstFighter);
     ResetData(_secondFighter);
     _playerInfoManager.SetPlayerClothes(_firstFighter);
     _playerInfoManager.SetPlayerClothes(_secondFighter);
     _firstFighter  = null;
     _secondFighter = null;
     if (Members.Count > 1)
     {
         Start();
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Применить рандомный скин
        /// </summary>
        private void SetRandomSkin(Client player, PlayerInfo playerInfo)
        {
            ActionHelper.CancelAction(player, SKIN_RESET_ACTION);
            var skins = Enum.GetValues(typeof(TemporarySkin));
            var hash  = (PedHash)skins.GetValue(ActionHelper.Random.Next(skins.Length));

            API.setPlayerSkin(player, hash);
            ActionHelper.SetAction(player, 3600000, () => _playerInfoManager.SetPlayerClothes(player, true), SKIN_RESET_ACTION);
            playerInfo.Inventory.First(e => e.Type == InventoryType.TempoSkin).DecreaseCount();
            EquipWeapon(player);
            API.sendColoredNotificationToPlayer(player, "Действие скина закончится через час", 0, 21);
        }
Esempio n. 3
0
 /// <summary>
 /// Очищает данные эвента у игрока
 /// </summary>
 private void ResetEventData()
 {
     foreach (var player in _members)
     {
         RestorePosition(player);
         API.setPlayerHealth(player, PlayerInfo.MAX_VALUE);
         PlayerInfoManager.SetPlayerClothes(player, true);
         player.resetData(PlayerData.ON_EVENT);
         player.resetData(PlayerData.WAS_KILLED);
         player.resetData(PlayerData.KILLER);
         player.resetSyncedData(PlayerData.IS_REGISTERED);
         _inventoryManager.EquipWeapon(player);
         _workEquipmentManager.SetEquipment(player);
     }
 }
 /// <summary>
 /// Одеть текущую одежду игрока
 /// </summary>
 private void DressPlayerClothes(Client player, object[] args)
 {
     _playerInfoManager.SetPlayerClothes(player);
 }