public PlayerShopingState( IPlayerFogOfWar playerFogOfWar, IMouse mouse, IGameMap gameMap) { _playerFogOfWar = playerFogOfWar; _gameMap = gameMap; _mouse = mouse; }
public PlayerMovement( IFogOfWar fogOfWar, IPlayerFogOfWar playerFogOfWar, IPlayerMoney playerMoney, IMouse mouse, IGameMap gameMap) { _fogOfWar = fogOfWar; _playerFogOfWar = playerFogOfWar; _playerMoney = playerMoney; _mouse = mouse; _gameMap = gameMap; }
public PlayerMoveState( IFogOfWar fogOfWar, IPlayerFogOfWar playerFogOfWar, IMouse mouse, IAbility ability, IGameMap gameMap) { _fogOfWar = fogOfWar; _playerFogOfWar = playerFogOfWar; _mouse = mouse; _ability = ability; _gameMap = gameMap; }