public Sound(IPlatform platform, SoundSettings soundSettings) { soundEngine = platform.CreateSound(soundSettings.Device); if (soundSettings.Mute) { MuteAudio(); } }
public Sound(IPlatform platform, SoundSettings soundSettings) { soundEngine = platform.CreateSound(soundSettings.Device); if (soundSettings.Mute) MuteAudio(); }
public DoomApplication(IPlatform platform, CommandLineArgs args) { DoomApplication.Instance = this; this.FileSystem = new VirtualFileSystem(); var wads = this.GetWadPaths(args); foreach (var wad in wads) { this.FileSystem.Add(new WadFileSystem(this.FileSystem.Read(wad))); } this.config = new Config(platform, "managed-doom.cfg"); try { this.config.video_screenwidth = Math.Clamp(this.config.video_screenwidth, 320, 3200); this.config.video_screenheight = Math.Clamp(this.config.video_screenheight, 200, 2000); this.window = platform.CreateWindow(ApplicationInfo.Title, this.config); this.window.Clear(Color.FromArgb(64, 64, 64)); this.window.Display(); this.Resource = new CommonResource(); this.renderer = platform.CreateRenderer(this.config, this.window, this.Resource); if (!args.nosound.Present && !args.nosfx.Present) { this.sound = platform.CreateSound(this.config); } if (!args.nosound.Present && !args.nomusic.Present) { this.music = platform.CreateMusic(this.config); } this.userInput = platform.CreateUserInput(this.config, this.window, args.nomouse.Present); this.events = new List <DoomEvent>(); this.options = new GameOptions(); this.options.Renderer = this.renderer; this.options.Sound = this.sound; this.options.Music = this.music; this.options.UserInput = this.userInput; this.menu = new DoomMenu(this); this.opening = new OpeningSequence(this.options); this.cmd = new TicCmd(); this.game = new DoomGame(this.Resource, this.options); this.wipe = new WipeEffect(this.renderer.WipeBandCount, this.renderer.WipeHeight); this.wiping = false; this.currentState = ApplicationState.None; this.nextState = ApplicationState.Opening; this.needWipe = false; this.sendPause = false; this.quit = false; this.quitMessage = null; this.CheckGameArgs(args); this.window.Closed += (sender, e) => this.window.Close(); this.window.KeyPressed += this.KeyPressed; this.window.KeyReleased += this.KeyReleased; this.window.SetFramerateLimit(35); } catch (Exception e) { this.Dispose(); ExceptionDispatchInfo.Throw(e); } }