private void ExtendEdge(IPixelCollection <ushort> pixels, int width, int height)
        {
            ushort[]? brushXLeft  = pixels.GetArea(Settings.PaddingX, 0, 1, height);
            ushort[]? brushXRight = pixels.GetArea(width - 1 - Settings.PaddingX, 0, 1, height);
            for (int i = 0; i < Settings.PaddingX; i++)
            {
                pixels.SetArea(i, 0, 1, height, brushXLeft);
                pixels.SetArea(width - 1 - i, 0, 1, height, brushXRight);
            }

            ushort[]? brushYLeft  = pixels.GetArea(0, Settings.PaddingY, width, 1);
            ushort[]? brushYRight = pixels.GetArea(0, height - 1 - Settings.PaddingY, width, 1);
            for (int i = 0; i < Settings.PaddingY; i++)
            {
                pixels.SetArea(0, i, width, 1, brushYLeft);
                pixels.SetArea(0, height - 1 - i, width, 1, brushYRight);
            }
        }
Esempio n. 2
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 private static void ThrowsNoException(int x, int y, int width, int height)
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             pixels.GetArea(x, y, width, height);
         }
     }
 }
Esempio n. 3
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 private static void ThrowsOverflowExceptionWhen32Bit(int x, int y, int width, int height)
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             if (Is64Bit)
             {
                 pixels.GetArea(x, y, width, height);
             }
             else
             {
                 ExceptionAssert.Throws <OverflowException>(() =>
                 {
                     pixels.GetArea(x, y, width, height);
                 });
             }
         }
     }
 }
Esempio n. 4
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 public void ShouldReturnNullWhenGeometryIsNull()
 {
     using (IMagickImage image = new MagickImage(Files.RedPNG))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             var area = pixels.GetArea(null);
             Assert.IsNull(area);
         }
     }
 }
Esempio n. 5
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 public void ShouldThrowExceptionWhenWidthZero()
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             ExceptionAssert.Throws <InvalidOperationException>(() =>
             {
                 pixels.GetArea(0, 0, 0, 1);
             });
         }
     }
 }
Esempio n. 6
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 public void ShouldThrowExceptionWhenWidthTooLow()
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             ExceptionAssert.Throws <OverflowException>(() =>
             {
                 pixels.GetArea(0, 0, -1, 1);
             });
         }
     }
 }
Esempio n. 7
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 public void ShouldThrowExceptionWhenHeightZero()
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             ExceptionAssert.Throws <MagickCacheErrorException>(() =>
             {
                 pixels.GetArea(0, 0, 1, 0);
             });
         }
     }
 }
Esempio n. 8
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 private static void ThrowsArgumentException(string paramName, int x, int y, int width, int height)
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixels())
         {
             ExceptionAssert.ThrowsArgumentOutOfRangeException(paramName, () =>
             {
                 pixels.GetArea(x, y, width, height);
             });
         }
     }
 }
Esempio n. 9
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 public void ShouldThrowExceptionWhenGeometryIsNull()
 {
     using (IMagickImage image = new MagickImage(Files.RedPNG))
     {
         using (IPixelCollection pixels = image.GetPixels())
         {
             ExceptionAssert.ThrowsArgumentNullException("geometry", () =>
             {
                 pixels.GetArea(null);
             });
         }
     }
 }
Esempio n. 10
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 public void GetArea_HeightZero_ThrowsException()
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             ExceptionAssert.Throws<InvalidOperationException>(() =>
             {
                 pixels.GetArea(0, 0, 1, 0);
             });
         }
     }
 }
Esempio n. 11
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 public void ShouldThrowExceptionWhenHeightTooLow()
 {
     using (IMagickImage image = new MagickImage(MagickColors.Red, 5, 10))
     {
         using (IPixelCollection pixels = image.GetPixelsUnsafe())
         {
             if (Is64Bit)
             {
                 ExceptionAssert.Throws <MagickResourceLimitErrorException>(() =>
                 {
                     pixels.GetArea(0, 0, 1, -1);
                 });
             }
             else
             {
                 ExceptionAssert.Throws <OverflowException>(() =>
                 {
                     pixels.GetArea(0, 0, 1, -1);
                 });
             }
         }
     }
 }
Esempio n. 12
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        static float[] GetLinearPixel(IPixelCollection p, long offset, int width)
        {
            int y = (int)(offset / width);
            int x = (int)(offset % width);

            float[] pixel = p.GetArea(x, y, 1, 1);
            //Debug.WriteLine("get "+offset+"\t["+x+","+y+"]"
            //	+"\t"+BitConverter.ToString(BitConverter.GetBytes(pixel[0]),0)
            //	+"\t"+BitConverter.ToString(BitConverter.GetBytes(pixel[1]),0)
            //	+"\t"+BitConverter.ToString(BitConverter.GetBytes(pixel[2]),0)
            //	+"\t"+BitConverter.ToString(BitConverter.GetBytes(pixel[3]),0)
            //);
            return(pixel);
        }
Esempio n. 13
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            public void ShouldReturnAreaWhenGeometryIsValid()
            {
                using (IMagickImage image = new MagickImage(Files.RedPNG))
                {
                    using (IPixelCollection pixels = image.GetPixelsUnsafe())
                    {
                        var         area   = pixels.GetArea(new MagickGeometry(0, 0, 6, 5));
                        int         length = 6 * 5 * 4; // width * height * channelCount
                        MagickColor color  = new MagickColor(area[0], area[1], area[2], area[3]);

                        Assert.AreEqual(length, area.Length);
                        ColorAssert.AreEqual(MagickColors.Red, color);
                    }
                }
            }
Esempio n. 14
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            public void ShouldReturnAreaWhenAreaIsValid()
            {
                using (IMagickImage image = new MagickImage(Files.CirclePNG))
                {
                    using (IPixelCollection pixels = image.GetPixelsUnsafe())
                    {
                        var         area   = pixels.GetArea(28, 28, 2, 3);
                        int         length = 2 * 3 * 4; // width * height * channelCount
                        MagickColor color  = new MagickColor(area[0], area[1], area[2], area[3]);

                        Assert.AreEqual(length, area.Length);
                        ColorAssert.AreEqual(new MagickColor("#ffffff9f"), color);
                    }
                }
            }
Esempio n. 15
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        public Image CreateCompleteMap(Descr_Strat ds, Descr_Region dr, SMFactions smf)
        {
            MagickImage regionMap      = new MagickImage(dr.FilePathRegions);        //use region map to map out regions
            MagickImage fullFactionMap = new MagickImage(radarMapLocation);          // use radar map as a base

            var mag = new MagickGeometry(fullFactionMap.Width, fullFactionMap.Height);

            mag.FillArea          = true;
            mag.IgnoreAspectRatio = true;

            regionMap.Alpha(AlphaOption.Remove);

            regionMap.AdaptiveResize(mag);
            var rpixels = regionMap.GetPixels();

            foreach (Faction f in ds.factions)                       // loop through faction
            {
                var         fpixels    = fullFactionMap.GetPixels(); //set up both maps
                MagickImage factionMap = new MagickImage(radarMapLocation);

                factionMap.Alpha(AlphaOption.Remove);
                factionMap.AdaptiveResize(mag);

                using (IPixelCollection fmPixels = factionMap.GetPixels())
                {
                    foreach (Settlement s in f.settlements)                     //loop through settlements to get the regions
                    {
                        int[]       regColour = dr.GetRGBValue(s.region);       //get the colour of a region
                        MagickColor regCol    = MagickColor.FromRgb((byte)regColour[0], (byte)regColour[1], (byte)regColour[2]);

                        Color facCol1 = smf.GetFactionColour(f.name, 0);                           //get the faction colour primary
                        Color facCol2 = smf.GetFactionColour(f.name, 1);                           // secondary colour

                        MagickColor priCol = MagickColor.FromRgb(facCol1.R, facCol1.G, facCol1.B); //convert the colours to magickcolour
                        MagickColor secCol = MagickColor.FromRgb(facCol2.R, facCol2.G, facCol2.B);


                        int channelsCount = fmPixels.Channels;
                        for (int y = 0; y < factionMap.Height; y++)
                        {
                            List <ushort[]> regVert = new List <ushort[]>();                           //create lists to store each pixel along the width of the image
                            List <ushort[]> facVert = new List <ushort[]>();

                            if (y - 1 >= 0)
                            {
                                regVert.Add(rpixels.GetArea(0, y - 1, regionMap.Width, 1));                                // get string of pixels across the image at current y value
                                facVert.Add(fmPixels.GetArea(0, y - 1, factionMap.Width, 1));
                            }

                            regVert.Add(rpixels.GetArea(0, y, regionMap.Width, 1));
                            facVert.Add(fmPixels.GetArea(0, y, factionMap.Width, 1));

                            if (y + 1 < regionMap.Height)
                            {
                                facVert.Add(fmPixels.GetArea(0, y + 1, factionMap.Width, 1));
                                regVert.Add(rpixels.GetArea(0, y + 1, regionMap.Width, 1));
                            }

                            int i = 0;

                            if (regVert.Count == 2)
                            {
                                i = 0;
                            }
                            else
                            {
                                i = 1;
                            }

                            for (int x = 0; x < regVert[i].Length; x += channelsCount)                                     // traverse each pixel across the image at the current y value
                            {
                                MagickColor pixCol = new MagickColor(regVert[i][x], regVert[i][x + 1], regVert[i][x + 2]); //create magickcolour using
                                MagickColor fCol   = new MagickColor(facVert[i][x], facVert[i][x + 1], facVert[i][x + 2]);
                                if (pixCol == regCol)                                                                      //compare region colour
                                {
                                    int bc = BorderCheck(x, i, regVert, regCol);                                           //check if region is a border
                                    if (bc > 1 && bc < 4)
                                    {
                                        fpixels.SetPixel(x == 0 ? x : x / 3, y, Blend(secCol, fCol, 0.6));                                     ///divide x by 3 to account for the other channels
                                        fmPixels.SetPixel(x == 0 ? x : x / 3, y, Blend(secCol, fCol, 0.6));
                                    }

                                    else
                                    {
                                        fpixels.SetPixel(x == 0 ? x : x / 3, y, Blend(priCol, fCol, 0.6));
                                        fmPixels.SetPixel(x == 0 ? x : x / 3, y, Blend(priCol, fCol, 0.6));
                                    }
                                }
                            }
                        }
                    }
                }

                Save(factionMap, f.name, saveLocation);
            }

            full_map = fullFactionMap;
            return(fullFactionMap.ToBitmap());
        }
Esempio n. 16
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        public MagickImage CreateDiplomacyMap(Descr_Strat ds, Descr_Region dr, SMFactions smf, string factionName, string savepath)
        {
            MagickImage regionMap = new MagickImage(dr.FilePathRegions);             //use region map to map out regions

            var rpixels = regionMap.GetPixels();

            //colours

            MagickColor fac1           = new MagickColor(Color.Gold);   //get the faction colour primary
            MagickColor facCol2        = new MagickColor(Color.White);  // secondary colour
            MagickColor allied         = new MagickColor(Color.Green);
            MagickColor suspicous      = new MagickColor(Color.Blue);
            MagickColor neutral        = new MagickColor(Color.Aqua);
            MagickColor hostile        = new MagickColor(Color.MediumVioletRed);
            MagickColor war            = new MagickColor(Color.DarkRed);
            MagickColor currentColour1 = fac1;
            MagickColor currentColour2 = facCol2;
            MagickImage factionMap     = new MagickImage(radarMapLocation);

            foreach (Faction f in ds.factions)             // loop through faction
            {
                int relationval = (int)ds.factionRelationships.DoesFactionHaveRelations(factionName, f.name);
                if (f.name == factionName)
                {
                    currentColour1 = fac1;
                    currentColour2 = facCol2;
                }
                else if (relationval > -1)
                {
                    DiplomaticPosition dp = ds.factionRelationships.GetDiplomaticPosition(relationval);
                    if (dp == DiplomaticPosition.Allied)
                    {
                        currentColour1 = allied;
                    }
                    else if (dp == DiplomaticPosition.Hostile)
                    {
                        currentColour1 = hostile;
                    }
                    else if (dp == DiplomaticPosition.Neutral)
                    {
                        currentColour1 = neutral;
                    }
                    else if (dp == DiplomaticPosition.Suspicous)
                    {
                        currentColour1 = suspicous;
                    }
                    else if (dp == DiplomaticPosition.War)
                    {
                        currentColour1 = war;
                    }
                }
                else
                {
                    continue;
                }



                using (IPixelCollection fmPixels = factionMap.GetPixels())
                {
                    foreach (Settlement s in f.settlements)                     //loop through settlements to get the regions
                    {
                        int[]       regColour = dr.GetRGBValue(s.region);       //get the colour of a region
                        MagickColor regCol    = MagickColor.FromRgb((byte)regColour[0], (byte)regColour[1], (byte)regColour[2]);

                        int channelsCount = fmPixels.Channels;
                        for (int y = 0; y < factionMap.Height; y++)
                        {
                            List <ushort[]> regVert = new List <ushort[]>();                           //create lists to store each pixel along the width of the image
                            List <ushort[]> facVert = new List <ushort[]>();

                            if (y - 1 >= 0)
                            {
                                regVert.Add(rpixels.GetArea(0, y - 1, regionMap.Width, 1));                                // get string of pixels across the image at current y value
                                facVert.Add(fmPixels.GetArea(0, y - 1, factionMap.Width, 1));
                            }

                            regVert.Add(rpixels.GetArea(0, y, regionMap.Width, 1));
                            facVert.Add(fmPixels.GetArea(0, y, factionMap.Width, 1));

                            if (y + 1 < regionMap.Height)
                            {
                                facVert.Add(fmPixels.GetArea(0, y + 1, factionMap.Width, 1));
                                regVert.Add(rpixels.GetArea(0, y + 1, regionMap.Width, 1));
                            }

                            int i = 0;

                            if (regVert.Count == 2)
                            {
                                i = 0;
                            }
                            else
                            {
                                i = 1;
                            }

                            for (int x = 0; x < regVert[i].Length; x += channelsCount)                                     // traverse each pixel across the image at the current y value
                            {
                                MagickColor pixCol = new MagickColor(regVert[i][x], regVert[i][x + 1], regVert[i][x + 2]); //create magickcolour using
                                MagickColor fCol   = new MagickColor(facVert[i][x], facVert[i][x + 1], facVert[i][x + 2]);
                                if (pixCol == regCol)                                                                      //compare region colour
                                {
                                    int bc = BorderCheck(x, i, regVert, regCol);                                           //check if region is a border
                                    if (bc > 1 && bc < 4)
                                    {
                                        fmPixels.SetPixel(x == 0 ? x : x / 3, y, Blend(currentColour2, fCol, 0.6));
                                    }

                                    else
                                    {
                                        fmPixels.SetPixel(x == 0 ? x : x / 3, y, Blend(currentColour1, fCol, 0.6));
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(factionMap);
        }