public static IPingPongRunner GetPingPongRunner(PingPongImplementation type)
        {
            IPingPongRunner runner = null;

            switch (type)
            {
            case PingPongImplementation.StandaloneThreads:
                runner = new PingPongViaStandaloneThreads();
                break;

            case PingPongImplementation.ThreadPoolBased:
                runner = new PingPongViaThreadPool();
                break;
            }

            return(runner);
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            PrintWelcome();
            String commandStr;

            do
            {
                Console.WriteLine(@"
                    Please enter one of following commands:
                    
                    0 - Ping-pong implemented via standalone threads
                    1 - Ping-pong implemented via thread pool

                    exit - exit the program
                ");

                commandStr = Console.ReadLine();

                IPingPongRunner        pingPong = null;
                PingPongImplementation type;

                if (Enum.TryParse(commandStr, true, out type))
                {
                    pingPong = PingPongFactory.GetPingPongRunner(type);
                }

                if (pingPong != null)
                {
                    var timer = new System.Timers.Timer {
                        Interval = 5000, AutoReset = false, Enabled = true
                    };
                    timer.Elapsed += (sender, e) => pingPong.Stop();

                    pingPong.Start();
                }
            } while (!"exit".Equals(commandStr, StringComparison.InvariantCultureIgnoreCase));
        }