/// <summary> /// 一个反转的命令 /// </summary> public ReverseCommand ReversalCommand(IPickFilter pf = null) { var c = new ReverseCommand(); c.SetPickFilter(pf); DrawingControl.SetCommand(c); return(c); }
/// <summary> /// 图形的对齐命令 /// </summary> /// <returns></returns> public AlignCommand AlignCommand(IPickFilter pf = null) { var c = new AlignCommand(); c.SetPickFilter(pf); DrawingControl.SetCommand(c); return(c); }
/// <summary> /// 当前图形的偏移命令 /// </summary> /// <returns></returns> public OffsetCommand OffsetCommand(IPickFilter pf = null) { var c = new OffsetCommand(); c.SetPickFilter(pf); DrawingControl.SetCommand(c); return(c); }
/// <summary> /// 选取指定的线 /// </summary> /// <returns></returns> public void Pick(PickType type, IPickFilter filter) { this.SetPickFilter(filter); this.isPick = true; this.pickType = type; Cursor = CursorGetter.Getter(CursorStyle.Pick); //首先删除界面上所有的选择对象 this.RemoveTemporaryVisualsByType(1); this.SelectIntersectGeometrys = new List <IntersectGeometry>(); }
/// <summary> /// 设置当前过滤器 /// </summary> /// <param name="filter"></param> public void SetPickFilter(IPickFilter filter) { if (filter != null) { List <Geometry2D> gss = this.GetDrawingVisuals(); //找到不允许选择的图形元素 List <Geometry2D> gts = gss.FindAll(x => !filter.AllowElement(x)); //历遍所有的元素 gts.ForEach(x => { // x.IsEnabled = false; }); } }
public void SetPickFilter(IPickFilter f) { throw new NotImplementedException(); }