public BouncingLight(TestableGameObject obj, Sphere sphere, [Resource("physic/bouncy")] IPhysicMaterial material, ILight light, Random rand) : base(obj) { this.light = light; this.rand = rand; sphere.collider.material = material; light.intensity = 2.0f; light.range = 15; }
public HasNonExistentPhysicMaterial([Resource("does/not/exist")] IPhysicMaterial mat) { }
public HasPhysicMaterial([Resource("physic/bouncy")] IPhysicMaterial mat) { }