Esempio n. 1
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 IPathfinder <TDefinitionNodeNetwork, TThreadNodeNetwork, TPath> IPathfindaxManager.CreatePathfinder <TDefinitionNodeNetwork, TThreadNodeNetwork, TPath>(
     TDefinitionNodeNetwork definitionNodeNetwork,
     IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm,
     Func <TDefinitionNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath>, ICache <IPathRequest, TPath>, PathRequestProcesser <TThreadNodeNetwork, TPath> > processerConstructor,
     ICache <IPathRequest, TPath> pathCache,
     int threads)
 {
     return(CreatePathfinder(definitionNodeNetwork, pathFindAlgorithm, processerConstructor, pathCache, threads));
 }
Esempio n. 2
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 /// <summary>
 /// Creates a new <see cref="Pathfinder{TSourceNodeNetwork,TThreadNodeNetwork, TPath}"/>
 /// </summary>
 /// <param name="definitionNodeNetwork"></param>
 /// <param name="pathFindAlgorithm"></param>
 /// <param name="processerConstructor">Used to construct the processers for each thread</param>
 /// <param name="threads">The amount of threads that will be used</param>
 public Pathfinder(TDefinitionNodeNetwork definitionNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm, Func <TDefinitionNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath>, PathRequestProcesser <TThreadNodeNetwork, TPath> > processerConstructor, int threads = 1)
 {
     if (threads < 1)
     {
         throw new ArgumentException("There is a minimum of 1 thread");
     }
     PathFindAlgorithm         = pathFindAlgorithm;
     DefinitionNodeNetwork     = definitionNodeNetwork;
     _multithreadedWorkerQueue = new MultithreadedWorkerQueue <PathRequest <TPath> >(() =>
     {
         var processer = processerConstructor.Invoke(DefinitionNodeNetwork, pathFindAlgorithm);
         _pathfindNodeNetworks.Add(processer.NodeNetwork);
         return(processer);
     }, threads);
 }
Esempio n. 3
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 public Pathfinder <TDefinitionNodeNetwork, TThreadNodeNetwork, TPath> CreatePathfinder <TDefinitionNodeNetwork, TThreadNodeNetwork, TPath>(
     TDefinitionNodeNetwork definitionNodeNetwork,
     IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm,
     Func <TDefinitionNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath>, ICache <IPathRequest, TPath>, PathRequestProcesser <TThreadNodeNetwork, TPath> > processerConstructor,
     ICache <IPathRequest, TPath> pathCache,
     int threads = 1)
     where TDefinitionNodeNetwork : IDefinitionNodeNetwork
     where TThreadNodeNetwork : IPathfindNodeNetwork
     where TPath : class, IPath
 {
     if (threads < 1)
     {
         throw new ArgumentException("There is a minimum of 1 thread");
     }
     return(new Pathfinder <TDefinitionNodeNetwork, TThreadNodeNetwork, TPath>(_synchronizationContext, definitionNodeNetwork, pathFindAlgorithm, processerConstructor, pathCache, threads));
 }
 /// <summary>
 /// Initialises a new <see cref="PathRequestProcesser{TThreadNodeNetwork, TPath}"/> with a <see cref="IPathFindAlgorithm{TThreadNodeNetwork, TPath}"/> and optional post processing steps.
 /// </summary>
 /// <param name="nodeNetwork">The <typeparamref name="TThreadNodeNetwork"/> that will be used to solve paths</param>
 /// <param name="pathFindAlgorithm">The <see cref="IPathFindAlgorithm{TThreadNodeNetwork, TPath}"/> that will be used to solve paths</param>
 public PathRequestProcesser(TThreadNodeNetwork nodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm)
 {
     _algorithm  = pathFindAlgorithm;
     NodeNetwork = nodeNetwork;
 }
Esempio n. 5
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 public static PathRequestProcesser <TThreadNodeNetwork, TPath> CreateRequestProcesser <TThreadNodeNetwork, TPath>(TThreadNodeNetwork nodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm, ICache <IPathRequest, TPath> cache)
     where TThreadNodeNetwork : IPathfindNodeNetwork
     where TPath : class, IPath
 {
     return(new PathRequestProcesser <TThreadNodeNetwork, TPath>(nodeNetwork, pathFindAlgorithm, cache));
 }
 /// <summary>
 /// Initialises a new <see cref="PathRequestProcesser{TThreadNodeNetwork, TPath}"/> with a <see cref="IPathFindAlgorithm{TThreadNodeNetwork, TPath}"/> and optional post processing steps.
 /// </summary>
 /// <param name="nodeNetwork">The <typeparamref name="TThreadNodeNetwork"/> that will be used to solve paths</param>
 /// <param name="pathFindAlgorithm">The <see cref="IPathFindAlgorithm{TThreadNodeNetwork, TPath}"/> that will be used to solve paths</param>
 /// <param name="pathCache"></param>
 public PathRequestProcesser(TThreadNodeNetwork nodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm, ICache <IPathRequest, TPath> pathCache)
 {
     _algorithm  = pathFindAlgorithm;
     NodeNetwork = nodeNetwork;
     _pathCache  = pathCache;
 }
Esempio n. 7
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        public Pathfinder <TSourceNodeNetwork, TThreadNodeNetwork, TPath> CreatePathfinder <TSourceNodeNetwork, TThreadNodeNetwork, TPath>(TSourceNodeNetwork definitionNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm, Func <TSourceNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath>, PathRequestProcesser <TThreadNodeNetwork, TPath> > processerConstructor, int threads = 1)
            where TSourceNodeNetwork : IDefinitionNodeNetwork
            where TThreadNodeNetwork : IPathfindNodeNetwork
            where TPath : class, IPath
        {
            if (threads < 1)
            {
                throw new ArgumentException("There is a minimum of 1 thread");
            }
            var pathfinder = new Pathfinder <TSourceNodeNetwork, TThreadNodeNetwork, TPath>(definitionNodeNetwork, pathFindAlgorithm, processerConstructor, threads);

            _pathfinders.Add(pathfinder);
            pathfinder.Disposed += o => _pathfinders.Remove(o);
            return(pathfinder);
        }
Esempio n. 8
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 IPathfinder <TDefinitionNodeNetwork, TThreadNodeNetwork, TPath> IPathfindaxManager.CreatePathfinder <TDefinitionNodeNetwork, TThreadNodeNetwork, TPath>(TDefinitionNodeNetwork definitionNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath> pathFindAlgorithm, Func <TDefinitionNodeNetwork, IPathFindAlgorithm <TThreadNodeNetwork, TPath>, PathRequestProcesser <TThreadNodeNetwork, TPath> > processerConstructor, int threads = 1) => CreatePathfinder(definitionNodeNetwork, pathFindAlgorithm, processerConstructor, threads);