private static IPath BuildCornerRailPath(IPathFactory pathFactory) { IPath path = pathFactory.Create(); // Inner float innerRailA = RailingInset; float innerRailB = RailingInset + RailingBaseWidth; path.MoveTo(0, innerRailA); path.LineTo(0, innerRailB); path.ConicTo(innerRailB, innerRailB, innerRailB, 0, 0.75f); path.LineTo(innerRailA, 0); path.ConicTo(innerRailA, innerRailA, 0, innerRailA, 0.75f); // Outer float outerRailA = CanvasSize - RailingInset - RailingBaseWidth; float outerRailB = CanvasSize - RailingInset; path.MoveTo(0, outerRailA); path.LineTo(0, outerRailB); path.ConicTo(outerRailB, outerRailB, outerRailB, 0, 0.75f); path.LineTo(outerRailA, 0); path.ConicTo(outerRailA, outerRailA, 0, outerRailA, 0.75f); return(path); }
public IPath BuildCornerTrackPath() { IPath trackPath = _pathFactory.Create(); trackPath.MoveTo(0, _innerTrackOffset); trackPath.ConicTo(_innerTrackOffset, _innerTrackOffset, _innerTrackOffset, 0, 0.75f); trackPath.MoveTo(0, _outerTrackOffset); trackPath.ConicTo(_outerTrackOffset, _outerTrackOffset, _outerTrackOffset, 0, 0.75f); return(trackPath); }
private static IPath BuildCornerPlankPath(IPathFactory pathFactory) { IPath path = pathFactory.Create(); path.MoveTo(0, BridgeInset); path.LineTo(0, CanvasSize - BridgeInset); path.ConicTo(CanvasSize - BridgeInset, CanvasSize - BridgeInset, CanvasSize - BridgeInset, 0, 0.75f); path.LineTo(BridgeInset, 0); path.ConicTo(BridgeInset, BridgeInset, 0, BridgeInset, 0.75f); return(path); }
private static IPath BuildLightPath(IPathFactory pathFactory) { const int halfLightSpread = LightSpread / 2; IPath path = pathFactory.Create(); path.LineTo(-LightLength, -halfLightSpread); path.ConicTo(-LightCurveLength, 0, -LightLength, halfLightSpread, 0.75f); path.LineTo(0, 0); return(path); }