/// <summary> /// Constructor with pre-filled text boxes for editing an existing asset. /// </summary> /// <param name="asset"><see cref="Asset"/></param> /// <param name="passedObject"><see cref="IPassedObject{T}"/></param> public AddAssetForm(Asset asset, IPassedObject <Asset> passedObject) : this(passedObject) { this.asset = asset; textBoxAssetId.Text = asset.AssetId.ToString(); textBoxIsin.Text = asset.Isin; textBoxName.Text = asset.Name; }
public AddRule(IPassedObject <Rule> parentForm, Rule rule = null) { this.parentForm = parentForm; this.rule = rule; InitializeComponent(); LoadRuleKinds(); }
public AddDurationRecordForm(DurationRecord durationRecord, IPassedObject <DurationRecord> passedObject) : this(passedObject) { this.durationRecord = durationRecord; textBoxCurrency.Text = durationRecord.Currency; textBoxDuration.Text = durationRecord.TargetDuration.ToString(); }
public AddDurationRecordForm(IPassedObject <DurationRecord> passedObject) { this.passedObject = passedObject; InitializeComponent(); InitializeCustomComponents(); }
/// <summary> /// Constructor with emty text boxes when a new asset has to be added. /// </summary> /// <param name="passedObject"><see cref="IPassedObject{T}"/></param> public AddAssetForm(IPassedObject <Asset> passedObject) { this.passedObject = passedObject; InitializeComponent(); InitializeCustomComponents(); }
public AddCountryForm(Country country, IPassedObject <Country> passedObject) : this(passedObject) { this.country = country; textBoxName.Text = country.Name; textBoxIsoCode.Text = country.IsoCode; }
public AddCountryForm(IPassedObject <Country> passedObject) { this.passedObject = passedObject; InitializeComponent(); InitializeCustomComponents(); }