Esempio n. 1
0
 public static void AddBoss(IPandaBoss m)
 {
     lock (_bossList)
     {
         _bossList.Add(m);
     }
 }
Esempio n. 2
0
        private static IPandaBoss GetMonsterType()
        {
            IPandaBoss t = null;

            lock (_bossList)
            {
                var rand = _boss;

                while (rand == _boss)
                {
                    rand = Random.Next(0, _bossList.Count);
                }

                t     = _bossList[rand];
                _boss = rand;
            }

            return(t);
        }
        public static void SpawnPandaZombie(NPCType typeToSpawn, Path path, Colony colony, IPandaBoss boss)
        {
            var monster = new Zombie(typeToSpawn, path, colony.Owner);

            if (boss != null)
            {
                if (boss.ZombieHPBonus != 0)
                {
                    var fi = monster
                             .GetType().GetField("health",
                                                 BindingFlags.GetField | BindingFlags.NonPublic |
                                                 BindingFlags.Instance);

                    fi.SetValue(monster, (float)fi.GetValue(monster) + boss.ZombieHPBonus);
                }
            }

            if (colony.FollowerCount > Configuration.GetorDefault("MinColonistsCountForBosses", 15))
            {
                var fi = monster
                         .GetType().GetField("health",
                                             BindingFlags.GetField | BindingFlags.NonPublic | BindingFlags.Instance);

                fi.SetValue(monster, (float)fi.GetValue(monster) + colony.FollowerCount * .05f);
            }

            ModLoader.TriggerCallbacks <IMonster>(ModLoader.EModCallbackType.OnMonsterSpawned, monster);
            MonsterTracker.Add(monster);
            colony.OnZombieSpawn(true);
        }
        public static bool CaclulateZombie(Banner banner, Colony colony, NPCType typeToSpawn, int RecycleFrequency = 1, float maxSpawnWalkDistance = 500f, IPandaBoss boss = null)
        {
            Path path;

            if (RecycleFrequency > 1 && MonsterSpawner.PathCache.TryGetPath(RecycleFrequency, banner.KeyLocation, maxSpawnWalkDistance, out path))
            {
                SpawnPandaZombie(typeToSpawn, path, colony, boss);
                return(true);
            }
            Vector3Int positionFinal;

            switch (MonsterSpawner.TryGetSpawnLocation(banner, maxSpawnWalkDistance, out positionFinal))
            {
            case MonsterSpawner.ESpawnResult.Success:
                if (AIManager.ZombiePathFinder.TryFindPath(positionFinal, banner.KeyLocation, out path, 2000000000) == EPathFindingResult.Success)
                {
                    if (RecycleFrequency > 1)
                    {
                        MonsterSpawner.PathCache.AddCopy(path);
                    }
                    SpawnPandaZombie(typeToSpawn, path, colony, boss);
                    return(true);
                }
                colony.OnZombieSpawn(false);
                return(false);

            case MonsterSpawner.ESpawnResult.NotLoaded:
            case MonsterSpawner.ESpawnResult.Impossible:
                colony.OnZombieSpawn(true);
                return(true);

            case MonsterSpawner.ESpawnResult.Fail:
                colony.OnZombieSpawn(false);
                return(true);

            default:
                return(false);
            }
        }
        public bool SpawnForBanner(Banner banner, IDifficultySetting difficulty, Colony colony, float cooldown, IPandaBoss boss)
        {
            int     recycleFrequency  = MonsterSpawner.GetPathRecycleFrequency(1f / cooldown);
            NPCType zombieTypeToSpawn = difficulty.GetZombieTypeToSpawn(colony);
            float   maxPathDistance   = difficulty.GetMaxPathDistance(colony, zombieTypeToSpawn, banner.SafeRadius);

            return(CaclulateZombie(banner, colony, zombieTypeToSpawn, recycleFrequency, maxPathDistance));
        }
Esempio n. 6
0
        public static void OnUpdate()
        {
            if (!World.Initialized || AIManager.IsBusy())
            {
                return;
            }

            var secondsSinceStartDouble = Time.SecondsSinceStartDouble;

            if (_nextUpdateTime < secondsSinceStartDouble)
            {
                IMonster m = null;

                foreach (var monster in GetAllMonsters())
                {
                    if (m == null || Vector3.Distance(monster.Value.Position, m.Position) > 15 && Random.NextBool())
                    {
                        m = monster.Value;
                        ServerManager.SendAudio(monster.Value.Position, GameLoader.NAMESPACE + ".ZombieAudio");
                    }
                }

                _nextUpdateTime = secondsSinceStartDouble + 5;
            }

            IPandaBoss bossType = null;

            if (World.Initialized &&
                !AIManager.IsBusy())
            {
                if (!BossActive &&
                    _nextBossUpdateTime <= secondsSinceStartDouble)
                {
                    BossActive = true;
                    bossType   = GetMonsterType();

                    if (Players.CountConnected != 0)
                    {
                        PandaLogger.Log(ChatColor.yellow, $"Boss Active! Boss is: {bossType.Name}");
                    }
                }

                if (BossActive)
                {
                    var turnOffBoss   = true;
                    var worldSettings = ServerManager.WorldSettings;

                    Dictionary <PlayerState, List <Banner> > banners = new Dictionary <PlayerState, List <Banner> >();
                    var spawnBanners = new List <Banner>();

                    for (var i = 0; i < BannerTracker.GetCount(); i++)
                    {
                        if (BannerTracker.TryGetAtIndex(i, out var newBanner))
                        {
                            var bps = PlayerState.GetPlayerState(newBanner.Owner);

                            if (!banners.ContainsKey(bps))
                            {
                                banners.Add(bps, new List <Banner>());
                            }

                            banners[bps].Add(newBanner);
                        }
                    }


                    foreach (var bkvp in banners)
                    {
                        if (bkvp.Value.Count > 1)
                        {
                            var next = Pipliz.Random.Next(bkvp.Value.Count);
                            spawnBanners.Add(bkvp.Value[next]);
                        }
                        else if (bkvp.Value.Count == 1)
                        {
                            spawnBanners.Add(bkvp.Value[0]);
                        }
                    }

                    foreach (var bannerGoal in spawnBanners)
                    {
                        var ps     = PlayerState.GetPlayerState(bannerGoal.Owner);
                        var colony = Colony.Get(ps.Player);

                        if (ps.BossesEnabled &&
                            ps.Player.IsConnected &&
                            colony.FollowerCount > Configuration.GetorDefault("MinColonistsCountForBosses", 15))
                        {
                            if (bossType != null &&
                                !_spawnedBosses.ContainsKey(ps))
                            {
                                Vector3Int positionFinal;
                                switch (MonsterSpawner.TryGetSpawnLocation(bannerGoal, 500f, out positionFinal))
                                {
                                case MonsterSpawner.ESpawnResult.Success:
                                    if (AIManager.ZombiePathFinder.TryFindPath(positionFinal, bannerGoal.KeyLocation, out var path, 2000000000) == EPathFindingResult.Success)
                                    {
                                        var pandaboss = bossType.GetNewBoss(path, ps.Player);
                                        _spawnedBosses.Add(ps, pandaboss);

                                        BossSpawned?.Invoke(MonsterTracker.MonsterSpawner,
                                                            new BossSpawnedEvent(ps, pandaboss));

                                        ModLoader.TriggerCallbacks <IMonster>(ModLoader.EModCallbackType.OnMonsterSpawned,
                                                                              pandaboss);

                                        MonsterTracker.Add(pandaboss);
                                        colony.OnZombieSpawn(true);
                                        ps.FaiedBossSpawns = 0;

                                        PandaChat.Send(ps.Player, $"[{pandaboss.Name}] {pandaboss.AnnouncementText}",
                                                       ChatColor.red);

                                        if (!string.IsNullOrEmpty(pandaboss.AnnouncementAudio))
                                        {
                                            ServerManager.SendAudio(ps.Player.Position, pandaboss.AnnouncementAudio);
                                        }
                                    }

                                    break;

                                case MonsterSpawner.ESpawnResult.NotLoaded:
                                case MonsterSpawner.ESpawnResult.Impossible:
                                    colony.OnZombieSpawn(true);
                                    break;

                                case MonsterSpawner.ESpawnResult.Fail:
                                    CantSpawnBoss(ps, colony);
                                    break;
                                }

                                if (_spawnedBosses.ContainsKey(ps) &&
                                    _spawnedBosses[ps].IsValid &&
                                    _spawnedBosses[ps].CurrentHealth > 0)
                                {
                                    if (ps.Player.GetTempValues(true).GetOrDefault("BossIndicator", 0) <
                                        Time.SecondsSinceStartInt)
                                    {
                                        Indicator.SendIconIndicatorNear(new Vector3Int(_spawnedBosses[ps].Position),
                                                                        _spawnedBosses[ps].ID,
                                                                        new IndicatorState(1, GameLoader.Poisoned_Icon,
                                                                                           false, false));

                                        ps.Player.GetTempValues(true)
                                        .Set("BossIndicator", Time.SecondsSinceStartInt + 1);
                                    }

                                    turnOffBoss = false;
                                }
                            }
                        }


                        if (turnOffBoss)
                        {
                            if (Players.CountConnected != 0 && _spawnedBosses.Count != 0)
                            {
                                PandaLogger.Log(ChatColor.yellow, $"All bosses cleared!");
                                var boss = _spawnedBosses.FirstOrDefault().Value;
                                PandaChat.SendToAll($"[{boss.Name}] {boss.DeathText}", ChatColor.red);
                            }

                            BossActive = false;
                            _spawnedBosses.Clear();
                            GetNextBossSpawnTime();
                        }
                    }
                }
            }
        }