public void CheckWriting1Packet()
        {
            m_PacketReader.RegisterType(typeof(WrapperPacket));
            WrapperPacket writtenPacket = new WrapperPacket("Test1", 100);

            m_PacketWriter.Write(writtenPacket);
            Assert.AreEqual(108, m_MemoryStream.Position);
            m_MemoryStream.Position = 0;
            IPacket readPacket = m_PacketReader.Read();

            Assert.AreEqual(writtenPacket, readPacket);
        }
        public void Read_Packet_With_Complex_Content()
        {
            PacketOutput output = _packetReader.Read("inv 1 0.5.4.1.0 1.2.9.7.0");

            Check.That(output.Header).Is("inv");
            Check.That(output.Content).IsNotNullOrEmpty();

            string[] contentSplit = output.Content.Split(' ');

            Check.That(contentSplit).CountIs(3);
            Check.That(contentSplit).HasElementAt(0).WhichIs("1");
            Check.That(contentSplit).HasElementAt(1).WhichIs("0.5.4.1.0");
            Check.That(contentSplit).HasElementAt(2).WhichIs("1.2.9.7.0");
        }
Esempio n. 3
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        public void ReadFromPacket(IPacketReader reader)
        {
            _ = reader.ReadByte(); // FieldKey

            _ = reader.ReadInt();  // dr0
            _ = reader.ReadInt();  // dr1

            var attackInfo = reader.ReadByte();

            DamagePerMob = attackInfo >> 0 & 0xF;
            MobCount     = attackInfo >> 4 & 0xF;

            _ = reader.ReadInt(); // dr2
            _ = reader.ReadInt(); // dr3

            SkillID = reader.ReadInt();
            _       = reader.ReadBool(); // unk

            _ = reader.ReadInt();        // dr rand
            _ = reader.ReadInt();        // crc

            _ = reader.ReadInt();        // skillLevel crc
            _ = reader.ReadInt();        // skillLevel crc

            Keydown = 0;                 // TODO keydownskill check - int keydown

            var skillFlags = reader.ReadByte();

            IsFinalAfterSlashBlast = (skillFlags & 0x0) > 0;
            IsShadowPartner        = (skillFlags & 8) > 0;
            IsSerialAttack         = (skillFlags & 32) > 0;

            var actionInfo = reader.ReadShort();

            Action       = actionInfo & 0x7FFF;
            IsFacingLeft = (actionInfo >> 15 & 1) > 0;

            _ = reader.ReadInt(); // action crc?

            ActionType  = reader.ReadByte();
            ActionSpeed = reader.ReadByte();
            ActionTime  = reader.ReadInt();

            Phase = reader.ReadInt(); // BattleMage?

            for (var i = 0; i < MobCount; i++)
            {
                Mobs.Add(reader.Read(new ClientAttackMobInfo(DamagePerMob)));
            }

            _ = reader.ReadPoint2D(); // unk

            // TODO grenade readpoint2d
        }
Esempio n. 4
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        public IPacket Deserialize(string packet)
        {
            PacketOutput output     = _packetReader.Read(packet);
            CachedType   cachedType = _reflectionCache.GetCachedType(output.Header);

            if (string.IsNullOrEmpty(output.Header))
            {
                throw new InvalidOperationException("Failed to deserialize packet");
            }

            char firstChar = output.Header[0];

            if (firstChar == '$' || firstChar == '%')
            {
                string   name = output.Header.Remove(0);
                string[] args = output.Content.Split(' ');

                _logger.Debug($"[DESERIALIZER] Deserialized Command packet [Header: {firstChar} / Name {name}]");
                return(new CommandPacket
                {
                    Header = $"{firstChar}",
                    Content = output.Content,
                    Name = name,
                    Arguments = args
                });
            }

            if (cachedType == null)
            {
                _logger.Debug($"[DESERIALIZER] No type found in cache for header {output.Header}");
                return(new UnknownPacket
                {
                    Header = output.Header,
                    Content = packet
                });
            }

            var deserialized = (IPacket)_conversionFactory.ToObject(output.Content, cachedType.PacketType);

            deserialized.Header  = output.Header;
            deserialized.Content = output.Content;

            _logger.Debug($"[DESERIALIZER] {output.Header} successfully deserialized to {deserialized.GetType()}");
            return(deserialized);
        }
Esempio n. 5
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        protected override async Task Handle(
            GameStageUser stageUser,
            IFieldObjUser user,
            IPacketReader packet
            )
        {
            _ = packet.ReadLong();
            _ = packet.ReadByte();
            _ = packet.ReadLong();
            _ = packet.ReadInt();
            _ = packet.ReadInt();
            _ = packet.ReadInt();

            var path     = packet.Read(new MovePath());
            var movement = new UnstructuredOutgoingPacket(PacketSendOperations.UserMove);

            movement.WriteInt(user.ID);
            movement.Write(path);

            await user.Move(path);

            await user.FieldSplit.Dispatch(user, movement);
        }
Esempio n. 6
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        protected override async Task Handle(
            GameStageUser stageUser,
            IFieldObjUser controller,
            IFieldObjNPC controlled,
            IPacketReader packet
            )
        {
            var movement = new UnstructuredOutgoingPacket(PacketSendOperations.NpcMove);

            movement.WriteInt(controlled.ID);
            movement.WriteByte(packet.ReadByte()); // TODO: actions
            movement.WriteByte(packet.ReadByte());

            if (controlled.Info.Move)
            {
                var path = packet.Read(new MovePath());

                movement.Write(path);
                await controlled.Move(path);
            }

            await controlled.FieldSplit.Dispatch(movement);
        }
Esempio n. 7
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        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            var clientAttackInfo = packet.Read(new ClientAttackInfo());

            var skill       = (Skill)clientAttackInfo.SkillID;
            var skillLevel  = clientAttackInfo.SkillID > 0 ? user.Character.GetSkillLevel(clientAttackInfo.SkillID) : 0;
            var damageType  = Type == AttackType.Magic ? DamageType.Magic : DamageType.Physical;
            var damageApply = new List <Tuple <IFieldObjMob, int> >();

            if (Type == AttackType.Melee)
            {
                // TODO bmage blows
            }

            if (Type == AttackType.Body)
            {
                // TODO teleport mastery
            }

            var operation = (PacketSendOperations)((int)PacketSendOperations.UserMeleeAttack + (int)Type);
            var response  = new UnstructuredOutgoingPacket(operation);

            response.WriteInt(user.ID);
            response.WriteByte((byte)(clientAttackInfo.DamagePerMob | 16 * clientAttackInfo.MobCount));
            response.WriteByte(user.Character.Level);

            response.WriteByte((byte)skillLevel);
            if (skillLevel > 0)
            {
                response.WriteInt(clientAttackInfo.SkillID);
            }

            response.WriteByte((byte)(
                                   1 * Convert.ToByte(clientAttackInfo.IsFinalAfterSlashBlast) |
                                   8 * Convert.ToByte(clientAttackInfo.IsShadowPartner) |
                                   16 * 0 |
                                   32 * Convert.ToByte(clientAttackInfo.IsSerialAttack)
                                   ));
            response.WriteShort((short)(
                                    clientAttackInfo.Action & 0x7FFF |
                                    Convert.ToByte(clientAttackInfo.IsFacingLeft) << 15)
                                );

            if (clientAttackInfo.Action <= 0x110)
            {
                response.WriteByte(0); // nMastery
                response.WriteByte(0); // v82
                response.WriteInt(0);  // bMovingShoot

                clientAttackInfo.Mobs.ForEach(m =>
                {
                    var critical    = new bool[clientAttackInfo.DamagePerMob];
                    var damage      = new int[clientAttackInfo.DamagePerMob];
                    var totalDamage = m.Damage.Sum();
                    var mob         = user.Field.GetObject <IFieldObjMob>(m.MobID);

                    response.WriteInt(m.MobID);
                    response.WriteByte(m.HitAction);

                    if (mob != null)
                    {
                        var equipInventory   = user.Character.Inventories[ItemInventoryType.Equip];
                        var serverAttackInfo = new AttackInfo(user, mob)
                        {
                            WeaponID = equipInventory.Items.ContainsKey((short)BodyPart.Weapon)
                                ? equipInventory.Items[(short)BodyPart.Weapon].TemplateID
                                : 0,
                            BulletID   = 0,
                            SkillID    = clientAttackInfo.SkillID,
                            SkillLevel = skillLevel
                        };

                        var calculatedDamage = damageType == DamageType.Physical
                            ? user.Damage.CalculateCharacterPDamage(serverAttackInfo)
                            : user.Damage.CalculateCharacterMDamage(serverAttackInfo);
                        var calculatedTotalDamage = calculatedDamage.Select(d => d.Damage).Sum();

                        // TODO cheatdetector?
                        if (clientAttackInfo.DamagePerMob != calculatedDamage.Length)
                        {
                            user.Message($"Attack count mismatch: {clientAttackInfo.DamagePerMob} : {calculatedDamage.Length}");
                            return;
                        }
                        if (totalDamage != calculatedTotalDamage)
                        {
                            user.Message($"Client damage: {string.Join(" + ", m.Damage.Select(m => $"{m}"))} = {totalDamage}");
                            user.Message($"Server damage: {string.Join(" + ", calculatedDamage.Select(m => $"{m.Damage}"))} = {calculatedTotalDamage}");
                        }

                        damageApply.Add(Tuple.Create(mob, calculatedTotalDamage));

                        for (var i = 0; i < clientAttackInfo.DamagePerMob; i++)
                        {
                            critical[i] = calculatedDamage[i].IsCritical;
                            damage[i]   = calculatedDamage[i].Damage;
                        }
                    }
                    else
                    {
                        user.Damage.SkipCalculationForCharacterDamage();
                    }

                    for (var i = 0; i < clientAttackInfo.DamagePerMob; i++)
                    {
                        response.WriteBool(critical[i]);
                        response.WriteInt(damage[i]);
                    }
                });
            }

            // TODO Keydown

            await user.FieldSplit.Dispatch(user, response);

            await Task.WhenAll(damageApply.Select(async a =>
            {
                var(mob, damage) = a;

                mob.Controller = user;
                await mob.Damage(user, damage);
            }));
        }
Esempio n. 8
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        protected override async Task Handle(
            GameStageUser stageUser,
            IFieldObjUser controller,
            IFieldObjMob controlled,
            IPacketReader packet
            )
        {
            if (controlled.HP <= 0)
            {
                return;
            }

            var mobCtrlSN = packet.ReadShort();
            var v7        = packet.ReadByte();         //v85 = nDistance | 4 * (v184 | 2 * ((unsigned __int8)retaddr | 2 * v72)); [ CONFIRMED ]

            var oldSplit           = (v7 & 0xF0) != 0; //this is a type of CFieldSplit
            var mobMoveStartResult = (v7 & 0xF) != 0;

            var curSplit        = packet.ReadByte();
            var illegalVelocity = packet.ReadInt();
            var v8 = packet.ReadByte();

            var cheatedRandom   = (v8 & 0xF0) != 0;
            var cheatedCtrlMove = (v8 & 0xF) != 0;

            var multiTargetForBall = packet.ReadInt();

            for (var i = 0; i < multiTargetForBall; i++)
            {
                packet.ReadLong();                                          // int, int
            }
            var randTimeForAreaAttack = packet.ReadInt();

            for (var i = 0; i < randTimeForAreaAttack; i++)
            {
                packet.ReadInt();
            }

            packet.ReadInt(); // HackedCode
            packet.ReadInt(); // idk
            packet.ReadInt(); // HackedCodeCrc
            packet.ReadInt(); // idk

            var path = packet.Read(new MovePath());

            await controlled.Move(path);

            var response = new UnstructuredOutgoingPacket(PacketSendOperations.MobCtrlAck);

            response.WriteInt(controlled.ID);
            response.WriteShort(mobCtrlSN);
            response.WriteBool(mobMoveStartResult);
            response.WriteShort((short)controlled.MP); // nMP
            response.WriteByte(0);                     // SkillCommand
            response.WriteByte(0);                     // SLV

            await controller.Dispatch(response);

            var movement = new UnstructuredOutgoingPacket(PacketSendOperations.MobMove);

            movement.WriteInt(controlled.ID);
            movement.WriteBool(false); // NotForceLandingWhenDiscard
            movement.WriteBool(false); // NotChangeAction
            movement.WriteBool(false); // NextAttackPossible
            movement.WriteBool(false); // Left
            movement.WriteInt(illegalVelocity);

            movement.WriteInt(0); // MultiTargetForBall
            movement.WriteInt(0); // RandTimeForAreaAttack

            movement.Write(path);

            await controlled.Field.Dispatch(controller, movement);
        }