public static ISubSystem Create(IPBaseDefenseGame pBaseDefenseGame) { return(new CampSystem(pBaseDefenseGame)); }
public CampSystem(IPBaseDefenseGame pBaseDefenseGame) { this.pBaseDefenseGame = pBaseDefenseGame; }
public AchievementSystem(IPBaseDefenseGame pBaseDefenseGame) { LogD("new AchievementSystem()"); this.pBaseDefenseGame = pBaseDefenseGame; }
public static ISubSystem Create(IPBaseDefenseGame pBaseDefenseGame) { return(new AchievementSystem(pBaseDefenseGame)); }
public StageSystem(IPBaseDefenseGame pBaseDefenseGame) { this.pBaseDefenseGame = pBaseDefenseGame; }
public CharacterSystem(IPBaseDefenseGame pBaseDefenseGame) { this.pBaseDefenseGame = pBaseDefenseGame; }
public GameEventSystem(IPBaseDefenseGame pBaseDefenseGame) { this.pBaseDefenseGame = pBaseDefenseGame; }