private void OnUpdateAssetComplate(BaseEvent evt) { open = GameMainManager.instance.open; slider.gameObject.SetActive(false); InitPlatform(); }
public GameMainManager() { netManager = new NetManager(); websocketMsgManager = new WebSocketMsgManager(); model = new GameModel(); open = new OpenFacebook(); configManager = new ConfigManager(); iap = new IAPManager(); preloader = new PreloaderManager(); EventDispatcher.instance.AddEventListener(EventEnum.REQUEST_ERROR, OnRequestErrorHandle); }
public AccountManager() { open = GameMainManager.instance.open; }