public void OnTriggerExit2D(Collider2D other) { if (other.tag == "ObjectsUse") { objectsUse = null; } }
public override void OnTriggerEnter2D(Collider2D other) { if (other.tag == "ObjectsUse") { objectsUse = other.GetComponent <IObjectsUse> (); } base.OnTriggerEnter2D(other); }