public static void ReloadEditorPannel(this IObject3D object3D) { // de-select and select this object var scene = object3D.ContainingScene(); if (scene != null && (object3D.Parents().Contains(scene.SelectedItem) || object3D == scene.SelectedItem)) { var selection = scene.SelectedItem; scene.SelectedItem = null; scene.SelectedItem = selection; } }