Esempio n. 1
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 public override void ReadStruct(IOMemoryStream ms, UAssetFile f, StructProperty s)
 {
     ms.ReadInt();
     ms.ReadInt();
     ms.ReadInt();
     ms.ReadInt();
 }
Esempio n. 2
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        public override void Read(IOMemoryStream ms)
        {
            if (length != 8)
            {
                throw new Exception("Unexpected ObjectProperty length: " + length);
            }

            //Check type
            int linkType = ms.ReadInt();

            if (linkType != 0 && linkType != 1)
            {
                throw new Exception("Unexepcted link type: " + linkType);
            }

            //Read
            isLocalLink = linkType == 0;
            if (isLocalLink)
            {
                localLinkIndex = ms.ReadInt();
            }
            else
            {
                gameLinkIndex = ms.ReadUEString(); //Not tested
            }
        }
 public InlineProperty(IOMemoryStream ms)
 {
     startPos = ms.position;
     name     = ms.ReadInlineArkClassname();
     type     = ms.ReadInlineArkClassname();
     length   = ms.ReadInt();
     index    = ms.ReadInt();
 }
Esempio n. 4
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        public static FObjectImport ReadEntry(IOMemoryStream ms, UassetFile f)
        {
            //Read in
            FObjectImport g = new FObjectImport();

            g.startPos   = ms.position;
            g.coreType   = ms.ReadNameTableEntry(f);
            g.unknown1   = ms.ReadInt();
            g.objectType = ms.ReadNameTableEntry(f);
            g.unknown2   = ms.ReadInt();
            g.index      = ms.ReadInt();
            g.name       = ms.ReadNameTableEntry(f);
            g.unknown4   = ms.ReadInt();
            return(g);
        }
        public static ArkClassName ReadFromFile(IOMemoryStream ms)
        {
            ArkClassName cn = new ArkClassName();

            cn.classname = ms.ReadUEString();
            cn.index     = ms.ReadInt();
            return(cn);
        }
Esempio n. 6
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 public override void Read(IOMemoryStream ms, UAssetFile f)
 {
     if (length == 0 || length == 8)
     {
         data    = ms.ReadNameTableEntry(f);
         unknown = ms.ReadInt();
     }
     else
     {
         data = ms.ReadNameTableEntry(f);
     }
 }
Esempio n. 7
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        public static string[] ReadStringArray(IOMemoryStream ms)
        {
            //Read a standard array. First, read the Int32 of the length
            int length = ms.ReadInt();

            //Create an array and read in strings
            string[] array = new string[length];
            for (int i = 0; i < length; i++)
            {
                array[i] = ms.ReadUEString();
            }
            return(array);
        }
Esempio n. 8
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 public override void Read(IOMemoryStream ms, UAssetFile f)
 {
     source = f;
     //If this is an array, assume 4
     if (isArray)
     {
         length = 4;
     }
     //If the length is four (only seems to happen on version 5), this is an integer.
     if (length == 4)
     {
         objectRefType = ObjectPropertyType.TypeID;
         objectIndex   = ms.ReadInt();
     }
     else if (length >= 8)
     {
         //Read type
         int type = ms.ReadInt();
         if (type > 1 || type < 0)
         {
             throw new Exception($"Unknown ref type! Expected 0 or 1, but got {type} instead!");
         }
         //Convert this to our enum
         objectRefType = (ObjectPropertyType)type;
         //Depending on the type, read it in.
         if (objectRefType == ObjectPropertyType.TypeID)
         {
             objectIndex = ms.ReadInt();
         }
         if (objectRefType == ObjectPropertyType.TypePath)
         {
             className = ms.ReadNameTableEntry(f);
         }
     }
     else
     {
         throw new Exception($"Unknown object ref length! Expected 4 or >= 8, but got {length} instead.");
     }
 }
Esempio n. 9
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        public DotArkEmbededBinaryData(IOMemoryStream ms)
        {
            //First, read the path.
            path = ms.ReadUEString();
            //Now, read the parts. This seems to be split up into part -> blob -> inner blob
            int parts = ms.ReadInt();

            data = new byte[parts][][];
            //Loop through each of the parts
            for (int i = 0; i < parts; i++)
            {
                int      blobs    = ms.ReadInt();
                byte[][] partData = new byte[blobs][];

                for (int j = 0; j < blobs; j++)
                {
                    int blobSize = ms.ReadInt() * 4; //Array of 32 bit integers.
                    partData[j] = ms.ReadBytes(blobSize);
                }

                data[i] = partData;
            }
        }
Esempio n. 10
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        public byte byteValue;   //Use ONLY if the above boolean is true

        public override void Read(IOMemoryStream ms, UAssetFile f)
        {
            if (length == 1)
            {
                //Read in the enum name
                enumName = ms.ReadNameTableEntry(f);

                //That can be None, but cannot be null.
                if (enumName == null)
                {
                    throw new Exception("Tried to read enum type, but got null!");
                }

                isNormalByte = enumName == "None";

                //If that type is a None, this is not an enum. If it is, this is an enum. Read the name.
                if (isNormalByte)
                {
                    byteValue = ms.ReadByte();
                    ms.ReadInt();
                }
                else
                {
                    enumValue = ms.ReadNameTableEntry(f);
                }
            }
            else if (length == 8)
            {
                //If the length is 8, this is an enum. It seems to follow like this...
                //Enum name
                //Int, usually 0
                //Enum value
                //Int, usually 0
                enumType     = ms.ReadNameTableEntry(f);
                ms.position += 4;
                enumValue    = ms.ReadNameTableEntry(f);
                ms.position += 4;
            }
            else if (length == 0)
            {
                //Just skip.
                throw new NotImplementedException();
                ms.position += 4;
            }
            else
            {
                throw new Exception($"Warning: Unknown ByteProperty length '{length}'.");
            }
        }
Esempio n. 11
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        public override void Read(IOMemoryStream ms, UAssetFile f)
        {
            //Read the array type
            arrayType    = ms.ReadNameTableEntry(f);
            unknownArray = ms.ReadInt();
            props        = new List <UProperty>();

            //Skip if this is a ByteProperty
            if (arrayType == "ByteProperty")
            {
                f.Warn("ArrayProperty", "Warning: ArrayProperty is skipping array because ByteProperty arrays are not supported at this time.");
                ms.position += length;
                return;
            }

            long begin = ms.position;

            try
            {
                //Now, read the count. This cuts into the length
                int count = ms.ReadInt();

                //Read items
                f.Debug("Read Array", $"====READ ARRAY BEGIN @ {ms.position} ({arrayType}, {unknownArray})====", ConsoleColor.Yellow);
                for (int i = 0; i < count; i += 1)
                {
                    //Read value
                    props.Add(UProperty.ReadProp(ms, f, arrayType, false));
                }
                f.Debug("Read Array", $"====READ ARRAY END @ {ms.position}====", ConsoleColor.Yellow);
            } catch (Exception ex)
            {
                f.Warn("ArrayProperty", $"Warning: Failed to read array '{name}' with type '{type}' in class '{f.classname}' for '{ex.Message}'. It will now be skipped.");
                ms.position = begin + length;
            }
        }
        public InlineArrayProperty(IOMemoryStream ms) : base(ms)
        {
            //Read type
            arrayType = ms.ReadInlineArkClassname();

            if (arrayType.classname == "StrProperty")
            {
                //Read string array
                int count = ms.ReadInt();
                data = new string[count];
                for (int i = 0; i < count; i += 1)
                {
                    data[i] = ms.ReadUEString();
                }
            }
            else
            {
                //Skip
                ms.position += length;
            }
        }
Esempio n. 13
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        public override void ReadStruct(IOMemoryStream ms, UAssetFile f, StructProperty s)
        {
            //Read into array
            List <UProperty> sprops = UProperty.ReadProperties(ms, f, null, true);

            count     = sprops.Count;
            propsList = sprops;
            props     = new Dictionary <string, UProperty>();

            //Convert to dict
            foreach (UProperty p in sprops)
            {
                if (!props.ContainsKey(p.name))
                {
                    props.Add(p.name, p);
                }
            }


            //Read two unknown ints
            u1 = ms.ReadInt();
        }
Esempio n. 14
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        public static ARKDinoDataObject[] ReadData(byte[] content)
        {
            //Open stream
            IOMemoryStream stream = new IOMemoryStream(new System.IO.MemoryStream(content), true);

            //Read number of values
            int objectCount = stream.ReadInt();

            //Read object headers
            ARKDinoDataObject[] objects = new ARKDinoDataObject[objectCount];
            for (int i = 0; i < objectCount; i++)
            {
                objects[i] = ARKDinoDataObject.ReadFromFile(stream);
            }

            //Now, read payloads for all of these objects
            foreach (ARKDinoDataObject o in objects)
            {
                stream.position = o.payloadStart;
                o.properties    = new List <BaseProperty>();
                BaseProperty prop = BaseProperty.ReadProperty(stream);
                while (prop != null)
                {
                    o.properties.Add(prop);
                    prop = BaseProperty.ReadProperty(stream);
                }
            }

            //Now, link all of the properties
            foreach (ARKDinoDataObject o in objects)
            {
                foreach (BaseProperty prop in o.properties)
                {
                    prop.Link(objects);
                }
            }

            return(objects);
        }
Esempio n. 15
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        public InlineFile ReadInlineFile(MemoryStream mms)
        {
            //Open IO ms
            IOMemoryStream ms = new IOMemoryStream(mms, true);

            //Skip the unknown header of 24 bytes
            ms.position = 24;

            //Read in the additional header
            ms.ReadUEString(); //PrimalPlayerDataBP_C
            ms.ReadInt();
            ms.ReadInt();
            ms.ReadUEString(); //PrimalPlayerDataBP_C_5
            ms.ReadUEString(); //ArkGameMode
            ms.ReadUEString(); //PersistentLevel
            ms.ReadUEString(); //Extinction (or map name)
            ms.ReadUEString(); //(Game map path)
            ms.ReadInt();
            ms.ReadInt();
            ms.ReadInt();
            ms.ReadInt();
            ms.ReadInt();

            //Start reading props
            List <InlineProperty> props = new List <InlineProperty>();
            InlineProperty        p     = InlineProperty.ReadProperty(ms);

            while (p != null)
            {
                props.Add(p);
                p = InlineProperty.ReadProperty(ms);
            }

            return(new InlineFile
            {
                props = props
            });
        }
Esempio n. 16
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        public static ARKDinoDataObject ReadFromFile(IOMemoryStream ms)
        {
            //Skip some unknown data, not even sure if this is part of the struct
            ms.position += 4 * 4;

            //Read
            ARKDinoDataObject h = new ARKDinoDataObject();

            h.name     = ms.ReadUEString();
            h.unknown1 = ms.ReadInt();
            h.unknown2 = ms.ReadInt();
            h.type     = ms.ReadUEString();
            h.unknown3 = ms.ReadUEString();
            h.unknown4 = ms.ReadUEString();
            h.unknown5 = ms.ReadUEString();
            if (h.unknown2 == 5) //Don't know why
            {
                h.unknown52 = ms.ReadUEString();
            }

            //Don't understand any of this section, but seems to work
            h.unknown6 = ms.ReadInt();
            h.unknown7 = ms.ReadInt();
            int test = ms.ReadInt();

            if (test == 1)
            {
                ms.position += 6 * 4;
            }

            //Read more
            h.payloadStart = ms.ReadInt();
            h.unknown8     = ms.ReadInt();

            return(h);
        }
 public ArkStructUniqueNetId(IOMemoryStream ms, ArkClassName structType)
 {
     unk   = ms.ReadInt();
     netId = ms.ReadUEString();
 }
Esempio n. 18
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        public static FObjectExport ReadEntry(IOMemoryStream ms, UassetFile f)
        {
            //Read in
            FObjectExport g = new FObjectExport();

            g.entryLocation = ms.position;
            g.id            = ms.ReadInt();
            g.unknown1      = ms.ReadInt();
            g.unknown2      = ms.ReadInt();
            g.unknown3      = ms.ReadInt();
            g.type          = ms.ReadNameTableEntry(f);
            g.unknown4      = ms.ReadInt();
            g.unknown5      = ms.ReadInt();
            g.LengthOffset  = (int)ms.position;
            g.dataLength    = ms.ReadInt();
            g.dataLocation  = ms.ReadInt();
            g.unknown6      = ms.ReadInt();
            g.unknown7      = ms.ReadInt();
            g.unknown8      = ms.ReadInt();
            g.unknown9      = ms.ReadInt();
            g.unknown10     = ms.ReadInt();
            g.unknown11     = ms.ReadInt();
            g.unknown12     = ms.ReadInt();
            g.unknown13     = ms.ReadInt();
            g.unknown14     = ms.ReadInt();
            g.unknown15     = ms.ReadInt();
            g.unknown16     = ms.ReadInt();
            g.unknown17     = ms.ReadInt();
            g.unknown18     = ms.ReadInt();
            g.unknown19     = ms.ReadInt();
            g.unknown20     = ms.ReadInt();
            g.unknown21     = ms.ReadInt();
            g.unknown22     = ms.ReadInt();

            long lastPos = ms.position;

            ms.position = g.dataLocation;
            g.data      = ms.ReadBytes(g.dataLength);
            ms.position = lastPos;

            g.uassetFile = f;

            return(g);
        }
Esempio n. 19
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        public static BaseProperty ReadProperty(IOMemoryStream ms)
        {
            //Read name
            string name;

            try
            {
                name = ms.ReadUEString();
                if (name == "None")
                {
                    return(null);
                }
            } catch (Exception ex)
            {
                throw ex;
            }

            //Read type
            string type = ms.ReadUEString();

            if (name == "None")
            {
                return(null);
            }

            //Create type
            BaseProperty p;

            switch (type)
            {
            case "FloatProperty": p = new FloatProperty(); break;

            case "BoolProperty": p = new BoolProperty(); break;

            case "IntProperty": p = new IntProperty(); break;

            case "ObjectProperty": p = new ObjectProperty(); break;

            case "StrProperty": p = new StrProperty(); break;

            case "UInt32Property": p = new UInt32Property(); break;

            case "ByteProperty": p = new ByteProperty(); break;

            case "DoubleProperty": p = new DoubleProperty(); break;

            case "UInt64Property": p = new UInt64Property(); break;

            case "UInt16Property": p = new UInt16Property(); break;

            case "ArrayProperty": p = new ArrayProperty(); break;

            case "Int8Property": p = new Int8Property(); break;

            case "StructProperty": p = new StructProperty(); break;

            default: throw new Exception("Unexpected type " + type + "!");
            }

            //Set values
            p.name = name;
            p.type = type;

            //Read additional parts
            p.length = ms.ReadInt();
            p.index  = ms.ReadInt();

            //Now, read data
            p.Read(ms);

            return(p);
        }
Esempio n. 20
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 public override void Read(IOMemoryStream ms)
 {
     value = ms.ReadInt();
 }
Esempio n. 21
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 public override void ReadStruct(IOMemoryStream ms, UAssetFile f, StructProperty s)
 {
     unk   = ms.ReadInt();
     netId = ms.ReadUEString();
 }
Esempio n. 22
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        public override void Read(IOMemoryStream ms, UAssetFile f)
        {
            //Is we're in an array, this will **ALWAYS** be a prop list struct.
            UStruct st;

            if (isArray)
            {
                structType = "(array)";
                unknown    = 0;
                st         = new PropListStruct();
                f.Debug("Read Array", $"====READ STRUCT BEGIN @ {ms.position} ({structType}, {unknown})====", ConsoleColor.Yellow);
            }
            else
            {
                structType = ms.ReadNameTableEntry(f);
                unknown    = ms.ReadInt();
                f.Debug("Read Array", $"====READ STRUCT BEGIN @ {ms.position} ({structType}, {unknown})====", ConsoleColor.Yellow);

                //Find the struct type. Unknown if real: ItemStatInfo
                if (structType == "ItemStatInfo" || structType == "ItemNetID" || structType == "ItemNetInfo" || structType == "Transform" || structType == "PrimalPlayerDataStruct" || structType == "PrimalPlayerCharacterConfigStruct" || structType == "PrimalPersistentCharacterStatsStruct" || structType == "TribeData" || structType == "TribeGovernment" || structType == "TerrainInfo" || structType == "ArkInventoryData" || structType == "DinoOrderGroup" || structType == "ARKDinoData")
                {
                    //Open this as a struct property list.
                    st = new PropListStruct();
                }
                else if (structType == "Vector" || structType == "Rotator")
                {
                    //3d vector or rotor
                    st = new Vector3Struct();
                }
                else if (structType == "Vector2D")
                {
                    //2d vector
                    st = new Vector2Struct();
                }
                else if (structType == "Quat")
                {
                    //Quat
                    st = new QuatStruct();
                }
                else if (structType == "Color")
                {
                    //Color
                    st = new ColorStruct();
                }
                else if (structType == "LinearColor")
                {
                    //Linear color
                    st = new LinearColorStruct();
                }
                else if (structType == "UniqueNetIdRepl")
                {
                    //Some net stuff
                    st = new UniqueNetIdStruct();
                }
                else if (structType == "Guid")
                {
                    //Some net stuff
                    st = new GuidStruct();
                }
                else if (structType == "IntPoint")
                {
                    //Some net stuff
                    st = new IntPointStruct();
                }
                else if (structType == "StringAssetReference")
                {
                    st = new StringAssetReferenceStruct();
                }
                else
                {
                    //Interpet this as a struct property list. Maybe raise a warning later?
                    f.Warn("Struct Warning", $"Unknown type '{structType}'. Interpeting as a struct property list...");
                    st = new PropListStruct();
                }
            }

            //Read
            st.ReadStruct(ms, f, this);
            data = st;

            f.Debug("Read Struct", $"====READ STRUCT END @ {ms.position}====", ConsoleColor.Yellow);
        }
Esempio n. 23
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 public override void Read(IOMemoryStream ms, UAssetFile f)
 {
     data = ms.ReadInt();
 }
Esempio n. 24
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        public UassetFile(byte[] data, string fullPath)
        {
            Fullpath = fullPath;
            Filename = Path.GetFileNameWithoutExtension(Fullpath);

            //Create a stream
            stream = new IOMemoryStream(new MemoryStream(data), true);

            stream.position = 0;

            var signature = stream.ReadUInt();

            // Check for the file's signature.
            if (signature != UNREAL_ASSET_MAGIC)
            {
                TKContext.LogError("The file provided is not a valid uasset file.");
                return;
            }

            Version = stream.ReadUInt();

            stream.ReadBytes(0x10);
            UnkOffset = stream.ReadInt();
            stream.ReadInt();

            PackageGroup = Encoding.ASCII.GetString(stream.ReadBytes(0x4));

            stream.ReadBytes(0x1);

            PackageFlags = stream.ReadUInt();
            NamesCount   = stream.ReadInt();
            NamesOffset  = stream.ReadInt();

            stream.ReadBytes(0x8);

            ExportsCount  = stream.ReadInt();
            ExportsOffset = stream.ReadInt();

            ImportsCount  = stream.ReadInt();
            ImportsOffset = stream.ReadInt();

            stream.ReadBytes(0x8);

            UnkOffset2 = stream.ReadInt();

            stream.ReadBytes(0x1C);

            NamesCount2 = stream.ReadInt();

            stream.ReadBytes(0x2C);

            UnkOffset3      = stream.ReadInt();
            EndOfFileOffset = stream.ReadInt();

            stream.ReadBytes(0x10);
            UnkOffset4 = stream.ReadInt();

            stream.position = NamesOffset;

            NamesTable = stream.ReadFNameEntries(NamesCount, UE4Version.UE4__4_14);


            for (int i = 0; i < NamesCount; i++)
            {
                TKContext.DebugLog("UassetFile", $"Name Table Entry {i}", NamesTable[i].Name, ConsoleColor.Yellow);
            }

            TKContext.LogInner("INFO", $"Uasset names count is {NamesCount}");

            //Starts directly after the name table. Assume we're already there
            ImportsTable = new FObjectImport[ImportsCount];
            for (int i = 0; i < ImportsCount; i++)
            {
                FObjectImport h = FObjectImport.ReadEntry(stream, this);
                ImportsTable[i] = h;
                DebugDump($"FObjectImport {i} @ {h.startPos}", ConsoleColor.Blue, "cType", h.coreType, "u1", h.unknown1.ToString(), "oType", h.objectType, "u2", h.unknown2.ToString(), "i", h.index.ToString(), "name", h.name, "u4", h.unknown4.ToString());
            }

            TKContext.LogInner("INFO", $"Uasset import table size is {ImportsCount}");

            //Starts directly after the referenced GameObject table. Assume we're already there
            ExportsTable = new FObjectExport[ExportsCount];
            for (int i = 0; i < ExportsCount; i++)
            {
                ExportsTable[i] = FObjectExport.ReadEntry(stream, this);
                DebugDump($"FObjectExport {i} @ {ExportsTable[i].entryLocation}", ConsoleColor.Magenta, "id", ExportsTable[i].id.ToString(), "u2", ExportsTable[i].unknown2.ToString(),
                          "u3", ExportsTable[i].unknown3.ToString(), "type", ExportsTable[i].type, "u4", ExportsTable[i].unknown4.ToString(), "u5", ExportsTable[i].unknown5.ToString(),
                          "length", ExportsTable[i].dataLength.ToString(), "location", ExportsTable[i].dataLocation.ToString(), "u6", ExportsTable[i].unknown6.ToString(), "u7",
                          ExportsTable[i].unknown7.ToString(), "u8", ExportsTable[i].unknown8.ToString(), "u9", ExportsTable[i].unknown9.ToString(), "u10", ExportsTable[i].unknown10.ToString(), "u11", ExportsTable[i].unknown11.ToString(),
                          "u12", ExportsTable[i].unknown12.ToString(), "u13", ExportsTable[i].unknown13.ToString(), "u14", ExportsTable[i].unknown14.ToString(), "u15", ExportsTable[i].unknown15.ToString(),
                          "u16", ExportsTable[i].unknown16.ToString(), "u17", ExportsTable[i].unknown17.ToString(), "u18", ExportsTable[i].unknown18.ToString(), "u19", ExportsTable[i].unknown19.ToString(),
                          "u20", ExportsTable[i].unknown20.ToString(), "u21", ExportsTable[i].unknown21.ToString(), "u22", ExportsTable[i].unknown22.ToString());
            }

            TKContext.LogInner("INFO", $"Uasset export table size is {ExportsCount}");

            using (MemoryStream ms = new MemoryStream())
            {
                stream.position = 0;
                stream.ms.CopyTo(ms);
                stream.Close();

                FileData = ms.ToArray();
            }
        }
Esempio n. 25
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        public static FObjectExport ReadEntry(IOMemoryStream ms, UassetFile f)
        {
            //Read in
            FObjectExport g = new FObjectExport();

            g.entryLocation = ms.position;
            g.id            = ms.ReadInt();
            g.unknown1      = ms.ReadInt();
            g.unknown2      = ms.ReadInt();
            g.unknown3      = ms.ReadInt();
            g.type          = ms.ReadNameTableEntry(f);
            g.unknown4      = ms.ReadInt();
            g.unknown5      = ms.ReadInt();
            g.dataLength    = ms.ReadInt();
            g.dataLocation  = ms.ReadInt();
            g.unknown6      = ms.ReadInt();
            g.unknown7      = ms.ReadInt();
            g.unknown8      = ms.ReadInt();
            g.unknown9      = ms.ReadInt();
            g.unknown10     = ms.ReadInt();
            g.unknown11     = ms.ReadInt();
            g.unknown12     = ms.ReadInt();
            g.unknown13     = ms.ReadInt();
            g.unknown14     = ms.ReadInt();
            g.uassetFile    = f;

            return(g);
        }
Esempio n. 26
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        void ReadMysteryFlags()
        {
            //Read length
            int length = ms.ReadInt();

            //Initialize the array
            mysteryFlagData = new DotArkIntroMysteryFlags[length];
            //Read in
            for (int i = 0; i < length; i++)
            {
                mysteryFlagData[i] = DotArkIntroMysteryFlags.ReadFromFile(this);
            }
        }
 public InlineIntProperty(IOMemoryStream ms) : base(ms)
 {
     value = ms.ReadInt();
 }