Esempio n. 1
0
 private void CalculateDrain(IOEntity ent, Vector3 fromSlotWorld, int depth, ref int amount, IOEntity lastEntity, ItemDefinition waterType)
 {
     if (ent == this || depth <= 0 || ent == null || lastEntity == null || ent is LiquidContainer)
     {
         return;
     }
     if (!ent.BlockFluidDraining && ent.HasFlag(Flags.On))
     {
         int num = ent.DesiredPower();
         amount += num;
         ent.SetFuelType(waterType, this);
         connectedList.Add(ent);
     }
     if (!ent.AllowLiquidPassthrough(lastEntity, fromSlotWorld))
     {
         return;
     }
     IOSlot[] array = ent.outputs;
     foreach (IOSlot iOSlot in array)
     {
         if (iOSlot.connectedTo.Get() != null && iOSlot.connectedTo.Get() != ent)
         {
             CalculateDrain(iOSlot.connectedTo.Get(), ent.transform.TransformPoint(iOSlot.handlePosition), depth - 1, ref amount, ent, waterType);
         }
     }
 }
Esempio n. 2
0
    private void CheckPushLiquid(IOEntity connected, Item ourFuel, IOEntity fromSource, int depth)
    {
        if (depth <= 0 || ourFuel.amount <= 0)
        {
            return;
        }
        Vector3  worldHandlePosition = Vector3.zero;
        IOEntity iOEntity            = connected.FindGravitySource(ref worldHandlePosition, IOEntity.backtracking, true);

        if ((iOEntity != null && !connected.AllowLiquidPassthrough(iOEntity, worldHandlePosition)) || connected == this || ConsiderConnectedTo(connected))
        {
            return;
        }
        ContainerIOEntity containerIOEntity;

        if ((object)(containerIOEntity = connected as ContainerIOEntity) != null && !pushTargets.Contains(containerIOEntity) && containerIOEntity.inventory.CanAcceptItem(ourFuel, 0) == ItemContainer.CanAcceptResult.CanAccept)
        {
            pushTargets.Add(containerIOEntity);
            return;
        }
        IOSlot[] array = connected.outputs;
        foreach (IOSlot iOSlot in array)
        {
            IOEntity iOEntity2           = iOSlot.connectedTo.Get();
            Vector3  sourceWorldPosition = connected.transform.TransformPoint(iOSlot.handlePosition);
            if (iOEntity2 != null && iOEntity2 != fromSource && iOEntity2.AllowLiquidPassthrough(connected, sourceWorldPosition))
            {
                CheckPushLiquid(iOEntity2, ourFuel, fromSource, depth - 1);
                if (pushTargets.Count >= 3)
                {
                    break;
                }
            }
        }
    }
Esempio n. 3
0
 public virtual void UpdateOutputs()
 {
     if (Interface.CallHook("OnOutputUpdate", this) != null || !ShouldUpdateOutputs() || !ensureOutputsUpdated)
     {
         return;
     }
     ensureOutputsUpdated = false;
     using (TimeWarning.New("ProcessIOOutputs"))
     {
         for (int i = 0; i < outputs.Length; i++)
         {
             IOSlot   iOSlot   = outputs[i];
             bool     flag     = true;
             IOEntity iOEntity = iOSlot.connectedTo.Get();
             if (!(iOEntity != null))
             {
                 continue;
             }
             if (ioType == IOType.Fluidic && !DisregardGravityRestrictionsOnLiquid && !iOEntity.DisregardGravityRestrictionsOnLiquid)
             {
                 using (TimeWarning.New("FluidOutputProcessing"))
                 {
                     if (!iOEntity.AllowLiquidPassthrough(this, base.transform.TransformPoint(iOSlot.handlePosition)))
                     {
                         flag = false;
                     }
                 }
             }
             int passthroughAmount = GetPassthroughAmount(i);
             iOEntity.UpdateFromInput(flag ? passthroughAmount : 0, iOSlot.connectedToSlot);
         }
     }
 }