protected override void AwakeOverride() { WindowType = RuntimeWindowType.SaveFile; base.AwakeOverride(); m_localization = IOC.Resolve <ILocalization>(); IOC.RegisterFallback <IOpenFileDialog>(this); }
protected override void OnEditorExist() { base.OnEditorExist(); m_editor = IOC.Resolve <IRTE>(); m_compiler = new Complier(); IOC.RegisterFallback(m_compiler); if (m_scriptManager == null) { m_scriptManager = gameObject.AddComponent <RuntimeScriptsManager>(); m_scriptManager.AddReference(typeof(IRTE).Assembly.Location); m_scriptManager.AddReference(typeof(ILocalization).Assembly.Location); m_scriptManager.AddReference(typeof(IRuntimeEditor).Assembly.Location); m_scriptManager.AddReference(typeof(BHRoot).Assembly.Location); m_scriptManager.AddReference(typeof(VirtualizingTreeView).Assembly.Location); m_scriptManager.AddReference(typeof(RTSLVersion).Assembly.Location); m_scriptManager.AddReference(typeof(TextMeshProUGUI).Assembly.Location); } Subscribe(); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); List <AssetIcon> icons = appearance.AssetIcons.ToList(); icons.Add(new AssetIcon { AssetTypeName = typeof(RuntimeTextAsset).FullName + Ext, Icon = Resources.Load <Sprite>("RTE_Script") }); appearance.AssetIcons = icons.ToArray(); Register(); }
private void Awake() { m_ligthIntensityDefault = RenderPipelineInfo.Type == RPType.Standard ? 1 : 2; m_shadowStrengthDefault = RenderPipelineInfo.Type == RPType.Standard ? 1 : 0.75f; //simplified user's hardware configuration evaluation if (SystemInfo.graphicsMemorySize > 4096) { m_graphicsQualityDefault = GraphicsQuality.High; } else if (SystemInfo.graphicsMemorySize > 2048) { m_graphicsQualityDefault = GraphicsQuality.Medium; } else { m_graphicsQualityDefault = GraphicsQuality.Low; } IOC.RegisterFallback <ISettingsComponent>(this); m_wm = IOC.Resolve <IWindowManager>(); m_wm.AfterLayout += OnAfterLayout; m_wm.WindowCreated += OnWindowCreated; m_wm.WindowDestroyed += OnWindowDestoryed; }
protected override void Awake() { base.Awake(); m_editor = IOC.Resolve <IRuntimeEditor>(); m_pivotPoint = new GameObject("MeshEditorPivotPoint"); m_pivotPoint.hideFlags = HideFlags.HideInHierarchy; m_pivotPoint.transform.SetParent(transform); ExposeToEditor exposeToEditor = m_pivotPoint.AddComponent <ExposeToEditor>(); exposeToEditor.CanInspect = false; exposeToEditor.CanDelete = false; exposeToEditor.CanDuplicate = false; exposeToEditor.CanRename = false; exposeToEditor.CanCreatePrefab = false; LockAxes la = m_pivotPoint.AddComponent <LockAxes>(); la.PositionZ = true; la.RotationX = la.RotationY = la.RotationScreen = la.RotationFree = true; la.ScaleZ = true; la.PivotRotation = true; la.PivotRotationValue = RuntimePivotRotation.Local; IOC.RegisterFallback <IMeshEditor>(this); if (m_editor != null) { m_editor.Selection.SelectionChanged += OnEditorSelectionChanged; } }
protected override void OnEditorExist() { base.OnEditorExist(); m_editor = IOC.Resolve <IRTE>(); m_compiler = new Complier(); IOC.RegisterFallback(m_compiler); if (m_scriptManager == null) { m_scriptManager = gameObject.AddComponent <RuntimeScriptsManager>(); } Subscribe(); IRTEAppearance appearance = IOC.Resolve <IRTEAppearance>(); List <AssetIcon> icons = appearance.AssetIcons.ToList(); icons.Add(new AssetIcon { AssetTypeName = typeof(RuntimeTextAsset).FullName + Ext, Icon = Resources.Load <Sprite>("RTE_Script") }); appearance.AssetIcons = icons.ToArray(); Register(); }
private void Awake() { IOC.RegisterFallback <ISettingsComponent>(this); m_wm = IOC.Resolve <IWindowManager>(); m_wm.AfterLayout += OnAfterLayout; m_wm.WindowCreated += OnWindowCreated; m_wm.WindowDestroyed += OnWindowDestoryed; }
private void Awake() { m_editor = IOC.Resolve <IRTE>(); IOC.RegisterFallback <ITerrainTool>(this); m_cutoutMaskRenderer = IOC.Resolve <ITerrainCutoutMaskRenderer>(); m_cutoutMaskRenderer.ObjectImageLayer = m_editor.CameraLayerSettings.ResourcePreviewLayer; Enabled = false; }
protected override void AwakeOverride() { IOC.RegisterFallback <ISelectObjectDialog>(this); WindowType = RuntimeWindowType.SelectObject; base.AwakeOverride(); m_localization = IOC.Resolve <ILocalization>(); }
protected override void AwakeOverride() { IOC.RegisterFallback <IEditRuntimeScriptDialog>(this); WindowType = RuntimeWindowType.Custom; base.AwakeOverride(); m_project = IOC.Resolve <IProject>(); m_scriptManager = IOC.Resolve <IRuntimeScriptManager>(); }
protected override void OnEditorExist() { base.OnEditorExist(); m_editor = IOC.Resolve <IRTE>(); IOC.RegisterFallback <ITerrainTool>(this); m_cutoutMaskRenderer = IOC.Resolve <ITerrainCutoutMaskRenderer>(); m_cutoutMaskRenderer.ObjectImageLayer = m_editor.CameraLayerSettings.ResourcePreviewLayer; ActiveTerrain = null; }
protected void Awake() { m_wm = IOC.Resolve <IWindowManager>(); m_editor = IOC.Resolve <IRTE>(); m_selection = new RuntimeSelection(m_editor); m_selection.EnableUndo = false; IOC.RegisterFallback <ICustomSelectionComponent>(this); Enabled = false; }
private void Awake() { if (RenderPipelineInfo.Type != RPType.HDRP) { Destroy(this); return; } IOC.RegisterFallback <IRenderPipelineCameraUtility>(this); }
private void Awake() { m_editor = IOC.Resolve <IRTE>(); m_localization = IOC.Resolve <ILocalization>(); m_project = IOC.Resolve <IProject>(); m_project.DeleteCompleted += OnDeleteProjectItemCompleted; m_editorsMap = IOC.Resolve <IEditorsMap>(); m_typeMap = IOC.Resolve <ITypeMap>(); IOC.RegisterFallback <IRuntimeScriptManager>(this); }
protected override void AwakeOverride() { base.AwakeOverride(); m_registerAssetDB = () => (IAssetDB)AssetDB; m_registerIDMap = () => (IIDMap)AssetDB; IOC.RegisterFallback(m_registerAssetDB); IOC.RegisterFallback(m_registerIDMap); }
private static void Init() { IOC.RegisterFallback(() => Instance.m_typeMap); IOC.RegisterFallback(() => Instance.m_objectFactory); IOC.RegisterFallback(() => Instance.m_serializer); IOC.RegisterFallback(() => Instance.m_storage); IOC.RegisterFallback(() => Instance.m_assetDB); IOC.RegisterFallback <IIDMap>(() => Instance.m_assetDB); IOC.RegisterFallback(() => Instance.m_project); IOC.RegisterFallback(() => Instance.m_shaderUtil); }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.ProjectTree; base.AwakeOverride(); if (Editor == null) { Debug.LogError("Editor is null"); return; } if (TreeViewPrefab == null) { Debug.LogError("TreeViewPrefab is null"); return; } m_project = IOC.Resolve <IProject>(); m_wm = IOC.Resolve <IWindowManager>(); m_localization = IOC.Resolve <ILocalization>(); m_treeView = Instantiate(TreeViewPrefab, transform).GetComponent <VirtualizingTreeView>(); m_treeView.name = "ProjectTreeView"; m_treeView.CanReorder = false; m_treeView.CanReparent = ShowRootFolder; m_treeView.CanUnselectAll = false; m_treeView.CanDrag = ShowRootFolder; m_treeView.CanRemove = false; m_treeView.CanSelectAll = false; m_treeView.SelectionChanged += OnSelectionChanged; m_treeView.ItemDataBinding += OnItemDataBinding; m_treeView.ItemExpanding += OnItemExpanding; m_treeView.ItemsRemoving += OnItemsRemoving; m_treeView.ItemsRemoved += OnItemsRemoved; m_treeView.ItemBeginEdit += OnItemBeginEdit; m_treeView.ItemEndEdit += OnItemEndEdit; m_treeView.ItemBeginDrag += OnItemBeginDrag; m_treeView.ItemBeginDrop += OnItemBeginDrop; m_treeView.ItemDragEnter += OnItemDragEnter; m_treeView.ItemDrag += OnItemDrag; m_treeView.ItemDragExit += OnItemDragExit; m_treeView.ItemDrop += OnItemDrop; m_treeView.ItemEndDrag += OnItemEndDrag; m_treeView.ItemDoubleClick += OnItemDoubleClick; m_treeView.ItemClick += OnItemClick; if (!GetComponent <ProjectTreeViewInput>()) { gameObject.AddComponent <ProjectTreeViewInput>(); } IOC.RegisterFallback <IProjectTree>(this); }
private static void Init() { IOC.RegisterFallback(() => Instance != null ? Instance.m_console : null); IOC.RegisterFallback(() => Instance != null ? Instance.m_resourcePreview : null); IOC.RegisterFallback(() => Instance != null ? Instance.m_rteAppearance : null); IOC.RegisterFallback(() => Instance != null ? Instance.m_windowManager : null); IOC.RegisterFallback(() => Instance != null ? Instance.m_gameObjectCmd : null); IOC.RegisterFallback(() => Instance != null ? Instance.m_editCmd : null); IOC.RegisterFallback(() => Instance != null ? Instance.m_contextMenu : null); IOC.RegisterFallback(() => Instance != null ? Instance.m_runtimeHandlesComponent : null); }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.ProjectFolder; base.AwakeOverride(); if (!ListBoxPrefab) { Debug.LogError("Set ListBoxPrefab field"); return; } m_project = IOC.Resolve <IProject>(); m_windowManager = IOC.Resolve <IWindowManager>(); m_localization = IOC.Resolve <ILocalization>(); m_listBox = GetComponentInChildren <VirtualizingTreeView>(); if (m_listBox == null) { m_listBox = Instantiate(ListBoxPrefab, transform).GetComponent <VirtualizingTreeView>(); m_listBox.name = "AssetsListBox"; } m_listBox.CanDrag = true; m_listBox.CanReorder = false; m_listBox.SelectOnPointerUp = true; m_listBox.CanRemove = false; m_listBox.CanSelectAll = false; m_listBox.ItemDataBinding += OnItemDataBinding; m_listBox.ItemBeginDrag += OnItemBeginDrag; m_listBox.ItemDragEnter += OnItemDragEnter; m_listBox.ItemDrag += OnItemDrag; m_listBox.ItemDragExit += OnItemDragExit; m_listBox.ItemDrop += OnItemDrop; m_listBox.ItemEndDrag += OnItemEndDrag; m_listBox.ItemsRemoving += OnItemRemoving; m_listBox.ItemsRemoved += OnItemRemoved; m_listBox.ItemDoubleClick += OnItemDoubleClick; m_listBox.ItemBeginEdit += OnItemBeginEdit; m_listBox.ItemEndEdit += OnItemEndEdit; m_listBox.SelectionChanged += OnSelectionChanged; m_listBox.ItemClick += OnItemClick; m_listBox.Click += OnListBoxClick; Editor.Selection.SelectionChanged += EditorSelectionChanged; Editor.Object.NameChanged += OnNameChanged; if (!GetComponent <ProjectFolderViewInput>()) { gameObject.AddComponent <ProjectFolderViewInput>(); } IOC.RegisterFallback <IProjectFolder>(this); }
private void Awake() { IOC.RegisterFallback <IMaterialPaletteManager>(this); m_editor = IOC.Resolve <IRuntimeEditor>(); m_editor.SceneLoaded += OnSceneLoaded; m_proBuilderTool = IOC.Resolve <IProBuilderTool>(); InitPalette(); IsReady = true; }
private void Awake() { if (Camera == null) { Camera = gameObject.AddComponent <Camera>(); Camera.orthographic = true; Camera.clearFlags = CameraClearFlags.Depth; } Camera.enabled = false; IOC.RegisterFallback <ITerrainCutoutMaskRenderer>(this); }
private void Start() { m_cache = GetComponentInChildren <IRenderersCache>(); IOC.Register("SelectedRenderers", m_cache); m_editor = IOC.Resolve <IRTE>(); TryToAddRenderers(m_editor.Selection); m_editor.Selection.SelectionChanged += OnRuntimeEditorSelectionChanged; IOC.RegisterFallback <IOutlineManager>(this); }
private static void RegisterRTSL() { IOC.RegisterFallback(() => Instance.m_assetBundleLoader); IOC.RegisterFallback(() => Instance.m_typeMap); IOC.RegisterFallback(() => Instance.m_objectFactory); IOC.RegisterFallback(() => Instance.m_serializer); IOC.RegisterFallback(() => Instance.m_storage); IOC.RegisterFallback(() => Instance.m_assetDB); IOC.RegisterFallback <IIDMap>(() => Instance.m_assetDB); IOC.RegisterFallback(() => Instance.m_project); IOC.RegisterFallback(() => Instance.m_shaderUtil); IOC.RegisterFallback(() => Instance.m_playerPrefs); }
private void Awake() { if (Camera == null) { Camera = gameObject.AddComponent <Camera>(); Camera.orthographic = true; Camera.clearFlags = CameraClearFlags.Depth; Camera.cullingMask = 1 << IOC.Resolve <IRTE>().CameraLayerSettings.ResourcePreviewLayer; } Camera.enabled = false; IOC.RegisterFallback <ITerrainCutoutMaskRenderer>(this); }
private static void Init() { SceneManager.sceneUnloaded += OnSceneUnloaded; IOC.RegisterFallback(() => Instance.m_console); IOC.RegisterFallback(() => Instance.m_resourcePreview); IOC.RegisterFallback(() => Instance.m_rteAppearance); IOC.RegisterFallback(() => Instance.m_windowManager); IOC.RegisterFallback(() => Instance.m_gameObjectCmd); IOC.RegisterFallback(() => Instance.m_editCmd); IOC.RegisterFallback(() => Instance.m_contextMenu); IOC.RegisterFallback(() => Instance.m_runtimeHandlesComponent); IOC.RegisterFallback(() => Instance.m_editorsMap); }
protected virtual void Awake() { m_projectTreeView = GetComponent <ProjectTreeView>(); m_showRootFolder = m_projectTreeView.ShowRootFolder; m_folderIcon = m_projectTreeView.FolderIcon; m_editor = IOC.Resolve <IRuntimeEditor>(); if (Editor == null) { Debug.LogError("Editor is null"); return; } m_project = IOC.Resolve <IProject>(); m_wm = IOC.Resolve <IWindowManager>(); m_localization = IOC.Resolve <ILocalization>(); m_treeView = Instantiate(m_projectTreeView.TreeViewPrefab, transform).GetComponent <VirtualizingTreeView>(); m_treeView.name = "ProjectTreeView"; m_treeView.CanReorder = false; m_treeView.CanReparent = ShowRootFolder; m_treeView.CanUnselectAll = false; m_treeView.CanDrag = ShowRootFolder; m_treeView.CanRemove = false; m_treeView.CanSelectAll = false; m_treeView.SelectionChanged += OnSelectionChanged; m_treeView.ItemDataBinding += OnItemDataBinding; m_treeView.ItemExpanding += OnItemExpanding; m_treeView.ItemsRemoving += OnItemsRemoving; m_treeView.ItemsRemoved += OnItemsRemoved; m_treeView.ItemBeginEdit += OnItemBeginEdit; m_treeView.ItemEndEdit += OnItemEndEdit; m_treeView.ItemBeginDrag += OnItemBeginDrag; m_treeView.ItemBeginDrop += OnItemBeginDrop; m_treeView.ItemDragEnter += OnItemDragEnter; m_treeView.ItemDrag += OnItemDrag; m_treeView.ItemDragExit += OnItemDragExit; m_treeView.ItemDrop += OnItemDrop; m_treeView.ItemEndDrag += OnItemEndDrag; m_treeView.ItemDoubleClick += OnItemDoubleClick; m_treeView.ItemClick += OnItemClick; m_projectTreeView.DragEnterEvent += OnDragEnter; m_projectTreeView.DragLeaveEvent += OnDragLeave; m_projectTreeView.DragEvent += OnDrag; m_projectTreeView.DropEvent += OnDrop; IOC.RegisterFallback <IProjectTree>(this); }
private void Start() { m_graphics = IOC.Resolve <IRTEGraphics>(); m_cache = m_graphics.CreateSharedRenderersCache(CameraEvent.AfterEverything); m_cache.MaterialOverride = m_selectionMaterial; m_editor = IOC.Resolve <IRTE>(); TryToAddRenderers(m_editor.Selection); m_editor.Selection.SelectionChanged += OnRuntimeEditorSelectionChanged; IOC.RegisterFallback <IOutlineManager>(this); StartCoroutine(EnableSelectionFullScreenPass()); }
private void Awake() { IOC.RegisterFallback <IEditorsMap>(this); var type = typeof(IComponentDescriptor); #if !UNITY_WSA || UNITY_EDITOR var types = AppDomain.CurrentDomain.GetAssemblies() .SelectMany(s => s.GetTypes()) .Where(p => type.IsAssignableFrom(p) && p.IsClass && !p.IsAbstract); #else var types = type.GetTypeInfo().Assembly.GetTypes(). Where(p => type.IsAssignableFrom(p) && p.GetTypeInfo().IsClass&& !p.IsAbstract); #endif m_componentDescriptors = new Dictionary <Type, IComponentDescriptor>(); foreach (Type t in types) { IComponentDescriptor descriptor = (IComponentDescriptor)Activator.CreateInstance(t); if (descriptor == null) { Debug.LogWarningFormat("Unable to instantiate descriptor of type " + t.FullName); continue; } if (descriptor.ComponentType == null) { Debug.LogWarningFormat("ComponentType is null. Descriptor Type {0}", t.FullName); continue; } if (m_componentDescriptors.ContainsKey(descriptor.ComponentType)) { IComponentDescriptor alreadyAddedDescriptor = m_componentDescriptors[descriptor.ComponentType]; if (IsBulitIn(alreadyAddedDescriptor.GetType())) { //Overwrite built-in component descriptor m_componentDescriptors[descriptor.ComponentType] = descriptor; } else if (!IsBulitIn(descriptor.GetType())) { Debug.LogWarningFormat("Duplicate descriptor for {0} found. Type name {1}. Using {2} instead", descriptor.ComponentType.FullName, descriptor.GetType().FullName, m_componentDescriptors[descriptor.ComponentType].GetType().FullName); } } else { m_componentDescriptors.Add(descriptor.ComponentType, descriptor); } } LoadMap(); }
private static void RegisterExpDeps() { IOC.RegisterFallback(() => Instance.m_gameMachine); IOC.RegisterFallback(() => Instance.m_appTheme); IOC.RegisterFallback(() => Instance.m_globalUI); IOC.RegisterFallback(() => Instance.m_audio); if (IOC.Resolve <IMenuSelection>() == null) { IOC.Register <IMenuSelection>(new MenuSelection()); } if (IOC.Resolve <IPlayer>() == null) { IOC.Register <IPlayer>(new Player()); } }
private void Awake() { m_editor = IOC.Resolve <IRTE>(); m_input = m_editor.Input; if (m_raycaster == null) { m_raycaster = gameObject.GetComponent <GraphicsRaycasterXR>(); if (m_raycaster == null) { m_raycaster = gameObject.AddComponent <GraphicsRaycasterXR>(); } } IOC.RegisterFallback <IUIRaycaster>(this); }
protected override void Awake() { base.Awake(); IOC.Register <IRTE>(this); IOC.RegisterFallback(this); ExposeToEditor[] editorObjects = ExposeToEditor.FindAll(this, ExposeToEditorObjectType.Undefined, false).Select(go => go.GetComponent <ExposeToEditor>()).ToArray(); for (int i = 0; i < editorObjects.Length; ++i) { editorObjects[i].ObjectType = ExposeToEditorObjectType.EditorMode; } Tools.SnappingMode = SnappingMode.BoundingBox; IsOpened = !IsInPlayMode; PlaymodeStateChanged += OnPlaymodeStateChanged; IsOpenedChanged += OnIsOpenedChanged; Selection.SelectionChanged += OnRuntimeSelectionChanged; Tools.ToolChanged += OnRuntimeToolChanged; Tools.PivotRotationChanged += OnPivotRotationChanged; Undo.UndoCompleted += OnUndoCompleted; Undo.RedoCompleted += OnRedoCompleted; Undo.StateChanged += OnUndoRedoStateChanged; TransformPanel.SetActive(Selection.activeTransform != null); if (Prefabs != null && PrefabsPanel != null && PrefabPresenter != null) { Prefabs = Prefabs.Where(p => p != null).ToArray(); for (int i = 0; i < Prefabs.Length; ++i) { GameObject presenter = Instantiate(PrefabPresenter); presenter.transform.SetParent(PrefabsPanel.transform); presenter.transform.position = Vector3.zero; presenter.transform.localScale = Vector3.one; InstantiatePrefab instantiatePrefab = presenter.GetComponentInChildren <InstantiatePrefab>(); if (instantiatePrefab != null) { instantiatePrefab.Prefab = Prefabs[i]; } TakeSnapshot takeSnapshot = presenter.GetComponentInChildren <TakeSnapshot>(); if (takeSnapshot != null) { takeSnapshot.TargetPrefab = Prefabs[i]; } } } }