Esempio n. 1
0
        Drawing.FontMap BuildFontMap(IO.TextSection filesection)
        {
            if (filesection == null) throw new ArgumentNullException("filesection");

            Dictionary<Int32, Drawing.Font> fonts = new Dictionary<Int32, Drawing.Font>();

            String fontpath1 = filesection.GetAttribute<String>("font1", null);
            if (fontpath1 != null) fonts[1] = GetSubSystem<Drawing.SpriteSystem>().LoadFont(fontpath1);

            String fontpath2 = filesection.GetAttribute<String>("font2", null);
            if (fontpath2 != null) fonts[2] = GetSubSystem<Drawing.SpriteSystem>().LoadFont(fontpath2);

            String fontpath3 = filesection.GetAttribute<String>("font3", null);
            if (fontpath3 != null) fonts[3] = GetSubSystem<Drawing.SpriteSystem>().LoadFont(fontpath3);

            Drawing.FontMap fontmap = new Drawing.FontMap(fonts);
            return fontmap;
        }
Esempio n. 2
0
		public DataMap(IO.TextSection section, String prefix)
		{
			if (section == null) throw new ArgumentNullException("section");
			if (prefix == null) throw new ArgumentNullException("prefix");

			m_prefix = prefix;

			m_animationnumber = section.GetAttribute<Int32>(prefix + ".anim", -1);
			m_spriteid = section.GetAttribute<SpriteId>(prefix + ".spr", SpriteId.Invalid);
			m_fontdata = section.GetAttribute<Drawing.PrintData>(prefix + ".font", new Drawing.PrintData());
			m_text = section.GetAttribute<String>(prefix + ".text", null);
			m_soundid = section.GetAttribute<SoundId>(prefix + ".snd", SoundId.Invalid);
			m_soundtime = section.GetAttribute<Int32>(prefix + ".sndtime", 0);
			m_offset = (Vector2)section.GetAttribute<Point>(prefix + ".offset", new Point(0, 0));
			m_displaytime = section.GetAttribute<Int32>(prefix + ".displaytime", 0);

			Int32 hflip = section.GetAttribute<Int32>(prefix + ".facing", 0);
			m_flip |= (hflip >= 0) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;

			Int32 vflip = section.GetAttribute<Int32>(prefix + ".vfacing", 0);
			m_flip |= (vflip >= 0) ? SpriteEffects.None : SpriteEffects.FlipVertically;

			m_layernumber = section.GetAttribute<Int32>(prefix + ".layerno", 0);
			m_scale = section.GetAttribute<Vector2>(prefix + ".scale", Vector2.One);

			if (AnimationNumber > -1)
			{
				m_type = ElementType.Animation;
			}
			else if (SpriteId != SpriteId.Invalid)
			{
				m_type = ElementType.Static;
			}
			else if (FontData.IsValid == true)
			{
				m_type = ElementType.Text;
			}
			else
			{
				m_type = ElementType.None;
			}
		}