public static string Analyse(INoise2 noiseFct, int iteration) { FastRandom rnd = new FastRandom(); //Generate randomIteration number in array int[,] inputNumber = new int[iteration, 2]; for (int i = 0; i < iteration; i++) { inputNumber[i, 0] = rnd.Next(); inputNumber[i, 1] = rnd.Next(); } long from = Stopwatch.GetTimestamp(); double min = double.MaxValue; double max = double.MinValue; for (int i = 0; i < iteration; i++) { double val = noiseFct.Get(inputNumber[i, 0], inputNumber[i, 1]); if (val < min) { min = val; } if (val > max) { max = val; } } long to = Stopwatch.GetTimestamp(); return("INoise2 analysed for " + iteration + " iteration. Time needed : " + ((to - from) / (double)Stopwatch.Frequency * 1000.0) + " ms; Min : " + min + " max : " + max); }
public double Get(double x) { switch (_noiseDimUsage) { case enuDimUsage.Noise2D: return(_noise2D.Get(x, 0)); case enuDimUsage.Noise3D: return(_noise3D.Get(x, 0, 0)); case enuDimUsage.Noise4D: return(_noise4D.Get(x, 0, 0, 0)); default: return(_noise2D.Get(x, 0)); } }