Esempio n. 1
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 public bool HandleMouseDown(UnitPoint mouseunitpoint, ref bool handled, ISnapPoint snapPt = null)
 {
     handled = false;
     if (m_nodes.Count == 0)             // no nodes selected yet
     {
         if (m_canvas.Model.SelectedCount > 0)
         {
             foreach (IDrawObject obj in m_canvas.Model.SelectedObjects)
             {
                 INodePoint p = obj.NodePoint(m_canvas, mouseunitpoint);
                 if (p != null)
                 {
                     m_nodes.Add(p);
                 }
             }
         }
         handled = m_nodes.Count > 0;
         if (handled)
         {
             m_originPoint = mouseunitpoint;
         }
         return(handled);
     }
     // update selected nodes
     m_canvas.Model.MoveNodes(mouseunitpoint, m_nodes);
     MoveReferenceNodesOfRect(m_nodes, snapPt, mouseunitpoint);
     m_nodes.Clear();
     handled = true;
     m_canvas.CanvasCtrl.DoInvalidate(true);
     return(handled);
 }
Esempio n. 2
0
        public void DeattachConnectionCrvNode(INodePoint node)
        {
            ConnectionCrvNodeToRectBaseNodePair existNode = m_allConnectionCrvNodes.Find(
                curNode => curNode.connectionCrvNode.GetOriginal() == node.GetOriginal()
                );

            if (existNode.connectionCrvNode != null)
            {
                m_allConnectionCrvNodes.Remove(existNode);
            }
        }
Esempio n. 3
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        public void AttachConnectionCrvNode(INodePoint node)
        {
            ConnectionCrvNodeToRectBaseNodePair existNode = m_allConnectionCrvNodes.Find(
                curNode => curNode.connectionCrvNode.GetOriginal() == node.GetOriginal()
                );

            if (existNode.connectionCrvNode == null)
            {
                m_allConnectionCrvNodes.Add(new ConnectionCrvNodeToRectBaseNodePair(node, GetVertexIdFromPoint(node.GetPosition())));
            }
        }
Esempio n. 4
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 void DeattachConnectionNode(INodePoint node)
 {
     foreach (var curLayer in m_canvas.Model.Layers)
     {
         DrawingLayer drawingLayer = curLayer as DrawingLayer;
         if (drawingLayer == null)
         {
             continue;
         }
         foreach (var curObj in drawingLayer.Objects)
         {
             if (!(curObj is DrawTools.RectBase))
             {
                 continue;
             }
             ((DrawTools.RectBase)curObj).DeattachConnectionCrvNode(node);
         }
     }
 }
Esempio n. 5
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 public bool HandleMouseDown(UnitPoint mouseunitpoint, ref bool handled)
 {
     handled = false;
     if (nodePoints.Count == 0) // no nodes selected yet
     {
         if (canvasWrapper.DataModel.SelectedCount > 0)
         {
             foreach (IDrawObject obj in canvasWrapper.DataModel.DrawingLayer.SelectedObjects)
             {
                 if (obj.IsLocked == true)
                 {
                     continue;
                 }
                 INodePoint p = obj.NodePoint(mouseunitpoint);
                 if (p != null)
                 {
                     nodePoints.Add(p);
                     this.drawObjectsEdit.Add(obj);
                 }
             }
         }
         handled = nodePoints.Count > 0;
         if (handled)
         {
             originalPoint = mouseunitpoint;
         }
         return(handled);
     }
     // update selected nodes
     canvasWrapper.DataModel.MoveNodes(mouseunitpoint, nodePoints);
     nodePoints.Clear();
     this.drawObjectsEdit.Clear();
     handled = true;
     canvasWrapper.UCCanvas.DoInvalidate(true);
     return(handled);
 }
Esempio n. 6
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 public ConnectionCrvNodeToRectBaseNodePair(INodePoint node, eVertexId rectNodeId)
 {
     this.connectionCrvNode = node;
     this.rectNodeId        = rectNodeId;
 }