public static void RegisterNodeGuids <T>(INodeOut node, string friendlyname) { List <Guid> result = new List <Guid>(); AddType(result, typeof(T)); node.SetSubType(result.ToArray(), friendlyname); }
public static INodeOut CreateNodeOutput(this IPluginHost host, OutputAttribute attribute, Type type) { INodeOut result = null; host.CreateNodeOutput(attribute.Name, (TSliceMode)attribute.SliceMode, (TPinVisibility)attribute.Visibility, out result); // Register all implemented interfaces and inherited classes of T // to support the assignment of ISpread<Apple> output to ISpread<Fruit> input. var guids = new List <Guid>(); var typeT = type; foreach (var interf in typeT.GetInterfaces()) { guids.Add(interf.GUID); } while (typeT != null) { guids.Add(typeT.GUID); typeT = typeT.BaseType; } result.SetSubType2(type, guids.ToArray(), type.GetCSharpName()); result.Order = attribute.Order; return(result); }
public DX11OutputPin(DX11Node parentnode, IPin hdePin, IPluginIO pluginIO) : base(parentnode, hdePin, pluginIO) { this.ChildrenPins = new List <DX11InputPin>(); this.ParentNode.OutputPins.Add(this); INodeOut nodeout = (INodeOut)this.PluginIO; this.isFeedBackPin = nodeout.AllowFeedback; }
public NodeOutStream(INodeOut nodeOut, IConnectionHandler handler) { FNodeOut = nodeOut; if (UsesDynamicAssembly(typeof(T))) { FNodeOut.SetInterface(new DynamicTypeWrapper(this)); FNodeOut.SetConnectionHandler(handler, new DynamicTypeWrapper(this)); } else { FNodeOut.SetInterface(this); FNodeOut.SetConnectionHandler(handler, this); } }
public DX11ResourceOutputStream(INodeOut nodeOut, bool isSingle) { FNodeOut = nodeOut; FNodeOut.SetInterface(this); IConnectionHandler connectionHandler; if (isSingle) { connectionHandler = new DX11SingleResourceConnectionHandler(nodeOut); } else { connectionHandler = new DX11ResourceConnectionHandler(); } FNodeOut.SetConnectionHandler(connectionHandler, this); }
public static INodeOut CreateNodeOutput(this IPluginHost host, OutputAttribute attribute, Type type) { INodeOut result = null; host.CreateNodeOutput(attribute.Name, (TSliceMode)attribute.SliceMode, (TPinVisibility)attribute.Visibility, out result); if (type != null) { // Register all implemented interfaces and inherited classes of T // to support the assignment of ISpread<Apple> output to ISpread<Fruit> input. var guids = new List <Guid>(); RegisterID(host, guids, type); foreach (var interf in type.GetInterfaces()) { RegisterID(host, guids, interf); } var t = type.BaseType; while (t != null) { RegisterID(host, guids, t); t = t.BaseType; } result.SetSubType2(type, guids.ToArray(), type.GetCSharpName()); } else { result.SetSubType(new Guid[] { }, "Variant"); } SetOutputProperties(result, attribute); return(result); }
public DX11SingleResourceConnectionHandler(INodeOut nodeOut) { this.nodeOut = nodeOut; }
public NodeOutStream(INodeOut nodeOut) : this(nodeOut, null) { }
public void CreateNodeOutput(string Name, TSliceMode SliceMode, TPinVisibility Visibility, out INodeOut Pin) { Pin = new TNodePin(this, Name, TPinDirection.Output, SliceMode, Visibility); AddPin(Pin as TBasePin); }
public NodeOutStream(INodeOut nodeOut) : this(nodeOut, new DefaultConnectionHandler()) { }
public MouseStateToMouseOutStream(INodeOut nodeOut) { FNodeOut = nodeOut; FNodeOut.SetInterface(FMouses.Stream); }
public KeyboardStateToKeyboardOutStream(INodeOut nodeOut) { FNodeOut = nodeOut; FNodeOut.SetInterface(FKeyboards.Stream); }
public MouseStateToMouseOutStream(INodeOut nodeOut) { FNodeOut = nodeOut; FNodeOut.SetInterface(FMouses.Stream); SetLength(nodeOut.SliceCount); }
public KeyboardStateToKeyboardOutStream(INodeOut nodeOut) { FNodeOut = nodeOut; FNodeOut.SetInterface(FKeyboards.Stream); SetLength(nodeOut.SliceCount); }
public DX11SingleResourceConnectionHandler(INodeOut nodeOut) { this.nodeOut = nodeOut; }
public NodeOutStream(INodeOut nodeOut, IConnectionHandler handler) { FNodeOut = nodeOut; FNodeOut.SetInterface(this); FNodeOut.SetConnectionHandler(handler, this); }
public DX11ResourceOutputStream(INodeOut nodeOut) { FNodeOut = nodeOut; FNodeOut.SetInterface(this); FNodeOut.SetConnectionHandler(new DX11ResourceConnectionHandler(), this); }