private LaneAlignment GetLaneAlignment(Node source) { return((LaneAlignment)node2LaneAlignment.Get(source)); }
public static void Main() { //instantiates an empty graph yWorks.Algorithms.Graph graph = new yWorks.Algorithms.Graph(); //create a temporary node array for fast lookup Node[] tmpNodes = new Node[5]; //create some nodes in the graph and store references in the array for (int i = 0; i < 5; i++) { tmpNodes[i] = graph.CreateNode(); } //create some edges in the graph for (int i = 0; i < 5; i++) { for (int j = i + 1; j < 5; j++) { //create an edge from node at index i to node at index j graph.CreateEdge(tmpNodes[i], tmpNodes[j]); } } //output the nodes of the graph Console.WriteLine("The nodes of the graph"); for (INodeCursor nc = graph.GetNodeCursor(); nc.Ok; nc.Next()) { Node node = nc.Node; Console.WriteLine(node); Console.WriteLine("in edges #" + node.InDegree); for (IEdgeCursor ec = node.GetInEdgeCursor(); ec.Ok; ec.Next()) { Console.WriteLine(ec.Edge); } Console.WriteLine("out edges #" + node.OutDegree); for (IEdgeCursor ec = node.GetOutEdgeCursor(); ec.Ok; ec.Next()) { Console.WriteLine(ec.Edge); } } //output the edges of the graph Console.WriteLine("\nThe edges of the graph"); for (IEdgeCursor ec = graph.GetEdgeCursor(); ec.Ok; ec.Next()) { Console.WriteLine(ec.Edge); } //reverse edges that have consecutive neighbors in graph //reversing means switching source and target node for (IEdgeCursor ec = graph.GetEdgeCursor(); ec.Ok; ec.Next()) { if (Math.Abs(ec.Edge.Source.Index - ec.Edge.Target.Index) == 1) { graph.ReverseEdge(ec.Edge); } } Console.WriteLine("\nthe edges of the graph after some edge reversal"); for (IEdgeCursor ec = graph.GetEdgeCursor(); ec.Ok; ec.Next()) { Console.WriteLine(ec.Edge); } /////////////////////////////////////////////////////////////////////////// // Node- and EdgeMap handling /////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// //create a nodemap for the graph INodeMap nodeMap = graph.CreateNodeMap(); foreach (var node in graph.Nodes) { //associate descriptive String to the node via a nodemap nodeMap.Set(node, "this is node " + node.Index); } //create an edgemap for the graph IEdgeMap edgeMap = graph.CreateEdgeMap(); foreach (var edge in graph.Edges) { //associate descriptive String to the edge via an edgemap edgeMap.Set(edge, "this is edge [" + nodeMap.Get(edge.Source) + "," + nodeMap.Get(edge.Target) + "]"); } //output the nodemap values of the nodes Console.WriteLine("\nThe node map values of the graph"); foreach (var node in graph.Nodes) { Console.WriteLine(nodeMap.Get(node)); } //output the edges of the graph Console.WriteLine("\nThe edge map values of the graph"); foreach (var edge in graph.Edges) { Console.WriteLine(edgeMap.Get(edge)); } //cleanup unneeded node and edge maps again (free resources) graph.DisposeNodeMap(nodeMap); graph.DisposeEdgeMap(edgeMap); /////////////////////////////////////////////////////////////////////////// // removing elements from the graph ////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// for (INodeCursor nc = graph.GetNodeCursor(); nc.Ok; nc.Next()) { //remove node that has a edge degree > 2 if (nc.Node.Degree > 2) { //removed the node and all of its adjacent edges from the graph graph.RemoveNode(nc.Node); } } Console.WriteLine("\ngraph after some node removal"); Console.WriteLine(graph); Console.WriteLine("\nPress key to end demo."); Console.ReadKey(); }